Almighty Game Designer

Chapter 46 The New Game of Emperor Dynasty Interactive Entertainment

Chen Mo returned to his studio on the second floor, opened the app market, searched for recent new games, and went online to check the projects being tested by several major game companies.

Most of the new games of game companies will be put in the experience store, so as long as it is a game that has been developed, even if it has not been officially launched on the application market, there will be some rumors.

Chen Mo finally found a short demo video of the new game of Emperor Chaoyu Entertainment on a video website. The name of the game is "Guardian of the Holy Spring".

"Huh? Did Emperor Chaoyu also join in? Sure enough."

"The games made by Emperor Dynasty Interactive Entertainment still have to be paid more attention to."

Chen Mo clicked on the demo video and began to study the game "Guardian of the Holy Spring".

...

A new game with innovative mode is popular, it will inevitably lead a wave of trends, and there will inevitably be a follow-up game.

"Plants vs. Zombies" has been popular for two months. If other designers want to copy, two months are enough for them to make the game.

Chen Mo was mentally prepared for this, but he didn't expect it to happen so quickly.

"Plants vs. Zombies" can be regarded as a variant of tower defense games, but its popularity has far surpassed most tower defense games, because its strategy can be said to crush all tower defense games.

For designers in this world, it is not difficult to find out the success of "Plants vs. Zombies". Any C-level designer who is willing to plagiarize regardless of face can make a game that is similar to "Plants". Games like Zombies are coming.

"Moon Defense" is such a game, a notorious company, a little-known designer, spent two months flipping a game.

The idea of ​​"Battle for the Moon" is very clear. It is to use the advantage of free to pry some corners of "Plants vs. Zombies" as much as possible, and then use the advertisements to recover the cost.

They're targeting the many players who don't want to spend money on Plants vs. Zombies, as well as those who've grown tired of Plants vs. Zombies.

However, Chen Mo knew that their ideas were bound to fail, so he didn't need to worry about it at all.

There are three reasons.

First, "Moon Defense" was afraid to make too many changes to the rules of "Plants vs. Zombies". The designer chose to copy it completely because he was not skilled enough to change the highlights of the original work.

This makes it impossible for most Plants vs. Zombies players to play this highly repetitive game at all. If it's exactly the same as the original, why not play the original?

Moreover, the first few levels of "Battle of the Moon" are repeated guidance, which is already boring content for "Plants vs. Zombies" players, which greatly affects the game experience, and most people do not have the patience.

Second, this kind of game is not really suitable for free-to-play mode.

Whether it is adding advertising space or selling value-added services, players will feel that this game is ugly. Compared with "Plants vs. Zombies", "Moon Defense" will only be left with overwhelming negative reviews.

Third, the gameplay, skill settings and level settings of "Plants vs. Zombies" are all in perfect harmony with the world view. Forcibly replacing art resources will only cause a nondescript feeling.

The consequence of this is that many players think it is not fun, but can't say why it is not fun. It is because the replacement of plants and zombies with mechanical cannons and Zerg has caused subtle changes in the player's feelings, which has seriously affected the player's mentality when playing the game.

Therefore, Chen Mo doesn't care about "Battle for the Moon" at all. This game has gone wrong from the beginning, and it will only be submerged in the scolding of the players, and it is even difficult to recover the cost.

This is a typical example of the so-called "copying will not copy".

In addition to the flight limit mutual entertainment that produced "Battle for the Moon",

There are also several small companies making imitations of "Plants vs. Zombies", but Chen Mo glanced at them and knew that the quality of these games was not as good as "Moon Defense", so don't worry, they will only become laughingstocks in the end.

The only thing that made Chen Mo a little concerned was the "Guardian of the Holy Spring" that Dichao Entertainment was developing.

The person responsible for designing "Guardian of the Holy Spring" is Qiu Bin, a B-level designer under Dichao Interactive Entertainment, who has had several successful games before.

Judging from the video, "Guardian of the Holy Spring" is indeed similar to "Plants vs. Zombies" in many aspects, but it is a bit far-fetched to say that it is plagiarism, because many similarities are specious.

The game map of "Guardian of the Holy Spring" is not like "Plants vs. Zombies" with five neatly arranged roads. On its map, there are hills, valleys, and some elements such as walls.

Players need to arrange various defensive facilities around the "Holy Spring", such as magic enchantments, crystal towers, dragon dens, brave barracks, etc., to resist the attack of the demons.

In terms of arms skills, level difficulty, expanded gameplay and many other aspects, “Guardian of the Holy Spring” also deliberately made a difference from “Plants vs. Zombies”, and only a small number of units overlapped with the unit characteristics in “Plants vs. Zombies”.

If someone jumped out and said that "Guardian of the Holy Spring" is plagiarizing "Plants vs. Zombies", I believe that a large number of players will spontaneously refute it.

Copying is the highest level of copying.

Moreover, at this level, it is difficult to say that this is "copying". The core battle content of the game has been changed, how can it be considered copying?

But obviously, the idea and inspiration of this game comes from "Plants vs. Zombies", and even the core fun is similar to "Plants vs. Zombies".

Chen Mo had a hunch that once the game was launched, the results would definitely not be bad. If you add the help of God Dynasty Interactive Entertainment behind the scenes, it would not be surprising that the sales of "Plants vs. Zombies" will be completely suppressed.

That's the power of channels.

However, this game is still in the testing stage, and according to the plan of Dichao Interactive Entertainment, there are still about three months before it is officially launched.

The reason why it took so long to develop is because “Guardian of the Holy Spring” needs to develop a lot of additional content, maybe considering that the main gameplay will make players feel that it is copying “Plants vs. Zombies”, so it uses a lot of additional content. The gameplay and content dilute this feeling of players.

Chen Mo knew that he was going to speed up.

Although this "plagiarism" incident is not a threat to Chen Mo, it proves one thing, that is, the game dealers in the parallel world are as sharp and shameless as their previous lives.

Even more so in some respects.

"Plants vs. Zombies" has only been launched for two months, and many game companies have already made fake products, which is much faster than the previous game companies.

Like Fly Limit Interactive Entertainment's "Battle for the Moon", it has already thought of using free games to find another way, and Emperor Dynasty Interactive Entertainment also knows that with its huge user base, it uses "imitation" to make "Plants War". Zombies game mode is stolen for myself.

Obviously, these game companies are not fat sheep that are slaughtered by others. They are all hungry wolves that eat people and don't spit out their bones, but they haven't figured it out yet.

Once these game companies are enlightened, Chen Mo's advantage will be gone.

Chen Mo knew that it was time to develop the next game.

Chapter 47/1201
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