Chapter 24 Zombie Sea
There is no doubt that zombies are magic zombies. Although the magic power fluctuations surrounding the staff have not yet completed forming, the surging magic power on it has already shown that this zombie girl is indeed capable of magic, and I can already confirm that this magic is released by the zombie girl itself rather than stored magic.
For example, although the mobile angels in our guild use artificial souls and theoretically have the basic conditions to release magic, in fact the mobile angels still use very little magic, and the only few they use are pre-stored magic types. of magic. These pre-stored types of magic are carved using magic arrays, and can be released immediately as long as the magic array is charged. The advantage of this method is that it starts quickly and puts less burden on the soul, because there is no need to think and call the magic structure. As long as you find the corresponding magic array interface and charge it, you can directly release the magic. There is no need to think at all. and control.
Of course, this kind of magic also has disadvantages, that is, this kind of magic is not flexible enough and cannot control the power and release range at will. Because magic is released by a magic circle, its form is fixed, just like an assembly line product. As long as the concentration of external magic power does not change, the power of the magic released by the magic circle will be exactly the same no matter how many times it is released, while biological magic The magic released by the soul itself is actually slightly different every time. But if you think about it the other way around, this shortcoming is actually an advantage. After all, magic is mainly a means of attack, just like the bullets of a gun. If the power and range of each bullet fired by a gun are different, it is difficult to imagine what practical effect this weapon can have. On the contrary, a gun that can ensure stable performance is the best weapon.
When we confirmed that this zombie mm would release magic, the magic was finally completed. It only took 0.5 seconds of delay magic to complete, and what was shot out was not a spell, but a rather astonishing big fireball.
To be honest, the fact that zombies can do magic is already very strange, but what is released is actually the magic that zombies should not learn - the fire system. You must know that whether in the West or the East, zombies are creatures of the Yin attribute. Their characteristics should correspond to the earth or water type. Of course, the undead type is the main attribute, but. The fire element is a bit irrelevant. A zombie that can use fire spells is actually not much more reliable than a skeleton soldier that can use great healing spells. They are all weird existences anyway.
Because Zhenhong's previous request was to let the zombie girl continuously cast all the spells she knew, so the zombie girl did not stop casting spells. After the big fire ball flew out, she immediately began to prepare the second spell. At this time, I discovered another strange problem, that is, this zombie mm seems to have no casting interval. Most spells require a casting interval after they are released. This interval is not a cooldown period. It's just a simple interval. It is the minimum interval between two discontinuous spells invoked by the same magic. The reason for this phenomenon is not yet clear to us, but it does exist. certainly. It's not unbreakable, because Christina doesn't have this kind of gap. The world's first fort is not just a boast.
The zombie girl immediately started preparing the second spell after casting her first spell. However, this spell was not actually an attack spell, but a strange halo spell. According to Zhenhong's previous order, the magic released by the zombie mm should be released in order from low to high mana consumption. In other words, the mana consumption of the second spell should actually be higher than that of the first spell, but in fact this After the two spells were used, the effect was very subtle. We didn't even feel any obvious magic fluctuations.
Because there was no sound or light effect after the spell was released, only a breeze appeared, so Zhenhong had to ask the zombie mm to stop casting the spell and asked her to explain the function and effect of the spell.
The zombie girl's IQ is obviously enough to answer questions, so we quickly learned the specific effect of the magic that the zombie girl just released.
This is actually a large-scale environment control spell, and its effect is similar to the basic ability of European zombies - pollution.
The European zombie has the ability to contaminate any creature it comes into contact with, especially divine creatures. If those advanced beings fight zombies for too long, they will continue to lose their power, and eventually they will even become as useless as ordinary people. Therefore, when dealing with creatures like zombies, most light-type beings will consider borrowing beings from other types to fight, because they are not afraid of pollution, or have high resistance to the effects of pollution, and will not lose combat effectiveness quickly.
However, the difference between the spell used by this zombie mm and the pollution of European zombies is that the spell used by the zombie mm is an active skill and must be released independently, rather than a passive skill. The pollution ability used by European zombies is a kind of energy that cannot be controlled at all. As long as someone comes close to a certain range, it will be affected and cannot be stopped at all. However, this ability of the zombie mm is always in a dormant state and will not have any effect if it is not used. In addition, the scope of this skill is much larger than the pollution coverage area of European zombies. It can almost cover a small battlefield with a radius of fifty meters. Moreover, this ability can be superimposed, and the maximum effect can be achieved until a single zombie is released. Fifty times the power of this skill. As for the specific function of this skill... it is very simple, it is to cause all enemy non-undead creatures in the area to suffer from conditions such as fatigue, lack of concentration, and weakness in limbs. Of course, the power of this spell released by a single zombie is very weak and can hardly be felt. However, once the power is superimposed to fifty times... the person who is attacked will probably become as if he is having a high fever, and his physical fitness and combat effectiveness will be significantly reduced.
