Tokyo Video Game Tycoon

Chapter 238: A Hundred Flowers in the Game (510)

For Takeyusei, this is a challenge.

But for the sixty people who were temporarily transferred, it is a good opportunity to learn from the boss.

In their minds, Takeyusei is really the god of games.

Some employees even have photos of Takeyusei in their homes, and their worship is so great that they donate a little money every day to worship him.

In addition to being employees of Youxing Electronic Entertainment, they are also die-hard video game players, especially all the games developed by Takeyusei are their favorites.

It is a very rare opportunity to be able to make games with Takeyusei in person, and none of them want to waste this opportunity.

In fact, Takeyusei is still very confident about the development of this game.

The current team is different from the past.

The current team is already a powerful game development army, and everyone can do their job to be close to perfection.

Especially in the action of the game, because of the massive action data foundation that Street Fighter continues to provide, it can make it easier for oneself to make the character's action effects more beautiful and look cooler.

Even the action of Metroid 3 in the previous life is definitely not as good as what I am going to make now.

Therefore, not much time was wasted on the development of game actions and game architecture, and the overall framework was quickly built.

This process took about a month.

In September, Lierda officially launched its second-generation game console in the United States, a console that can also run 3D games, called Lierda 3600, and they also developed their own unique game handle, adding the function of a joystick to the handle, which looks like a one-handed joystick of a fighter jet, and is 80% similar to the original Atari handle of the previous life.

The game launched several 3D adventure games and racing games.

Now racing games are a category that will definitely make money. Almost every manufacturer seems to want to enter this field to make a fortune. Players are still very willing to pay for racing games. Obviously, Need for Speed ​​and Suri Electronics' 3D racing have played a good leading role, allowing this category to rapidly expand its audience, and there is even no lack of active promotion by professional racing drivers. This is not an advertisement, but a sincere recommendation from these racing drivers.

So other game manufacturers also announced loudly through various channels that they would also develop racing games.

And Youxing Electronic Entertainment was still as calm as ever, just constantly iterating different games and launching new generations of games.

Relying on the advantages of the series of games, Youxing Electronic Entertainment can make a living even if it just launches sequels to make money, which makes other game manufacturers drool with envy.

Seeing that Youxing Electronic Entertainment has been like this for more than half a year, many people began to think that Youxing Electronic Entertainment might be really preparing for retirement. They have indeed made a lot of money, and it seems that there is really no motivation to continue to develop. Moreover, Youxing Electronic Entertainment is now standing on the top of the mountain, and there is no opponent who can compete with it. Maybe they are also slacking off.

Even Hayakawa Ueto thought so. He thought this seemed to be a good opportunity, so he immediately arranged to increase the progress and speed of game development, and strive to expand its scale while Youxing Electronic Entertainment was slacking off.

As for Takeyusei himself, he has completely stopped hearing about the dynamics of the outside world and is concentrating on game development.

The dynamics of the game industry are indeed worth checking every day.

But the game itself is the most important thing after all.

Checking the industry dynamics every day can't change anything, we still have to start with the game itself.

This is a belief of a game maker, and also the only belief of a game player.

Until now, Takeyusei has never changed.

After a month, the game entered the stage of optimizing the screen.

Most of the time before was used to build the foundation of the game.

In addition to wanting to develop a sequel, he also has his own ambitions. He doesn't want to just copy the old ways of his predecessors. He also wants to further increase the technical strength of the game itself.

At the same time, he wants to make the game stable enough when laying the foundation.

If there are any malicious bugs due to the initial negligence, it will waste too much time to find the errors again.

So it was not until a month later that Takeyusei entered the stage of perfecting the game screen.

This time, in addition to using his own painters to draw the screen, he also hired several people from the animation company under Tokyo TV to help.

His own exclusive painters will determine the style, and then others who come to help will help with coloring, improvement, etc.

Takeyusei's requirements this time were very high. Even though these painters were very strong, they were tortured by his various requirements.

It's not that Takeyusei's requirements were too outrageous, but he just wanted the picture itself to be as perfect as possible.

First of all, he wanted to achieve near-perfection based on the performance limitations of the SFC itself, so that the performance of the game console could be directly squeezed out. For this reason, Takeyusei also planned to add extra storage chips and cores to the cartridges during the production of the cartridges.

Use cartridges to forcibly improve the performance limit of the SFC game console itself.

Of course, this will also lead to an increase in the cost of cartridges.

If this game is really sold, it is estimated that the price in Japan will be at least 7,000 to 9,000 yen.

In the United States, it will cost more than 99 dollars.

This is actually a bit scary.

This price is really not something that ordinary players are willing to bear.

However, based on various previous data statistics, Takeyusei thinks it is worth taking a risk.

Make the game an epoch-making peak.

The third generation of Metroid in the previous life was an epoch-making game, and he wanted to go further.

About another month passed, and in October 1995, other peers also launched their own different types of games one after another.

Nowadays, electronic games have really shown a trend of flourishing, and the number of electronic games appearing around the world every month is increasing. This month, the number of electronic games released, including personal computers, has exceeded 500.

There are more than four big-budget games, which are from several well-known game manufacturers. Three of them are exclusive games on SFC, further consolidating the position of SFC, and another one is a multi-platform game. According to statistics, the sales volume on SFC is higher.

Another one is a brand new adventure game launched by Suri Electronics, a truly fun horizontal scrolling game, but it is not a Metroid type, but more like a purer horizontal scrolling adventure game.

Chapter 239/1218
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Tokyo Video Game TycoonCh.239/1218 [19.62%]