Starting From Zero

Chapter 111 Resolution Passed

"Why are the three sets different?"

"Regarding this issue, it should be said that three sets have been integrated with the fusion object, so they are different." Hephaestus said.

As soon as I heard Hephaestus's words, I immediately thought of what Mother Earth said before. Now that I think about it, these three different sets of materials are different from ordinary ones because they absorbed part of the power of Mother Earth's laws. The equipment is different.

"In that case, let's go check out the status of these equipment when we have time, but before that we should finalize our cooperation with those Japanese people."

Soon Song Zhenghe and the presidents of the Rihang Association were called back. As soon as these people sat down after they came back, Song Zhenghe immediately asked: "President Ziri, I think you have called us back." Has the discussion concluded?"

I nodded and said: "Of course. Regarding your intention to cooperate..." I deliberately made a long note, and then said: "We accept it."

As soon as my words came out, the presidents of the Japanese Guild over there all breathed a sigh of relief. Although they actually had some conflicts in their hearts, they could still breathe a sigh of relief after suddenly hearing that I accepted their suggestion. , maybe subconsciously, they actually feel that cooperating with us is the right choice.

Matsumasa did not appear to be relieved like the presidents of the Japan Association, but always looked very calm. After seeing this performance, the presidents of the Japan Association suddenly realized that his performance was somewhat Losing their composure, these people quickly turned into serious faces.

After seeing that everyone on his side had calmed down, Matsumasa congratulated me and said: "First of all, thank you for accepting our proposal from the perspective of interests. However, this matter is very complicated, so both of us are not just It’s enough to reach an intention of cooperation. We still need to further discuss the specific cooperation methods in the future. I don’t think you have any objections to this, right?”

I nodded and said: "Of course, it's just that this kind of plan cannot be formulated in a short while, so we need to wait a little longer. The think tank of our guild is studying the information you gave us. As for Tactical arrangements and other things may take an hour or two to come up with.”

"Does it take so long to form a group?" asked a Japanese guild president.

Rose immediately said: "If you feel bored waiting here, you can choose to go to the guild's functional building activities first. Or I can arrange for someone to take you to visit Essinger's environment. Of course. Some departments If you go and see it, you will understand."

Song Zhenghe thought for a while and said: "I heard that Essinger has the best urban supporting facilities in the world, so I want to experience it."

"Of course that's no problem, I can go with you." I said politely.

"Then it's better to be respectful than to obey."

"So what's your choice?" Rose looked at the remaining presidents of the Sun Guild and asked.

These people are all Japanese guild presidents. It's natural to be a little nervous when you arrive at a place like Essinger. After all, this place is the enemy's lair for them. so. Under such circumstances, I always feel a little nervous if I ask them to visit. Especially if they were separated from Song Zhenghe, they would feel even more uneasy, so these people almost immediately chose to go with Song Zhenghe to experience the functional facilities of Essinger.

Since these people all have the same itinerary, it will naturally be much easier for us. I took them to experience the visit directly, while Rose and the others stayed to study the arrangement of the action plan with the think tank.

Because the Japanese guild presidents and Matsumasa Kato could not show up in Essinger, we did not go to these functional building areas. Instead, we used the teleportation array inside the guild. In order to conceal our identities, we gave Each of these men was issued a robe. With me leading the way, guild players naturally didn't dare to throw detection spells at them casually. The advantage of the guild's special teleportation array is that there will be no lay players, so we entered the function smoothly. Building interior. As for when we use those buildings for a while, we don't have to worry, because almost all the functional buildings of the guild have dedicated private rooms, so we don't have to worry about confidentiality issues.

The first place Matsumasa asked them to experience was the guild's training ground, which was the challenge training center. In this place, you can challenge set simulated enemies, and the types of simulated enemies are various. Of course, the specific types of enemies are not inherent in this building, but need to be captured by the building owner, that is, our guild. We must catch a living creature and put it into this challenge field. Then the challenge training center will automatically scan the combat data of this creature, and then everyone in the field can challenge it an unlimited number of times. Such a creature. However, if it is a creature that we have not caught before, then it will not be here, and naturally it will not be possible to challenge. However, our guild currently collects a very large number of various monsters, so you can actually find most common monster types in this training ground. Even some rare special monsters are also available here, but there is no guarantee that every monster will be found here. All species are available.

