Chapter 240: Never Let Your Guard Down (710)
Because of the rapid expansion of the staff of Youxing Electronic Entertainment, Hayakawa Ueto was vigilant for a while. Later, when he saw the release of those games, Hayakawa Ueto finally felt that it was probably more because the games themselves were more difficult to make.
If you want to keep up in the industry and develop multiple types of games at the same time, you must increase the number of employees.
He had seen the development trend of future games from the two games 3D Racing and 3D Sun Knight.
The number of employees will increase rapidly with the complexity of the game.
The development teams of the two games 3D Racing and 3D Sun Knight have been expanded to about 130 people respectively.
Compared with Youxing Electronic Entertainment, each game development team is still maintained within 100 people, which is actually an acceptable number.
But now listening to his father's words, he rethought it again and felt that things were indeed not that simple.
"Never underestimate your enemies unless they are really dead." Hayakawa Kentaro said seriously.
"Father, do you mean that they have been hiding their strength as much as possible? But their employees have always been relaxed."
Kentaro Hayakawa shook his head and said, "To be honest, I don't quite understand this, but I think things are not that simple based on my personal experience. So, don't relax your vigilance against Youxing Electronic Entertainment. Of course, I am not urging you to work harder. I just want you to stay vigilant."
Ukito Hayakawa nodded: "I understand. I will be more vigilant and will not relax easily."
Ukito Hayakawa's relationship with his father used to be more conventional, not particularly good or bad.
And he could listen to some of his father's teachings sometimes, so he began to think seriously.
This Takeyusei is indeed a very threatening person. He has never stopped since he started the electronic game industry.
Now I really shouldn't relax my vigilance against Youxing Electronic Entertainment.
Just like my father said, unless the company is dead.
Back to his department, Ukito Hayakawa immediately arranged for people to focus more on investigating the dynamics of Youxing Electronic Entertainment.
See if he can find some clues from some clues.
However, not long after he made the decision, Yuxing Electronic Entertainment announced something in the afternoon of the same day.
They will develop a new Metroid game, and it has been progressing rapidly, and it is expected to be officially launched in the spring of the following year.
Originally, Metroid was just a sequel product of Yuxing Electronic Entertainment, and Yuxing Electronic Entertainment has been continuously launching sequels before.
But because of his father's reminder, when Hayakawa Ueto learned of the news in the afternoon, he paid special attention to it.
Then he noticed that this was another video game development led by Takeyusei after a few months.
Every time a video game led by Takeyusei is produced, none of them is simple stuff.
And he also noticed that there seemed to be a total of about 60 people in the game development, and there seemed to be some additional temporary external staff joining from time to time.
In this case, they will ensure that the game will be officially released in the spring of next year.
This is already a bit difficult considering the current scale of game production.
The code that needs to be written for a game now is terrifying. It is not easy for a hundred people to make a game in a few months.
It seems that this is really the game that Youxing Electronic Entertainment is preparing to show its strength. He has to pay special attention to it, otherwise he might be caught off guard.
If he remembers correctly, Metroid is a so-called Galaxy City game.
This Galaxy City game is specifically named after Metroid, which shows the pioneering significance of Metroid itself.
If such a game that creates a new type fails, it will seriously affect the company's reputation. Youxing Electronic Entertainment probably doesn't dare to take risks easily.
On the side of Zhu Youxing, the development of Metroid entered the mid-term of the game after the arrival of October.
The game itself is roughly complete, but the sound effects of the game have not been made yet. That's because Zhu Youxing didn't have much time before, and now he can finally start planning and preparing.
Thanks to Zhu Youxing's special training of sound effect producers before, there are now more than 20 people in the company who can be responsible for sound effect production, and each person has formed his own style.
As long as Zhu Youxing gives a general direction, they can write the sound effect program.
However, the sound effects this time are obviously more complicated.
In Street Fighter, in addition to accumulating a huge amount of action data, game developers have also made great progress in sound effects.
Because the battles in action fighting games are ever-changing, the sound effects will also be very chaotic.
If the person who writes the sound effect program is not serious and focused enough, the sound effects of the entire game will be greatly reduced.
Don't underestimate the impact of sound effects on a game.
Sometimes good sound effects can increase players' game investment by at least 30%.
But a bad sound effect may make players feel sick immediately and even give up the game.
Takeyusei doesn't want to step into the pit at this point.
So Takeyusei simply temporarily transferred several people who participated in the development of Street Fighter game sound effects.
Then I locked them all up in a small dark room and taught them how to make the game sound more perfect.
The complexity of Metroid's sound effects this time will not be much lower than that of Street Fighter.
"I need at least 30 kinds of sound effects for Metroid Baby. Don't look at the few times Metroid Baby appears, but that is also very important. And Samus herself, I need different sound effects at different stages of injury and strength, and I need to have progressive sound effects. This is a killer to further improve the feedback of game players. Don't underestimate the difference in sound effects. Players will love the game because of this."
Take Yusei explained to everyone involved in the sound effect production, so that they can fully understand his ideas.
This is basically equivalent to taking out all the experience he learned in the future for them to listen to, some of which are even more than ten years ahead.
Because it was originally planned to make preparations for performance enhancement on the cartridge, some things can be made more bold and radical.
Otherwise, it would be too sorry for all the preparations.