Chapter 19 The New Game Is Finalized
In Chen Mo's plan, he still focuses on PC games and mobile games, ignoring page games.
When the page game did have a fire in the previous life, it used to be very popular, but the biggest problem is that the page game became popular in a specific environment and in a specific group of players. Its success was short-lived and difficult to replicate. .
In Chen Mo's previous life, page games were only popular for three or five years, but they quickly declined and were replaced by mobile games. And mobile games have also transformed from shoddy to high-quality products in a very short period of time, and this speed is constantly accelerating.
The cost-effectiveness of page games is indeed very high, but there is no player base for nothing.
What kind of players are players in this world?
I have seen many large-scale VR games, and the quality of virtual games is higher than that of Chen Mo's AAA masterpieces in his previous life. For this group of people, do you play web games for them?
Want to have a "dragon-slaying sword, click and send"?
It is estimated that the lost pants have fallen.
In fact, for Chen Mo, mobile games are the evolution of web games, and they completely suppress web games in all aspects.
As far as convenience is concerned, you have to close the web page nervously when you go to work, and you can play the mobile game at any time. When the leader comes, just snap the phone to the table.
In terms of graphics, web games are limited by the way they are made, and resources need to be loaded constantly, and incomplete loading of the graphics often occurs, which greatly affects the game experience.
Speaking of gameplay, the classic gameplay of page games has basically been inherited by mobile games, and mobile games have had many new gameplays in the process of continuous development.
Therefore, page games are basically a type of game that has been completely replaced by mobile games. Chen Mo is now developing page games, but his brain has been kicked by a donkey.
Chen Mo thought about it for a long time. His first game in the true sense was a classic casual game from his previous life: "Plants vs. Zombies".
This is not the most profitable option, but it is the safest and most long-term option.
What does Chen Mo need most now?
money? He needs it, but not the most.
He needs fame the most right now.
Chen Mo chose "Plants vs. Zombies" for his first game, mainly due to three considerations.
First, the amount of resources of this game is not large, the installation package is only about 100M, and the amount of various resources can be completely controlled within 300M. (The installation package of the game is generally compressed and does not represent the actual amount of resources.)
Moreover, the numerical settings of this game are relatively transparent, and the level design is also very clear. Chen Mo's current numerical ability and level ability can also be controlled.
In terms of art and music, the main difficulty lies in design, but Chen Mo is equivalent to copying, and it is not too difficult.
Therefore, this is a relatively controllable game for Chen Mo.
Second, Chen Mo needs fame and word of mouth. Playing krypton gold games does make money, but it is difficult to become popular, and there is a high probability that you will be scolded.
For the first game, what Chen Mo wanted to make was a national-level game, so that as many players as possible could see the logo of Thunder Games and let them know Chen Mo as a designer.
Getting all players to know themselves is a long-term goal, but planning from the very first game.
Third, "Plants vs. Zombies" seems simple, but in fact it is a very comprehensive game, especially its strategy is very well done, it is an enduring and very durable game.
According to the calculation that it takes about 3 months to develop a game, each of Chen Mo’s games requires players to play for at least 1 month without getting tired of it. From this point of view, “Plants vs. Zombies” has crushed a large number of players. Single player casual game.
Moreover, this game can be released on both PC and mobile phone at the same time, and there is no problem even with double-end data exchange.
In the end, Chen Mo decided that the first game of Thunder Interactive Entertainment would be "Plants vs. Zombies"!
Chen Mo stood up and walked around the experience store.
After a short rest for ten minutes, the official research and development began.
Chen Mo was not in a hurry to use his memory to replay the potion. The potion only took four hours to take effect. He had to try his best to recall it first, and put the whole game together.
The first is to write a design document, and then fill in the basic rules of the game into the fantasy world editor, and the editor generates the basic framework of the game.
Chen Mo wrote design documents very quickly in his previous life, basically 1-2 times faster than other designers. For a system design draft of more than 10,000 words, he conceived, drew prototypes, sorted out the logic, and finally finished writing, basically 5 ~7 working days to complete.
Moreover, it also includes the time for consideration and modification.
Of course, depending on the architecture of the game, the number of design documents will vary. Generally speaking, even for a mid-level mobile game, there should be at least 20 to 30 design documents, large or small, involving different system.
As for the various allocation tables and resource demand tables, there are more, and a large part of them will not be seen in the game.
When writing a design document, most of the time is spent thinking and deliberating between different design options. However, the settings of "Plants vs. Zombies" are very complete, and Chen Mo didn't want to make any changes, so he wrote it quickly.
Interface layout, combat system, level settings, plant types, zombie types, special gameplay... Soon, there are big frameworks for each design document.
Then, Chen Mo started looking for free resources in the editor, and then downloaded them with his own resource quota.
As for the art resources, in order for this game to reproduce the original work to the greatest extent, Chen Mo must hand-paint it and check it out himself.
These free resources are only alternative resources, which are to be found in order not to affect the development progress. UU reading www.uukanshu.com and other games are generally completed, and Chen Mo has to replace all these art resources.
There are actually a lot of art materials of green space, plants, zombies, and similar elements, but only a small part of them are barely usable, and the style of painting is even more strange. However, it is also an alternative resource anyway, so make do with it.
Just writing the big frame of the design document and finding art materials took Chen Mo three days.
During this period of time, the company's review was passed, and "Leiting Interactive Entertainment" was officially established. Chen Mo's title on Weibo and in the editor also increased: the founder of Leiting Interactive Entertainment.
Of course, at the moment this title is false, because the company is now an empty shell with nothing.
According to Chen Mo's plan, Leiting Interactive Entertainment may have multiple branches, such as Leiting games, Leiting literature, Leiting animation, Leiting movies, etc...
Of course, this is just some strategic planning. I will do it in the future, and I will not do it if I have no chance. Chen Mo's own idea is to deeply cultivate the field of games. As for other things such as literature and animation, it is true It's very helpful, but it's not the main direction of Chen Mo's attack.
The company name and logo have been determined. Chen Mo called the staff of the competition and asked them to help make the signboard for the experience store.
The efficiency over there is also very fast. The signboard was ready in two days, and a special person came to install it and installed it at the main entrance of the experience store.
There are several artistic words on the signboard: "Leiting Game Experience Store", and next to it is the logo of Leiting Interactive Entertainment. Chen Mo took a look and was quite satisfied with the effect.
After finishing all this work, Chen Mo continued to lock himself in the studio, arranging the framework of the design documents and alternative art resources.
It took another day to complete the large frame of the design document, and the art resources were also found for 60-70%.