The implementation of this challenge training center really allows everyone to challenge not only monsters, but also simulated challenges between people here. This kind of simulation challenge is divided into two forms. One is a simulated person, which means a player comes here to be scanned like a monster. After that, everyone can challenge the simulated image of this player here. The simulated player will have all the strength of the original player, but the simulated person is not the player after all, so the fighting style may be somewhat different from that of the original player. Of course, if you are pursuing realism, you can also have a real person challenge, just like an arena, where two players really go to the training center to fight. This form is somewhat similar to an arena, but the difference is that the Challenge Training Center does not have a real PK mode and can only conduct training matches. That is to say, all data will be automatically restored after the battle, including consumables such as medicines and scrolls used in the battle, and there will be no death penalty. Anyway, there is absolutely no loss.

In addition to challenging monsters and other players, this challenge training center can also challenge yourself. This challenge mode allows the system to simulate a self to fight with itself. This simulated self has exactly the same attributes, equipment and other data as the player itself, and the system will simulate your fighting style. Although it will still be a little different from the real you, the difference will not be too big. Big, that is to say, this sim will even have some of your habits, and it will feel like you are fighting another self.

This kind of self-challenge can be said to be the most difficult part of all challenges, but it is also the most effective way to improve yourself. Because fighting with yourself can not only study new tactics and combat skills. You can also check your own flaws and defects by the way, so that you can better improve these shortcomings and problems.

It was not our previous plan for Song Zhenghe to bring this group of people here. It can be said that this was Song Zhenghe's impromptu idea, but it is not a big deal to come to a place like this. Song Zhenghe actually came here just to relive the feeling of challenging himself. During the period when he was secretly trained by our guild, Matsumasa He trained here a lot.

At the beginning, the presidents of the Japanese guilds were quite dissatisfied with our challenge center. Because they think this is just a modified version of the arena. But after we briefly explained the characteristics of this place, these people finally put away their arrogance and began to seriously study the magic of this place. However, these guys studied it for less than five minutes. Without exception, they all chose to challenge me. Of course, I couldn't accept challenges from so many of them at the same time, so they all challenged my sims.

As the president of the guild, of course I left my scanned data here, but all these Japanese guild presidents actually chose to challenge me.

In fact, if you think about it, you can understand why these people want to challenge me. Although everyone knows about my combat prowess, this knowledge is actually just from hearing about or seeing some battle scene records. They have no idea what my actual combat prowess is. Therefore, these people want to take this opportunity to experience this feeling firsthand. After all, if I really fight outside, I will definitely kill them, and they don't want to die in vain because of this kind of thing. Therefore, they certainly won’t miss it if they can experience it here.

Because of my particularity, my character here is set up to be a very special existence, and there are several other existences like me. They are all the players with the highest strength in the guild. The biggest difference between this special setting and ordinary sims is that our sims will not use their full strength as soon as they come up, but can be set according to the needs of the user. You can set one of three modes: real mode, challenge mode and training mode as your fighting style.

When the player participating in the challenge chooses the real mode, this my sim will simulate my behavior based on my combat data in the game, that is, make the sim's behavior as close to mine as possible.

The challenge mode is actually the normal mode, that is, it does not follow my own habits, but uses the difficulty and method calculated by the system for control. In this mode, the combat level of the simulator will be more balanced, and the difficulty will be slightly lower than in the real mode.

The training mode is different from the previous two. This is a simulation training. In this mode, the challenge simulator will not actively attack at the beginning, but will only passively defend. As time goes by, the Sims' fighting style will become more and more offensive from the full defensive mode, and in the process, the Sims' combat power will gradually be unlocked. You may not be able to use your ultimate move at first, but once the battle between you and this sim lasts for an hour, then this sim will completely enter the ultimate move mode, and will use the object that this sim simulates. of all strength. The biggest advantage of this gradual increase in strength is that it can train combatants' combat skills, because if the opponent is too weak, there will be no way to increase one's own combat strength, and if the opponent is too strong, the gap will be too large and the opponent will be completely defeated. You can't learn anything, so this kind of pair that will slowly increase in strength is the best target for training.

