Chapter 241 The Importance of Sound Effects and Composition (810)
The employees responsible for making sound effects are all overwhelmed.
It's not that they can't understand Takeyusei's requirements.
It's just that this is indeed quite complicated.
It's much more difficult than the games they made before.
But this is also a fast growth rate for them.
This is a future lecture dedicated to them. If they can fully understand it, then their achievements in game development sound effects in the future will be more terrifying.
In addition to the production of game sound effects, the production of game music is also required.
Game sound effects and music are completely different types.
In the initial game development stage of the previous 8-bit and 16-bit game consoles, these two types were not separated, because the requirements for game sound effects at that time were not so high.
But this time is different. This time the sound effect improvement is a qualitative improvement, at the same level as Street Fighter.
The employees who specialize in making sound effects may not be able to meet their own requirements for music production.
But he is not worried.
The company still has several full-time composers who were recruited.
Today, they are already well-known in the industry.
In the past, the various songs they composed could not be said to be bad, but they were indeed not outstanding in the face of competition in the same industry.
So they were not famous and could not develop.
The best one might be the composer introduced by Matsuhashi Minoru.
But after entering the video game industry, their status immediately began to rise.
At the beginning, there were not many producers of game music.
Those who had just joined the full-time production of game music were considered to have reaped the first wave of dividends and became very successful game music producers.
In the past, if the popularity of the music they composed was compared with scores, it was at most three points.
But after entering the game industry, even if they did not improve in composition, their popularity increased from the original three points to six points.
When they completely had a certain reputation, they finally realized how correct their original choice was, and at the same time they were very grateful to Takeyusei for recruiting them.
As for the composer who once left the game composition industry in anger, he is still penniless and has almost no waves in the composition industry.
Later, it was said that this guy seemed to be planning to try other game development companies because of his fame and the rise of the game.
However, except for Youxing Electronic Entertainment, other game companies were not particularly concerned about the game sound effects at that time.
The remuneration that Takeyouxing gave at that time was what most game companies were unwilling to give.
A half-off discount was fine.
Then this guy was completely forgotten by the crowd and became a nobody.
To say whether that guy had any regrets, there was definitely some, but it was also his own fault.
Under the call of Takeyouxing, these composers came together to help.
Before, they were all composers of well-known games such as Dragon Quest, Final Fantasy and Mario.
Now on the list of game production, their names are also at the forefront and are very valued.
Moreover, Takeyouxing later released CD music albums of many games under their name. These are of course very good peripheral products in the eyes of game players. Although they did not cause any social craze, just the purchase of die-hard fans is also a huge profit.
Many composers who chose to help were also singled out by Takeyusei to teach them how to compose music for Metroid.
First of all, Metroid needs music with galactic characteristics, which is the most important thing. Only when the feeling of galaxy comes out, the overall music effect of the game will be greatly improved.
In this way, the production of the game's music and sound effects took more than a month, and the development of the game finally came to an end at the end of the year.
1995 is about to pass, and Christmas is once again ushering in a blowout period for game console sales.
Parents in both the United States and Japan have chosen to buy a game console for their children under the advertising offensive, which has become a very fashionable product at present.
Of course, the best sales data is still the product of Yusei Electronic Entertainment.
In Japan, more than one million game consoles were sold on the promotion day just a few days before Christmas, including SFC, FC and GB.
The same is true in the United States. More than 700,000 GB game consoles were sold on the same day, and more than 700,000 SFC were also sold.
There are also reasons for promotional price reductions, which stimulated the consumption of electronic games in the two countries.
In order to prepare for Christmas, the production speed of game consoles was increased again, and several OEM factories were found to produce them at the same time, which barely supported the terrifying consumption capacity of Americans.
In addition to the big head of Yuxing Electronic Entertainment, other game companies and game console developers also made a lot of money on this day.
Takeyuxing eats meat, and now they can also drink soup. The development of the industry can really be said to be thriving.
Then at the end of the year, the creator of Yi Nan Games, Murakami Kazuo, conducted an annual game selection on the Internet for the first time.
This selection was actually Takeyuxing's anonymous suggestion to Murakami Kazuo on the Internet, which was given by the account of the world master of Nintendo.
He suggested that Murakami Kazuo could organize a selection of the best games of the year at the end of each year, organize a few more categories, and add some titles to the games.
No matter what industry, awards are always indispensable, and awards are also a good publicity stunt.
It is beneficial to both the initiators of the awards and the game manufacturers who accept the awards. Each party gets what they need.
Naturally, Murakami Kazuo thought it was very reasonable, and he readily accepted it. He also said that he was indeed short of money recently, and such an event could also attract more sponsorships and increase the advertising price of his website.
However, Takeyusei later reminded Murakami Kazuo not to increase advertising efforts and to make the website more professional as much as possible. This is for the sake of the future. Murakami Kazuo also said that he would definitely listen to Takeyusei's advice.
After all, Zhu Youxing's suggestions so far have indeed made his website stronger and stronger, and he has no reason not to listen.
Then, Kazuo Murakami's first annual game selection was launched on the web.
Kazuo Murakami is just a little regretful that he is still a little short of money, otherwise he really wants to have a ceremony like the Oscars, which would be super cool.
However, he felt that he should be able to hold such a grand event sooner or later, and he was full of expectations.