Chapter 575 "Desperate Escape" (Ask for a Monthly Pass!)
Qiao Liang looked around and sighed with emotion. As expected, Mr. Pei can always come up with some new tricks.
The experience of entering the Thrill Hostel is different from other places.
All the buildings are basically remodeled from the buildings in the old industrial area, so they have a sense of age. At the same time, the style of the whole area is still very uniform, and you will not feel that a certain building is particularly obtrusive.
The whole park feels very open, just like a park, not closed at all.
In order to limit the flow of people, many amusement parks need to buy tickets to enter the park, so the park will appear relatively closed. After entering, tourists are more anxious, because time is limited, they want to go to those famous projects and queue up to play, and they are not in the mood to hang out.
But here is different, coming in and out at will, it feels like walking in a nearby park, which is more relaxing.
Soon, everyone came to the central square and saw the strangely shaped golden maze and the healing fountain in front of the golden maze.
Looking into the distance, you can see the large factory buildings where the three projects are located.
The direction is clearly indicated on the road signs, and the names of the three projects are: Exorcism, Haunted House, and Ultimate Horror.
There are leaflets at the entrance of the nearby shops, which can be picked up by yourself. In addition to the map of the entire Thriller Hostel, there are also introductions to different projects.
Someone went to get some leaflets and distributed them to everyone.
"I'll go, the price difference is so big? It only costs 10 yuan to escape the desperate situation, but 100 yuan to the ultimate horror?"
"After all, as soon as the name of the project of Ultimate Horror is heard, it is known that it was built with a lot of money."
"'Ultimate Horror' has no introduction, only two words: Don't go? You are such an advert, after I saw it, I wanted to go even more..."
"But there is obviously a big problem with this pricing strategy, right? From the introduction, it seems that Escape from Extinction is a replayable mode like "BE QUIET". Since it is replayable, shouldn't the price be set higher? At least it should be set Thirty dollars?"
"Ultimate Horror is priced a bit high. It's just a large factory space. Many people will be scared out of it after five minutes of experience. I'm afraid everyone is afraid of money and dare not go for such a high price."
"Who knows, let's go in and have a look."
It's still 2011, and Jingzhou is a second-tier city, so 100 yuan for a haunted house ticket is considered relatively high. Of course, it only costs 10 yuan to escape from a desperate situation, which is indeed the price of cabbage.
Because the park had just opened and it was Friday morning, the flow of people had not yet reached the peak of the day. Although there were people queuing at the entrance of "Desperate Escape", there were not many.
Everyone hurriedly stood in line at the end of the line.
After all, judging from the current number of people, in addition to the tourists who wander around and shop in the golden maze, 70% of the tourists who are going to experience the project gather together in the first project, 30% in the second project, and 30% in the third project. The occasional visitor asks, but is quickly told to go through the second project first.
It is obviously the most appropriate to experience the first project while there are few people.
In the process of queuing, Qiao Liang observed the number of people put in each time, and found that about 100 people were put in each time, and a wave was released after 15 minutes.
Qiao Liang looked at the promotional leaflet in his hand again, and realized that the interior of this super-large factory building is actually divided into 10 parts, with a total of five different decoration styles. Each part is more than 400 square meters and can be experienced by 10 people.
Therefore, the team walked fairly quickly, but many tourists who came out of the exit ran to the end of the line again, and seemed excited to play for a second time.
Qiao Liang and the others were located in the front, and after waiting for 15 minutes, it was their turn.
When they were in the queue, everyone had already read the specific rules of this project on the notice board next to it. Qiao Liang felt like a simplified version of "BE QUIET", and the scene seemed to be similar, probably because it was used directly. The original painting in the game is used as a style design.
This made him look forward to it even more.
Before entering the project, a staff member distributed a special wristband to everyone, and handed it in after the game.
The wristband appears to have heart rate monitoring, and it also has a very bright, very visible light on it.
Before entering, everyone can freely choose the scene, which is a mental hospital, a madman's village, a country hotel, an old castle and a school. These scenes are obviously consistent with the classic scenes in "BE QUIET", but in miniature.
Moreover, it is definitely impossible to build an old castle in the factory building, but the style is as close as possible.
The reduction of the map, the simplification of the gameplay, and the acceleration of the pace are obviously to reduce the cost of learning, and only keep the most interesting gameplay, so that most tourists can understand the gameplay in the shortest time and have fun from it.
"Desperate escape" is a special kind of secret room escape from the rules. All tourists play the role of ordinary people locked here. Their common goal is to find the decrypted spell in the scene, activate it, and find the exit to escape from here.
The deciphering spells are arranged in advance, scattered throughout the venue, and the number reaches dozens, but in each game, only a dozen of them will be activated, which creates randomness.
After tourists discover the activatable decryption spell, they can accumulate progress by approaching the bracelet. After the progress is full, it will be permanently activated, which is one step closer to winning the game.
There will be a staff member acting as a lunatic wandering in the venue, and the portable stereo will play terrifying roars and BGM to remind tourists that horror is approaching.
On the surface, the staff are arresting tourists, but they will not actually chase them. After all, chasing may cause falls and injuries, and there are potential safety hazards.
So the correct way to play is that the tourists search for the deciphering spell, while the staff slowly patrols the entire venue. When the tourists hear the staff coming, they must immediately find a place to hide and wait for him to go away.