After seeing the challenge mode here, the group of Japanese guild presidents actually discovered that my information existed, and then they all chose me as their target. However, the models chosen by these people are different. Because there were detailed explanations behind the choices, they all knew what the type they chose represented, so the twelve daily guild presidents each chose the type they liked.

Eight of the daily guild leaders chose the training mode, while three of the remaining four chose the real mode and one chose the challenge mode.

The twelve of them chose the same speed, which meant that they started fighting almost at the same time, but the time when these people came out was different.

The guy who chose challenge mode was the most unlucky, being kicked out within ten seconds of the start. That speed was really fast, if not for the fact that he was the one who started relatively late. I even suspected that someone might not have started the game when he came out.

In fact, it is normal for this guy to come out first. Because in challenge mode, my sim will use all my attributes and skills to fight under the control of the system, which means that it will open fire as soon as it starts. In this case, the president of the Japanese Guild was of course helpless to fight back, and it was very normal for him to be thrown out within ten seconds.

The three guys who chose real mode were slightly better than the guy who chose challenge mode. Two of them came out thirty seconds later. Another one lasted more than forty seconds. The reason why they last longer in real mode. It's not because the system controls me better than I control myself, but because my fighting style is like this. I usually don't use all my combat power to output at the beginning of the battle. Instead, I first observe the opponent's combat mode and approximate combat power level and other information. After collecting the information, I will only use my body to fight. Only when I find that the enemy is not easy to deal with, or when I need to deal with multiple targets and it is too busy for one person, will I consider the summon mode. This way of fighting is my habit, and in real mode the system will learn my habits, so in real mode I will not start outputting at full power as soon as I come up. Of course, the result will be slower than that of a type who attacks like crazy from the beginning. a little.

The last ones to come out were of course the eight people who chose training mode. In fact, in this mode, no matter what enemy you challenge, the time will not be shorter than one minute, because the simulated target will never attack in the first minute. Even if you stand still in front of the opponent, the opponent will It will only assume a defensive posture and will not hurt you. This is the characteristic of training mode.

However, my simulation started to attack after a minute. The initial attacks were all defensive counterattacks after being attacked, and the frequency was very low. The attack power was also deliberately suppressed to a very low level. After all, this It's training. If you use all your strength to kill the opponent as soon as you get started, there won't be any training effect.

In this progressive mode, the first one of these people to die lasted for thirteen minutes, and the reason why he died inside was because of a mistake in not blocking a small sneak attack by my sim.

After this player came out, he waited for nearly ten minutes before another person was kicked out, and less than thirty seconds after this guy, another person came out. The interval after that was very tight, and within three minutes all the remaining personnel were kicked out.

"Wow hahaha, this thing is so powerful." The last Rihanghui leader who was thrown out was still shouting excitedly after he came out. Among the others, except for the four guys who did not choose the training mode, the others Everyone was very excited because they all experienced the effects of training mode. However, the excitement of these people soon turned into frustration, because they suddenly thought that the more effective this thing is, the stronger the effect on the strength of our Frost Rose League players will be, and this is equivalent to combining China and Japan. The strength gap between players is getting wider and wider. Therefore, the effect of this thing is absolutely nothing to be happy about for them.

Although they are very jealous that we have such a training ground, they can only be envious. To build this kind of site, the city level must be raised. But the problem is that all the cities in Japan have been occupied by us, and the change of hands of the city means the level has dropped, so the city level in Japan is actually not high now. . In this case, the number of city buildings that can be selected is very limited, and naturally it is impossible to build such a training ground.

In fact, there is currently no city as high as Essinger in the world. The reason why Essinger's level is so high is mainly because of Essinger's Mobile Fortress.

