Almighty Game Designer

Chapter 22 Pricing of Experience Stores

Early this morning, Chen Mo received a message from Lin Mao.

"Chen Mo, my game is going to be launched tomorrow. The name of the game is 'Storm Rider Adventure'. I sent you a copy of the installation package. You can play it. Also, how is your game development going?"

Chen Mo replied: "Okay, I'll play it. My game went well, and it's basically finished. I'm going to put it in the experience store in the next two days to collect player feedback."

Lin Mao: "What? It's done? It's only been three months! Are you on a rocket???"

Chen Mo: "Casual games are not big. I'll send you an installation package to play in two days."

Lin Mao: "Okay, let's give each other advice and make progress together."

Chen Mo received the game installation package sent by Lin Mao and installed it on his mobile phone.

"Storm Rider Adventure", the installation package is 94MB, and the icon is a villain holding a sword.

Lin Mao had been developing this game for nearly half a year before. After listening to Chen Mo's suggestion, he revised it for nearly three months, plus testing, fine-tuning, and preliminary preparations for the application market, and it has been delayed until now.

In comparison, Chen Mo developed "Plants vs. Zombies" too fast. In the time of Lin Mao's fine-tuning, Chen Mo made the entire game.

enter the game.

Chen Mo has played this game before, and the installation package this time has some subtle optimizations in terms of scenes, characters, and gameplay, but it is not very obvious, and only a person with a keen sense like Chen Mo can feel it. come out.

It seems that Lin Mao is still very willing to work hard in terms of game experience.

In addition, according to Chen Mo's suggestion, Lin Mao made some major changes to the game's gameplay.

One is the rework of the combat system, adding a lot of new content on the premise of retaining the essence of the original combat system. One of the more brilliant places is the addition of the new combat ability "Storm".

The protagonist is a knight who can control the power of the storm. He can choose the strong wind to slow down the enemy and reduce his vision, or he can choose the heavy rain to make the enemy move slowly and cause minor diseases, and he can choose the terrible hurricane to directly blow some miniature enemies. go.

Several small storm abilities are permanent abilities, and large storm abilities require energy accumulation before they can be used.

At the same time, for the new combat system, the types and characteristics of monsters have also changed. Different monsters will be restrained by different storm abilities, and also have resistance to some storm abilities.

For example, an armored monster wearing heavy armor, the wind has little effect on it, and the hurricane can't blow it, but the heavy rain can make the ground muddy, greatly slow its movement speed, and also cause "disease" and the "rust" effect, slowly reducing its power.

Chen Mo appreciates the modification of the combat system. Obviously, Lin Mao did not stick to Chen Mo's suggestions, but made some innovations according to his own ideas.

Moreover, the core combat ability of "Storm" is directly reflected in the title of the game, which is also a very clever point in Chen Mo's opinion.

"Storm Knight Adventure", the name of the game makes people know what the game content is at a glance, and at the same time there is a certain suspense, which is very helpful to attract players to enter.

Another major change is the large-scale rework of the game's branch plot, which has been changed from the original single ending to four endings, and the player's various choices during the game will determine which ending he plays.

Ending 1: The knight defeated the dragon, rescued the princess, became a hero, and lived a happy life with the princess.

Ending 2: The knight failed to rescue the princess, and finally died with the dragon with grief and anger.

Ending 3: The knight defeated the dragon, but instead of killing it, he signed a contract with it, and the dragon became the guardian of the kingdom.

Ending 4: The knight defeated the dragon,

But faced with the lure of the treasure, he becomes the new dragon.

Chen Mo has the GM tool sent by Lin Mao, which can directly adjust the character attributes, so it only took three hours to experience it, and read all four endings.

If it is a normal game, it will take at least 6~8 hours to get through this game, and if you want to experience all four endings, this time will be doubled.

Of the three suggestions given by Chen Mo, Lin Mao accepted two, and Lin Mao did not accept the super-difficult one. In Chen Mo's opinion, this choice is quite clever, because these three suggestions are not completely compatible, and Lin Mao's choice is correct.

In Chen Mo's view, this game needs luck to become a super hit game, but there is no problem with a small fire.

Chen Mo sent a message to Lin Mao: "I've played the game once, it's pretty good, it's sure to catch on."

Lin Mao quickly replied: "Then I borrow your good words. I have to be busy with the launch of the game in the past two days. After another two days, I will go to your store and play your game."

Chen Mo replied: "Okay, then it's settled."

After lunch, Chen Mo took a nap for an hour, got up at 2 o'clock in the afternoon, and was ready to officially open for business.

Before the official opening of the experience store, Chen Mo still has some preparations to do.

One is to check whether the various devices in the experience store are normal and whether the game is installed.

Another is to set pricing for the experience store.

For the pricing of the experience store, the designer has 100% decision-making power. Chen Mo can be set as free, and anyone can experience it for free.

However, there is a problem with setting it to free, that is, what should I do if Chen Mo's game becomes popular in the future?

If Chen Mo develops some large-scale online games in the future, many people play directly in the experience store all day and all night, or even occupy a computer, it will be boring, it will only make most people play Can't experience the game.

Free first and then price increase? Neither.

The price of the experience store should not be easily changed, and the price can be reduced. If the price increases, it will definitely make the old players unhappy.

It was originally just an experience store, and there was no pressure on profitability. Chen Mo did not want to control the number of people in the experience store by raising prices in the future.

So, it has to be charged from the start, and it can't be too cheap.

Even if there are too many people, limit the game time of each person.

In this world, the price of Internet cafes in the imperial capital is basically 3~10 yuan, and the Internet cafes of 3 yuan/hour are basically the lowest line, and there are very few.

Of course, there are also higher-end ones, but those are all for local tyrants, and Chen Mo still has to consider the acceptance of most players.

In the end, Chen Mo decided to set the price of the experience store at 5 yuan/hour, because the environment of Chen Mo's experience store is better than that of ordinary Internet cafes, and it is much more spacious.

This price is definitely expensive at present, but Chen Mo will always insist on this price in the future. When he makes more and more high-quality games, this price will be very conscientious.

The drinks in the experience store are basically sold at market prices, and the ones that are not sold are more expensive, and Chen Mo doesn't care about this petty profit.

Playing games in the experience store will only be billed. If the experience store is full, each player will be limited to play for a maximum of 4 hours. After 4 hours, they will be offline and queue up again.

The experience store is open from 10:00 am to 8:00 pm, and it cannot be overnight or chartered.

After everything was set up, Chen Mo's experience store officially opened for business at 2:30 pm.

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