Almighty Game Designer

Chapter 20: Memory Replay Potion

Chen Mo had a good night's rest, and early the next morning, after taking a shower, eating breakfast, and waiting for the clearest stage of his brain, he used the memory playback potion and began to search for the forgotten memories in his mind.

The game Plants vs. Zombies has been around for a long time, and many memories have been blurred, and there are many details in these memories that are directly related to the quality of the game, Chen Mo dare not be vague.

The effect of the memory playback potion took effect quickly, and Chen Mo's thoughts slowly returned to many years ago.

At first, I recalled the classic plant images, a pea shooter who looked like a dragon mother, a melon like a musician surnamed Gao, a potato mine with a rocker on his head, a mysterious smiling sunflower, and eyes. A wall of nuts staring like light bulbs...

Then there are all kinds of zombies, ordinary zombies, roadblock zombies, pole vault zombies, iron barrel zombies, football zombies, dance king zombies...

There are also various scenes, such as classic scenes, night scenes, swimming pool scenes, and more.

The memory became clearer and clearer. Chen Mo quickly took the hand-painted board and recorded the appearance of these plants and zombies with sketches, mainly to restore some key features and details of these classic images.

After that, Chen Mo began to recall the entire process of the game.

From the words that crazy Dave said when he first entered the game, to planting the first plant, defeating the first zombie, and then constantly opening new levels, unlocking new plants, and defeating new bosses...

Chen Mo recorded while recalling, and recorded the main points of each level in detail. For example, which plants are unlocked in the number of levels, special modes are unlocked in the number of levels, and so on.

After that is to write down some game data.

For example, how long does it take for a pea shooter to fire a bullet, how much damage increase can a flaming stake provide, how much is the slowing effect of a frozen watermelon, how many zombies will die in the face of different attacks...

Although these data seem inconspicuous, they will directly affect the numerical structure of the entire game. With limited numerical ability, Chen Mo can only use this stupid method.

Four hours passed in the blink of an eye.

Chen Mo let out a long sigh of relief. For the past four hours, he was in a state of high concentration, and he felt very tired after relaxing.

However, he couldn't relax, and quickly took advantage of the remaining impressions in his brain to fill in some data and details, for fear of missing something.

People's memory will continue to decline. Using the memory playback potion can only guarantee free search for memories within four hours. Once four hours have passed, these memories will slowly disappear again.

After tossing for another two hours, Chen Mo let out a sigh of relief, slumped on the chair and took a glass to drink some water.

On the computer desktop, Chen Moxin opened a design document to record some details of the game. He wrote down thousands of entries. In the drawing file, there were also a large number of sketches, including plants, zombies, scenes, and even the UI layout style of the game.

This memory playback potion was finally fully utilized by Chen Mo, draining the last trace of value.

"Emma, ​​I'm exhausted."

Chen Mo wiped the sweat from his forehead. In the past six hours, his spirit was very tense, and he really couldn't be bothered.

But then again, why are you so embarrassed? It's not because there is only one memory replay potion! What if there are two? You can do it with ease, one bottle today, another bottle tomorrow, eight hours is enough to write down the details of the entire game, so you don't need to be so nervous.

Therefore, Chen Mo knew in his heart that he still had to make money, and then kryptonite!

Chen Mo stood up and walked, ate something, nibbled a few pieces of chocolate, made another cup of coffee, and resumed work after a short rest.

The next step is to refine the design document and finalize some of the previous design details.

recorded in the document. These details may seem inconspicuous, but in fact they greatly affect the game experience, and Chen Mo dare not ignore them.

It took Chen Mo a whole week to refine the document.

A week later, the documents for the entire game were basically finalized, and the details were refined. The basic rules of the game, the interface layout, the types of plants and zombies, and other settings were all completed.

After that, Chen Mo entered these rules into the editor, and the editor would automatically generate a game project based on the rules, and Chen Mo could modify it directly on this project in the future.

It takes about 1 to 3 days to generate a project. The more rules, the longer this time.

During this period, Chen Mo planned to finalize all the numerical systems of the game.

Some basic attributes of plants include: attack power, health, range, attack interval, attack range, preparation time (how long to take effect after being placed), cooldown (time to be placed again after being placed), price (COST), damage point (mainly is used for breakage effects) and so on.

For every type of plant and zombie, Chen Mo had to list their attributes and constantly verify them.

The game data recorded before helped a lot, and some data details between different plants and zombies could be verified with each other, which made Chen Mo's entire numerical design more effective.

In two days, the entire numerical system was finalized. Since Chen Mo has a lot of numerical details as a reference, this numerical system should be very close to the original work of the previous life, and even if there is a deviation, it will not be too big. UU reading www. uukanshu. com

The next step is validation and constant fine-tuning.

During this time, the Fantasy World editor has generated a game project, and Chen Mo temporarily named this project PVZ. The project name is just a code name, and the real name needs to be finalized when the game is officially released.

After opening the project, Chen Mo checked the rules and mechanisms, and the problem was not a big deal. There were some minor rule errors and logical loopholes, which Chen Mo quickly filled.

After that, Chen Mo imported various numerical settings, and added corresponding art resources to various zombies and plants. In this way, a game demo that can be easily run is ready.

Now, the whole project has no novice guide and no levels.

Chen Mo created a new scene, tried to plant a pea shooter, and placed an ordinary zombie on the opposite side.

"Bang, bang, bang..."

Under the constant attack of the pea shooter, the zombie fell to the ground.

The rhythm is okay, Chen Mo tried other zombies and plants, basically no problem, except for some of the values ​​that feel the deviation is relatively large and fine-tuned, the rest are OK.

After that, Chen Mo started to make the interface and set the level.

Setting a level is also a technical task. The entire level process must be increasingly difficult to make players feel different, and it must not increase too fast and cause players to get stuck.

Chen Mo had written down a lot of level details before, how many zombies were swiped in each level, and which new plants were unlocked in each level, all of which were recorded, so it was not a big problem.

It took five days for Chen Mo to complete all the interface and main level process, and also did the novice guide by the way. In this way, the adventure mode of "Plants vs. Zombies" was basically completely restored by Chen Mo.

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