Essinger is a city, this is recognized by the system. However, Essinger is actually divided into several parts, from top to bottom: Essinger Mobile Fortress, Essinger Twin Cities Sky City, Essinger Twin Cities Ground City, Essinger Land Heart City.

Among these four parts, Essinger Earth Center City has the highest level of confidentiality, and in fact this part is very far from the main body of Essinger. It penetrates deep into the mantle of the earth and continuously absorbs the fire element in the lava. It serves as a power source to supplement the energy needs of itself and other parts of Essinger.

This inner-earth city is mainly responsible for some special research projects and the custody of certain dangerous creatures. So it is not open to the public. Entrance and exit can only rely on a special elevator, and there is a space blocker inside, making it impossible to rely on space transmission to enter or exit.

By the way, Essinger Earth Center City is not equal to Essinger Underground City. Essinger's underground city is actually the underground part of Essinger's underground city. Although this part is buried in the soil. But it is close to the ground city. And it is a part of the underground city, not independent. In fact, there is almost no other link between the Earth Center City and the main body of Essinger except for the slender elevator channel.

Essinger Underground City is the only city in Essinger that allows amateur players to move freely. Of course, only part of this area is actually open, not all of it.

Essinger Sky City is the part that stands upside down on top of Essinger Ground City. This part feels like a reflection of Essinger Ground City. People who don’t know feel like they are in Essinger when they see it for the first time. The above ground city is like a mirror covering the entire city. The shapes of these two cities are almost exactly the same, and they are reversed and look like reflections in the water, so they are collectively called the Twin Cities of Essinger, but in the system, they are actually both from the city of Essinger. One part, not two independent cities.

Finally, and the most important part, is the Essinger Mobile Fortress.

This part of Essinger Mobile Fortress should actually be said to be the old city of Essinger, but due to technical transformation, it became an aerial fortress. This part is actually part of the main body of Essinger, but because it is mobile and carries heavy weapons, it often goes to other places to perform various cleaning tasks. In fact, after Essinger Mobile Fortress joins the battle, there is almost no place that we cannot capture. After all, the firepower of Essinger Mobile Fortress is too fierce. If it weren't for the terrifying energy consumption of moving, the Essinger Mobile Fortress would definitely be like the American aircraft carrier battle group, wandering around the world to show off its force.

As I just said, the main reason why Essinger's city level is so high is because of this Essinger Mobile Fortress.

Upgrading the city level is the same as upgrading the player. It depends on the city's experience value. The city's experience can be obtained from many aspects, but the most important ones are construction bonus points and guild bonus points. and combat experience.

The construction bonus points section does not specifically refer to you building buildings in the city to gain experience, but refers to all creative bonus points. For example, if you conduct business activities in the city, the flow of funds brought about by such business activities will generate experience points. In fact, commercial cities mainly rely on this to upgrade. After all, commercial cities like Paris don't even have cities. If you rely on combat and experience, the city will be reduced to rubble before the level is raised. After all, commercial cities The buildings are all brittle and will rot when touched.

What? You ask why the city of Essinger is so strong? The answer is that because Essinger is a fortress city, the building structure will be different from that of ordinary commercial cities. Otherwise, why would our city's construction costs be % more expensive than others? The extra money is spent on reinforcement.

In addition to the experience points gained from building buildings and commercial activities, the floating population and permanent population in the city will also bring experience points. Every time the floating population enters and exits the city, the city will bring a certain amount of experience points, while those who have a fixed residence in the city will not only gain experience points every time they enter or exit the city, but also receive an additional fixed amount of experience points every day. This setting is not entirely for players, but also for NPCs. This is also one of the main reasons why in fighting games like "Zero" everyone has to desperately open up their cities. Isn't it just to increase the flow of people and earn more experience points?

These are the so-called construction bonus points. However, this is only a rough estimate, not all of it, because there are actually many other things that can add points to construction. For example, if there is a research institute in this city that has developed any technological achievements. The city will also get bonus points, and if some of the fixed population in the city are upgraded, this can also be regarded as bonus points for city construction. There are actually many detailed projects like this, but they only account for a small proportion, so I won’t describe them in detail.