And the bracelet that was issued at the beginning represents the san value in the game "BE QUIET".
The wristband will detect the heart rate of tourists. When the heart rate of tourists suddenly rises or remains high when they are frightened, the wristband will record it and gradually change the color of the light on the wristband.
Green is healthy, yellow is dangerous, and red is out of control.
There is also a small remote control hidden in the staff's hand. If a tourist appears in his field of vision, the staff can directly change the heart rate calculation of the tourist's bracelet, so that the bracelet turns red faster.
Once it turns red, the tourist can no longer activate the spell through the bracelet. On the contrary, when the tourist's red bracelet appears within a certain distance from other tourists, there will be a "contagion" phenomenon, and the bracelets of other tourists will also From green to yellow to red.
However, correspondingly, the game also has a "safe house" design. Some specific areas are only accessible to normal tourists, and tourists and staff with red bracelets are not allowed to enter. In this area, the bracelet is not affected by the outside world.
Therefore, it is stupid for tourists with red bracelets to stare at a tourist to "infect". The best way is to wander around and scare people, so as to spread the infection.
If the player escapes within the time limit, all "healthy" tourists win; if they fail to escape within the time limit, then the "out of control" tourists win.
...
Fifteen minutes later, Qiao Liang and the others left from the exit with unsatisfactory expressions on their faces.
"It's really interesting, even a little over the top, I want to do it again!"
"It's not enjoyable, but the sense of substitution is quite strong, a bit like playing a real person's "BE QUIET"!"
"The staff member seems to understand very well. I heard him coming and quickly hid in the closet next to me. As a result, he knew I was in the closet, so he wandered around on purpose and looked in through the gap in the closet. What the fuck? I was so scared that my heart beat faster, and the bracelet turned yellow at that time!"
"Old Qiao, you are a shit-stirring stick! You yourself were scared red and ran out to chase us, or are you alone?"
"That's right, I was about to clear the level, but when you came out and disturbed it, my bracelet was originally yellow, but it became red when I was scared by you, so I can only join you."
Qiao Liang plausibly said: "The rules of the game are like this, the fact is that I won, how?"
Everyone said that they had never seen such a brazen person!
Although everyone despised him, Qiao Liang himself had a good time.
He can now understand why many tourists immediately return to the queue and re-queue after playing once, because this project is really good to play!
As a game UP master, Qiao Liang can see many mature game design concepts from the design of this project.
The basic gameplay of this project is actually very primitive, that is hide and seek, and at the same time use the packaging of "BE QUIET".
But compared to many escape room projects and haunted house projects, its biggest advantage lies in two points: it can be replayed and has a moderate sense of horror.
Most of the escape room and haunted house projects have the same layout due to the limitation of the venue. After experiencing it once, you don’t want to experience it again. experiences will vary.
The staff act as lunatics, and will cooperate with the game according to the different reactions of different tourists. The trajectory of each action is random and unpredictable.
Each player's heart rate changes differently, the time of "out of control" is different, the behavior after "out of control" is also different, and the impact on the overall situation is also different. So every time you play, the strategies that players need to adopt will also change.
The project has just the right amount of horror, a little scary, but not too intimidating to engage in.
In the game, through environmental hints, staff dressed as lunatics, and the horrible BGM played by the staff, the horror atmosphere is well set off, so that tourists must be careful and look around when they are looking for the decryption spell. Observe, and find a place to hide when you hear BGM approaching.
At the same time, the movement speed of the staff is very slow, and they don't really catch people, and the visibility in the scene is not bad, so they won't be overly frightened.
Therefore, even a very timid person like Qiao Liang can persevere in this project and have fun.
Qiao Liang himself is a loyal player of "BE QUIET". In his opinion, this project simplifies the complex gameplay in the game and is more suitable for offline games.
In short, such a fun project is only 10 yuan once, and it feels like a loss if you don’t use it three or four times!
Qiao Liang looked towards the end of the line. It seemed that hundreds of people had already lined up. Estimated the queue time, it might have reached an hour.
A fan was shocked and said: "There are already so many people? Then the queue for this project will start in three hours?"
Qiao Liang shook his head: "Not at all. It's normal for there to be a lot of people recently. After all, the advertisement of the Thrilling Hostel is so full that many local people in Jingzhou have come to experience it. The key is to wait for the first wave of crowds to pass. If such enthusiasm cannot be maintained, this is the key to subsequent profitability.”
Everyone thought about it, and it seemed that this was the case.
Many closed haunted houses and amusement parks must have been very prosperous when they first opened. Whether they can continue to operate for a long time depends on the future.
"So what do we do now?" someone asked.
To experience "Desperate Escape" again, you have to queue for at least an hour. Although this queue time is not long in other amusement parks, but... there are two projects with a lot less people next to it.
"How about, let's go to Nightmare in Haunted House and try it? Only after passing Nightmare in Haunted House can we play Ultimate Horror." A fan suggested.
"Well, it's all here." Someone agreed.
Qiao Liang shook his head quickly: "I don't want to go! There must be a reason for so few people! I'm going to be scared to cry!"
The fans looked at each other, and directly stopped Qiao Liang: "Then we will go even more! We agreed to advance and retreat together, and no one can run away!"