Chapter 237 Do It or Not? (410)
At this point, Takeyusei slightly miscalculated.
He now realized that he seemed to have overlooked one thing.
In the previous life, Metroid was not uninteresting or too niche, but Metroid was born at the wrong time.
Metroid once had a chance to rise and explode.
Because Metroid's game quality is really excellent, the action, gameplay, and story are all top-notch.
However, he was beaten up by several fierce men at the same time.
First, it was the beating from Sega's 16-bit console games, and then the blockade of PCE consoles.
The various games launched by these two companies at that time were so diverse that players were simply dazzled. Even though Metroid was indeed very outstanding, it was still suppressed under such circumstances.
After finally achieving some success in the US market, a more heavyweight opponent appeared immediately, Sony's PS1.
The launch of PS1 at that time was really a dimensionality reduction attack.
It can run real 3D games, allowing players to experience the 3D game world for the first time.
Just because of the game's graphics, it attracted more than half of the players.
As a game released on SFC, Super Metroid only achieved sales of millions under such continuous blows within a year.
Although sales of millions are considered very successful, it depends on who you compare with.
In Nintendo's family, all peers have explosive sales.
Sales of 5-6 million, or even 7-8 million are common, and Super Metroid's sales really seem a little bit inferior.
So sometimes it is really born at the wrong time.
It's like the year of the gods fighting in the film industry in 1994.
Forrest Gump, Shawshank Redemption, Pulp Fiction, To Live, Ashes of Time, The Mask.
If these films and TV series were released in different years, they would definitely be able to dominate in the same year, but they were squeezed into one year.
And Metroid was almost like this back then.
All the people you meet are gods, so it depends on who is more powerful.
Speaking of which, Metroid was also released in 1994 in the previous life. In the film industry and the game industry, both were released in the same year. It was really a coincidence.
However, these are all stories from the previous life.
But what about this world?
Perhaps the situation is not that bad.
So far, there are still few opponents who can fight.
Now I am a god. It is hard to say what the future will be like, but who can fight me now?
Zhu Youxing immediately called the people who specialize in market research and asked them to immediately give a market statistics on Metroid and submit it as soon as possible.
This includes statistics on the Internet about the sequel to Metroid, and statistics on the number of Metroid appearances in various questionnaires, etc.
At the same time, the United States and Japan should be counted separately to determine the popularity of the game in the two regions.
About three days later, the statistics department finally completed the data statistics, and Zhu Youxing immediately took it and checked it.
Among the 100,000 questionnaires of various types, more than 15% of the players mentioned Metroid to some extent.
On the Internet, there are more than 400,000 discussions on Metroid, including posts and replies.
Then there are the sales data of the two generations of Metroid so far.
The sales data of Metroid 1 in Japan is now 1.73 million on the SFC and FC game consoles.
In the United States, because the game console was launched relatively late, the sales data is about 400,000, which is much worse than the heavily promoted Castlevania, but according to the heated discussion on the Internet in the United States, it seems to be better than Castlevania.
Castlevania is indeed a game specifically targeting European and American aesthetic styles, but Europe and the United States are obviously more interested in the worldview of a future science fiction world, and the appeal of medieval vampire stories is not much stronger than the science fiction story background of Metroid.
Looking at the recent sales data, the sales of Castlevania are continuing to decline, but the sales of Metroid in the United States are constantly increasing, and the overall outlook is very optimistic.
The second generation of Metroid Samus Returns on GB has a sales volume of more than 1.3 million in Japan, and more than 100,000 in the United States.
The reason why the sales volume in the United States is relatively small is that the current sales data of GB in the United States is not particularly good, but it has also increased rapidly recently. It is believed that there will be a period of rapid sales growth in the future.
Looking at this series of data, Zhu Youxing tapped the table and thought seriously.
He was thinking whether it was appropriate to develop Metroid now?
Obviously, this is a very suitable time.
Players have been looking forward to it for a long time, and it just happens that the latest generation of games can also be used to expand the audience of the game.
Especially in the United States.
In the previous life, the third generation of Metroid was very popular among players in the United States. Although there was no sequel for eight years due to sales, the subsequent Metroid was already a game specifically for American players, which was more Westernized.
So there is obviously no need to worry too much about sales in the United States.
"Okay, then prepare to make it."
Zhu Youxing made a decision and immediately began to check the game development progress of the current game development team.
The biggest advantage of a larger team is that it is easier to transfer personnel.
Even though the ten game development teams have their own work to do, most of their work is relatively easy, so they can be given more work to do.
Seven of the ten game development teams have entered the critical period of game development. They are responsible for different types of games. Obviously, it is not possible to transfer personnel from them at this time.
He roughly estimated the number of people needed to develop the SFC version of Metroid with the current capabilities. If he wanted to develop the third generation of the SFC version of Metroid in three to six months, he would probably need at least fifty people.
From animation to sound effects to the basic architecture of the game, a great improvement is needed.
Otherwise, it would be really unchallenging to just make a game with a new story.
After making the decision, Takeyusei immediately transferred twenty people from each of the three development teams that were still in a relatively easy period, and then temporarily formed a new game development team, which he personally led. This time was also a challenge for himself, to see if he could make a larger and better quality game in a relatively short time.
This can also prepare for the future.