In addition to construction bonus points, another major item of city experience value is guild bonus points.

Essinger is the city of our Frost Rose Alliance. So whenever there are any data changes in our Frost Rose Alliance. All will have a certain impact on the city's experience value. For example, when the guild level increases, all the cities under the guild will increase their experience points, and this number is calculated based on the size of the city. Large cities will receive more experience points than small cities. also. For example, the technological research mentioned before also has experience points. And that’s a double plus. For example, our guild researchers developed a technology in Essinger. Then Essinger will first get a certain amount of experience points due to city construction bonus points, and then, because our guild will develop this technology. Get another experience point. In other words, these two experience value bonuses are due to that one research.

In addition to technology and guild level, guild bonus points also include population bonus points, map bonus points and resource bonus points. Each member of our guild has a fixed city experience value every day, so at this point, the more people in the guild, the more cost-effective it is. In addition, every square kilometer the map area controlled by a guild increases will increase the experience value of all cities to which the guild belongs. Of course, the guild's own experience will also increase accordingly. Also, if the minerals mined by the guild are mined, they will be priced according to the system and converted into experience. This does not mean that you have to sell the minerals. The system does not care how you deal with these minerals. As long as you mine them, the experience points will be automatically settled based on the system pricing. Of course, this is also a two-way experience, which will increase the experience value of the guild and the experience value of the city to which the guild belongs. Moreover, another condition is that if there is a mining area controlled by a guild within the city's sphere of influence, a certain amount of city experience points will be automatically given to the city every day based on the total reserves of the mining area.

The above are the main ways for cities in other guilds to obtain experience points, and the remaining one is combat experience.

In fact, as long as the battle occurs within the city's sphere of influence, of course I am talking about the battle between the city owner and other guild members. It is useless if it is a battle between unrelated people. In other words, as long as people from our Frost Rose Alliance attack lay guild players in the area near Essinger, or kill monsters, Essinger can gain city experience points. Of course, this does not necessarily have to be an attack by one's own side. In fact, it is the same as being invaded. If someone attacks Essinger, if we resist, we will not only gain city experience points during the battle. Finally, if the city is successfully defended after the battle, a certain amount of experience points will be given out at one time based on the total strength of the invaders.

The difference between this way of gaining experience points in battle and the previous two is that the amount of experience points gained is very large and very fast. However, because the city itself is a fixed object, there is usually no way for you to make the city take the initiative. To provoke the enemy. In other words, although urban warfare can quickly increase the city level, of course I am talking about the situation when it is defended. If it is occupied by the enemy, then there is nothing to say. Although the city's experience value increases rapidly in this battle, you can't look for people to invade you, right? Let’s not talk about the risk of the city being captured. Even if you don’t worry about this, whether the enemy can attack your city is still a problem. After all, there are always certain predictable benefits to others invading your city, such as your The city is located on a traffic thoroughfare, so it seems to be a profitable type.

Therefore, although city offensive and defensive battles can greatly increase the city level, it is very unreliable because you cannot decide the enemy's behavior. Moreover, once the city is occupied by the enemy, not only will the experience value not be increased, but experience will also be lost. value. Therefore, although it is a quick way to gain city experience through war, not many cities actually do this, and this is not something that is easy to control.

In fact, when it comes to this, I think many people should have guessed why the city level of Essinger is so high. The reason is that Essinger Mobile Fortress can move.

Other people's cities are fixed, and they can only passively wait for the enemy to attack. Even if you take the initiative to harass others. Then it is not so easy to lead others to attack your own city. I'm not a fool, so it's understandable that I've been fooled once or twice. How could I always be fooled? Besides, siege warfare is a big deal anyway. Which guild wouldn't carefully consider the comparison of combat power between the enemy and ourselves, as well as the odds of winning and the subsequent rate of return? Once this is done, the probability of urban offensive and defensive battles is actually very low. As for letting guild players kill monsters around the city... this method is even more unreliable. After all, in addition to the monster siege that was just built, a monster vacuum zone will appear around the city, and outside this area Even if there are monsters, they are all low-level monsters. You don't expect to see bosses or large groups of high-level monsters around the city. so. Except for situations where guild players have PKs with outside guild members outside the city where the guild belongs. There is almost no experience value to gain. And PK games between guild players and lay guild members cannot happen often. After all, if your city wants to develop its economy, you need others to come to your city. If people from your guild are always bullying lay guild members around the city, who will come to your place? so. Not only can we not increase such experience income. We also need to limit the occurrence of this situation.

