Chapter 32 There Are so Many Rewards
At first, I was quite worried about this kind of dangerous branch farming. After all, there are too many enemies in this place. Although our strength is not very good, our strength has been suppressed very much. At present, we cannot completely suppress the enemies in front of us. These enemies, so it is completely risky for us to deal with these hostile creatures at present, and it is very likely that we will be killed by these guys.
However, after actually fighting for a while, I discovered a new situation, and this new discovery made me completely relieved.
In fact, the hostile creatures in front of us can do much more than the ones we discovered before. The reason why we didn't discover them at first was just because the number we killed was too small. After a period of fighting, we found that the creatures here seemed to randomly carry a lot of messy attributes. Most of them were to increase one of our attributes. Among them, strength and intelligence were added most, and other attributes also appeared occasionally. Some, just not too often. In addition, the creatures here will continue to have extremely high experience points. The experience points of almost every enemy are four to five hundred times the average experience points of the two thousand level monsters outside.
You must know that monsters with level 2,000 are actually very powerful monsters outside. Real first-line players like me and Christina can use this kind of monster as a leveling object. Ordinary players encounter For a monster of this level, the best thing to do when alone is to escape intact. Under normal circumstances, it will most likely be killed directly. However, if a player team encounters a monster of this level, the battle can usually be won. But the player team generally will not deal with monsters of this level. After all, although the player team can kill monsters of this level, the relative investment is too great. Instead of losing a lot of life and magic power to such a monster, and then taking medicine to replenish it, it is better to deal with the mobs directly. Not only is it safer, but the proportion of experience points generated per unit time is actually higher. The most important thing is that dealing with low-level monsters consumes less health and magic power. In other words, you can spend much less money on medicine, and the economic benefit is obviously higher than fighting high-level monsters.
Because of this, monsters at level 2,000 are very powerful monsters outside. Although not quite a boss. But at least half of the players won't touch it easily. However, each of these hostile creatures around us only has the strength of level 60 or 70 monsters, but their experience value has reached five to six hundred times the average level of level 2,000 monsters. If it weren't for the fact that our own strength was suppressed to only about level 100, this place would be a paradise for scoring points. certainly. Even now. This place is definitely a good place to earn points. Of course it would be better if the terrain was not so open.
This place is too spacious, and there are many enemies around, and they are all actively attacking. There is no way to attract waves of fights at our own pace like we usually do when fighting bosses, because from the moment we entered this place, all the monsters here have been eyeing us. If it weren't for their orderliness, they wouldn't be able to fight. Pushing our companions, we must have been crushed by this time.
In addition to the experience points of these monsters and the addition of some attribute values as mentioned before, there are actually some monsters here that have a low appearance rate, but they do have a small amount of rewards. Among them, Christina and I both got a reward of doubling experience for three minutes.
In normal game mode, doubling experience for three minutes is actually of little use unless these three minutes allow you to control when it will take effect, and then use these three minutes to obtain double experience at the moment the boss dies. . However, what we get here is that there is no control ability and the experience is doubled. That is to say, after killing an enemy with this attribute, we will immediately start to experience a doubling phenomenon, and after three minutes, this attribute will immediately will disappear.
This attribute is really useless outside, but here we find that doubling experience in three minutes is really awesome. First of all, the monsters here have a lot of experience points. A normal two-thousand-level monster has five to six hundred times the experience. This doubling is more than a thousand times the experience. What is this concept? A thousand times more experience. I usually fight for a few days, but now I only need one or two monsters to make up for it. You must know that the experience value of one monster is a thousand times that of another monster, which does not mean that the speed at which you gain experience is a thousand times. In fact, the real value should be more than a thousand times. Because according to data calculation, the experience value of a thousand ordinary monsters and such a super experience monster is the same, but it is impossible for those monsters to line up to fight you one by one, right? If there are many monsters, the monsters will cooperate with each other during the battle, and the speed at which you kill enemies will decrease. And if there aren't many monsters, it's even worse. If you kill one monster, you have to search all over the mountains and plains to find the next monster. Therefore, the time it takes to kill a thousand ordinary monsters outside is definitely not equal to a thousand times the time it takes to kill one monster, but it will definitely be longer. Of course, what I'm talking about is killing monsters that are about the same level as you. If you abuse level 20 monsters, it's entirely possible that it will take the same time to kill a thousand as it does to kill one. After all, For the ultimate move that some advanced players love, whether there is one monster standing in front of them or a thousand monsters, it is actually a matter of one move.
According to this situation, after we obtain double the experience value for three minutes, the actual experience reward we obtain is at least 1,200 to 300 times faster than leveling outside, and it may be even more. Moreover, there is another advantage here, that is, there are many monsters here, so we don’t have to search for monsters all over the mountains and plains. Although a large number of monsters crowded together also affected our killing speed, after all, it was much faster than killing one and looking for it for a long time. In this way, we actually gain experience points much faster than imagined.
Judging from this situation, three minutes is actually a long time. After all, we are not stupid people. As a living person, of course we have subjective initiative, so whenever we find that we have received such a double reward, we will start to explode and use all the skills accumulated in us to explode. In this way Within three minutes, the number of enemies we killed could only be said to have skyrocketed, and the growth rate of experience points made our own eyelids jump. It can be said that since I played the Novice Village, apart from the system settlement of the guild leadership's experience commission after the guild war, I have never added experience in this way.
In addition, in addition to these double experience rewards, the creatures here also have many strange rewards. For example, True Red had previously reached a state of absolute invincibility for fifteen seconds, and then Gold Coin also created a death halo. After killing a target, all enemies within a radius of five meters died in an instant, causing Gold Coin to lose. I was even shocked. Then, Christina was lucky enough to play a super mode unblocking scroll. According to the record on it, this scroll can allow any one of us to return to a state that is not suppressed by the buff task. However, this scroll only takes effect for three seconds.
If it can bring us back to the normal state, even if it only takes eight seconds, the significance of this scroll will be extremely huge, because if there are eight seconds, it means that we can complete a super move. And whoever among the four of us has the ultimate kill will be able to kill most of the enemies here in an instant. However, the time of this scroll is only three seconds, which is not enough time to use large skills. The strongest skill we can think of seems to be Christina's medium skill.
"What is that? Christina, you should use this yourself. Attack forward as much as possible and open a way for us to come out." After reading the scroll that Christina handed over, I handed it back. .
Christina hesitated after seeing me handing it back. It wasn't that she wanted to refuse. After all, she just gave it to me out of trust in my judgment and hoped to maximize the value of this thing. Since I gave it back to her, it means that this thing is most suitable for her to use. In this case, Christina will certainly not refuse. However, she had to carefully consider which skills to use, otherwise she would waste three precious seconds. (To be continued...)