I have to say that this kind of field control ability is quite practical. The key is that this skill is very concealed and has almost no possibility of defense. It is said that the effect of this spell is similar to that of an infectious disease. Unless the enemy adds a sealing barrier that can isolate the exchange of internal and external air before contact, it will be unable to resist the effect of this spell. and. This spell seems not to be affected by ordinary spell resistance. The only attribute that determines the resistance to this skill is physical fitness. In other words, this skill is really similar to an infectious disease. Only people with good physical fitness can resist it. People with poor physical fitness can resist it. Those non-melee professions such as mages have absolutely no resistance at all.
After that, the zombie girl showed us her other magics one after another. She used about a dozen spells in total. In addition to the previous auxiliary spell, there was also a protection spell called Death Cloud. The rest were all offensive. magic. It can be said that zombie mages are professional forts and basically have no other abilities. This is not a characteristic of ordinary mages. On the contrary, it is more like an artificially created existence. Because all their spells are selective spells, they are basically the kind of spells that are extremely lethal and particularly practical on the battlefield. There are very few side spells that have little use.
for these spells. The main feature we have summarized is that almost all of them are offensive. And they are all commonly used battlefield magic. In addition, we found that zombie mm gathers magic much faster than ordinary mages. Of course, it is not as exaggerated as Christina, but it is still very fast compared to ordinary mages. at the same time. These zombie girls also have a very abnormal ability, that is, their magic power recovery speed is obviously much faster than that of normal people. At least it is impossible for ordinary players to perform more than a dozen magic spells in a row and still have half of their magic power left.
After all the spell experiments were completed, we took out all the zombies lying in the coffins. In view of the command needs, we gave all the mages gold coins. Christina is a legion-level mage. Not only does she have a lot of experience in leading a mage group, but she can also use legion-level spells. But now everyone's attributes are severely restricted in this mission, so if Christina continues to lead the group, it may affect her personal spellcasting ability, and the gold coin body is half-casting, and there is no magic in the current mode. The combat effectiveness of the gold coins that wasted on mana cannot be used at all. Jidu is just making soy sauce. It is better to make full use of human resources to directly command the mage group.
Although those ordinary male zombies did not have weapons, they still seemed to be melee combat types, so Zhen Hong and I each received about half, leaving a few human shields for Christina and Jin Coin to use for self-defense each. These zombies are cannon fodder anyway.
After all the zombies were taken out, we actually found a new sarcophagus in the previous passage. After walking through the last passage, we found that there were more than 200 spell-type zombie mages alone, and those of the melee type The number of zombies is also quite scary. It is actually more than double the number of spell-type zombies, which is a full five hundred. This number is really scary.
We feel very strange that there are so many zombies as rewards for us in this mission, but since we have been given so many zombies, there is no way we won’t want them! So in the end we could only bring all the zombies with us, and then turned into a mighty army and began to explore and advance in the mausoleum underneath.
We thought that no matter how big the mausoleum was, it would be just that, but then we soon discovered that our idea was a bit too simple. This huge mausoleum is much larger than we imagined. After we collected the zombies, we entered a passage with many side roads, but there were basically no dead ends in these passages. In the end, no matter how you walked, you could connect to the main passage, and there were no dead ends in these side roads. Dangerous devices such as mechanisms feel like simple passages.
It is actually very abnormal to have such a huge mausoleum without any mechanisms, but the branch roads here are not completely useless. At least we found a lot of rooms in the fork in the road. Most of these rooms will contain some funerary objects, but most of them are earthen jars and the like, which look very shabby and completely useless. However, there are good things. For example, we have collected a lot of medicines.
As mentioned before, medicines brought from outside cannot be used in buff missions. It will be useless and will not produce any effect. The medicines obtained in this mission can be used normally. Therefore, the medicines we found in these small rooms became our biggest harvest along the way.
When we got a few pills from General Qiman before, we thought they were very profitable, but now we find that these pills are completely worthless. Although it cannot be said that they are everywhere in this underground palace, there are really a lot of them. We have collected more than 300 potions for replenishing magic power. In addition, there are about more than 2,000 other pills. Most of them are blood-enhancing potions, but there are also a few that are very important to remove buff attributes. Purification potions, even the precious potion that can ignore the buff attribute for a certain period of time after taking it, were found in more than a dozen.