but. The above problems are all other people's problems. They do not exist here, at least in Essinger. The reason is that Essinger Mobile Fortress can run anywhere.

Everyone knows that siege warfare can quickly gain city experience, but others cannot take the initiative to trigger siege warfare, but we can easily create siege warfare. Because others will not attack us, we can let Essinger Mobile Fortress take the initiative. Attack others. The system's calculation method for the experience value of combat-type cities is based on the occurrence of battles around the city. It does not mean that others must actively attack your city. Of course, this is necessary for other cities, because other cities will not move. If others do not attack, the city will not be able to attack them. The Essinger Mobile Fortress does not have such a problem. It can drive directly next to the enemy's city and against the other's city wall, and then all battles between the two cities are considered siege battles.

In addition, because Essinger Mobile Fortress can move, it can also move with our large army and follow us to gain experience during ordinary guild battles.

To give the most direct example, when Matsumasa was still the real leader of Japanese players, we used Essinger Mobile Fortress to attack Japan. At that time, we even had the Essinger Mobile Fortress land directly on the ground, and then rely on the giant crawler system under the city to drive on the ground like a tank. At that time, because we set the target in Tokyo, all the Japanese players came one after another to intercept us, and our people only had to wait near the Essinger Mobile Fortress and move with the Essinger Mobile Fortress. Whenever someone comes to fight, our Essinger Mobile Fortress will gain experience points. In other words, Essinger is gaining experience points.

This method of gaining experience, which is exactly like cheating, is the main reason why Essinger's city level is so high. Just during the operation in Japan, our city level rose by more than 20 levels in one go. We must know that the total level of the main cities of most guilds is less than level 20. We have risen to more than 20 levels in that war alone. Is this number not scary?

In fact, we gained a lot of city experience points after many deployments of Essinger Mobile Fortress, and the final effect of all this was that Essinger's city level rose to a very exaggerated level, and with this As the city level increases, many powerful special buildings will gradually become available.

These special types of urban buildings often have very powerful functions, but building them requires more than just having money. You must first raise the guild level. When the guild level reaches the level, you can take on the guild building task. After the task is completed, you can get the building drawings. In fact, this drawing is not a construction drawing, but something similar to a building permit. With it, you can build this kind of building, but the specific shape can be designed casually without referring to this drawing. In fact, there is no design drawing on that drawing.

After getting the drawings, although the guild can already build this kind of building. However, you also need a qualified city, because all such guild buildings with special system attributes have building conditions. Just like the weapons used by players often require the player's strength or level to be equipped before they can be equipped, the guild construction industry requires your city level to reach a certain level, or the city area to reach a certain level before it can be built. There are even some buildings that require the city to be a specific type of city. For example, there is a guild building called the Underwater Altar, which requires the city to be a port city.

It is precisely because Essinger Mobile Fortress has allowed us to raise Essinger's level to such a terrifying level that even though the presidents of the Sun Guild are jealous, they have nothing to do. Because they know this situation cannot be replicated. certainly. If they have something to do to create a flying city and ensure that it is not destroyed, then they can consider it.

In fact, the Japanese guild presidents still have a little helplessness, and that is their own guild level.

In fact, there are many special buildings in the Japanese area. Otherwise, the Japanese players wouldn't be so powerful when they first played against us. At that time, the Black Dragon Society concentrated all its resources. The level of one's own guild is very high. The city is also quite exaggerated, naturally there are many high-end guild buildings, and with the disintegration of the Black Dragon Guild. Japan has lost this advantage.

The small guilds that the Black Dragon Guild dispersed are all new independent guilds, and they have not inherited the guild level of the Black Dragon Guild. As for the Ghost Hand Alliance of Ghost Hand Nobunaga, it is a new guild, and the new Black Dragon Society established by Matsumasa He has nothing to do with the original Black Dragon Society except for its name. At least the system doesn't recognize any connection between the two. In other words, there are no such super large guilds in Japan nowadays. All guilds are small and medium-sized guilds, and they are formed in the form of guild alliances. The biggest problem with this alliance form is that many of the things prepared by the system guilds cannot be realized. Because these alliances are not a complete guild, their respective independent data cannot meet certain rigid standards of the system. Naturally, You cannot enable those special guild functions.

Therefore, even if a city like Essinger is given to these Japanese guild leaders now, they still cannot build such a training center because their own guild level is not high enough.

The Japanese guild presidents divided into two groups after the challenge failed. Some of them began to study other goals to challenge the gods. For example, some people began to challenge Zhenhong and Christina, while others found that Song After Zhenghe challenged himself, he also began to imitate Matsuzhenghe and challenge himself.

Projects like self-challenge usually take a long time, because if you play against yourself, you know your own attributes so well, so it is not easy to win, and it is not easy to get an infusion. The result is that self-challenge usually takes a long time.

Fortunately, it was the first time for these Japanese guild leaders to use this system, so the battle ended quickly. Most of these guys were not familiar with this self-versus-self fighting method. But they didn't care how many times they died. There was no punishment anyway, so they all had a great time playing.

The purpose of bringing these Japanese guild presidents here is actually the same as to avoid them before. It is to increase the authenticity. The battle plan and other things have actually been completed long ago, but we can't come up with detailed plans as soon as we accept their proposal. Plan? Isn’t that just asking for trouble?

Seeing that it was almost time, after the guild presidents came out one after another, I stopped them and did not let them go in to play again. The excuse was of course that the plan had been completed and I would wait for them to go back to discuss. Soon everyone quit the training and followed us back to the conference hall.

The plan made by the guild think tank is not a paper plan, but a three-dimensional combat diagram. This thing seems more intuitive and more suitable for our guild. However, the presidents of the daily guilds can only record it with their own pens. After all, although they can see it clearly, they have nothing to download our plan. After all, this is something completed based on crystal technology, and they do not have similar equipment. .

After all the guild presidents were seated, I asked the God of War to directly project the action plan in the center of the conference room, and then said: "The plan has been completed, but the content is quite simple. After all, the time is too short. The specific plan We will give it to you after we have perfected it. Before you left, Matsumasa gave us a plan proposal, and our staff can be said to have basically accepted this proposal."

The presidents of the Japan Guild looked at Matsu Masahe in confusion when they heard this, because they had never heard of this thing before. Matsu Masahe briefly explained that these things were together with the previous information, and then those Japan The guild president returned to normal.

I looked at them and then continued: "Chairman Matsumasa's suggestion makes sense. There are serious conflicts between Chinese and Japanese players, so if we rashly join forces to fight, it is estimated that even if we can restrain both sides, they will not let themselves go." During a fight, there is no way to achieve the purpose of superimposing combat effectiveness, and there will almost certainly be internal friction, resulting in the combat effectiveness being worse than when fighting separately."

The presidents of the Japanese guilds also understood these paths, so after hearing what I said, they nodded and said: "We have discussed this before in Japan. At that time, everyone decided that it would be better to divide the troops and act separately."

I nodded and said: "Yes, according to the prison book given by Chairman Matsu Masagi, we also support this setting. The two sides will not engage in large-scale joint operations, but will respond strategically. However, we will do a little bit Some changes have been made, that is, although ordinary players do not join forces, the action forces that snatch technology need to join forces. Because this group requires strong defense penetration capabilities, the number of people is second, so we need both of us to concentrate all our elites. Get up and use it.”

"We have no problem with that."

"If you don't have any objections to this, then the basic plan is finalized. You can understand the specific situation by looking at the dynamic diagram." (To be continued...)

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