So many medicines make us feel very strange, because if the players are to be benefited in the mission, they generally will not give so many. Besides, the medicines that are the most important in these missions are only of very weak potency. Even if they are equipped with It can still be used after the buff mission. The corresponding number of points replenished with these medicines. It is of no use to those of us who have fully recovered. Even if we swallow dozens of pills in one go, the replenishment value is not as good as an ordinary pill bought in any store. Therefore, these medicines are basically special medicines in buff tasks. Roots cannot be considered character rewards. So. The problem arises here. Since these things are not mission rewards. It can only be necessary for the mission.
Some missions will temporarily give players some help after they are halfway through because they are about to face a super difficult boss. For example, they will give you a buffer period to restore all your status to full, or directly prepare some benefits for you. It allows you to increase your strength to a certain extent in a short period of time. Anyway, it just arranges some benefits for you to increase your chances of survival in the next battle. However, this benefit is often not absolute. The advantage of the intelligent game system is that all settings are not fixed. The system will adjust the difficulty of your tasks to a certain extent based on various variables in the player's game process.
Everyone knows the strength of Christina and I. Compared to ordinary players, our combat power can be said to be very exaggerated. However, even in this situation, the system still continues to give us benefits. First, it sent us a large group of zombies to serve as thugs, and then gave us so many medicines. This is like a rhythm of decapitation. ! What kind of thing is so difficult in front of us? Even our current strength makes the system feel that it will definitely not be able to survive without giving more things. This is not just about being strong, this is a perverted level of combat power!
As more and more drugs are found, we become more and more certain in our judgment. There is definitely something terrible ahead, and that thing is definitely more than the combined combat power of the four of us. Otherwise, the system would not be so kind to prepare so many things for us to increase our strength.
Although we were worried, we couldn't give in at this time and had to bite the bullet. The system probably felt that we were almost ready, and soon let us see the thing that would test us.
"Mama Mia!" We were walking smoothly in the mausoleum below and suddenly came across a door. Moreover, it was an automatic door. It would open automatically when someone stood on it and close automatically when someone stepped down. When we stood at the door, the door opened automatically, and we collapsed immediately after seeing the situation inside.
After the gate is a downhill slope with an inclination of about 30 degrees. Behind this downhill is a long, long, long corridor. The length of this corridor has grown beyond our sight. The distance extends to a place that we can't see at all, not because of the turn of the passage or the darkness, but because it is too long, and the farthest end is beyond our sight.
Of course it's okay if it's just long, but the key point is that this 20-meter-wide corridor is actually densely packed with a kind of zombies that look very much like the kind in the movie that are transformed into living dead due to biochemical viruses. These things are different from ordinary zombies. Most of them still look like humans. Except for the tattered clothes on their bodies, they basically still maintain the basic appearance of humans. In addition to the eyes becoming hollow and full of bloodthirsty light, the only thing that may be different from humans is that their expressions are more distorted.
It was such undead creatures that actually crowded the entire passage, and it was not crowded in the ordinary sense, but like a bus during rush hour, where people were completely close to each other. If an ordinary person falls into this, let alone fight, if you can turn around, I will count you harmed.
Such a secret army of zombies starts from below the slope in front of us. Stretching all the way out of our line of sight on the other side of the passage, the number is at least millions, and this is only the part we can see. We don’t know how many more there are behind. Not to mention that our attributes have been weakened, even if they have not been weakened, it is definitely not an easy task to kill us in a place like this. However, now we have neither the attributes in the complete state, nor enough helpers and room for maneuver. This is completely a death battle setting, which does not give you any opportunity to take advantage of the situation. A twenty-meter-wide passage cannot be considered spacious at all. But it's not narrow either. Therefore, there is no need to block intersections or use kite-flying tactics, because there is not enough strategic space for you to fly a kite, and the passage is not narrow enough for one man to pass the barrier. In this case, there is really no other way but to fight to the death.
Of course, some people may say that you can climb over from the top of the passage. Zombies rarely jump anyway.
We have also thought about this method. And we thought of this method almost immediately. but. In fact, this method is basically impossible to implement. It’s not that we can’t climb up, it’s not that we can’t move upside down on the top, and the height of this passage is indeed high enough for us to hang on without being touched by things below. but. Everything was in vain, because we didn't have the physical strength to hang upside down on the top of the tunnel and climb the tunnel, which was longer than a marathon course. Instead of falling into a pile of zombies after being exhausted, it was better to come down and fight them head-on. Although the frontal width of twenty meters is not too narrow, as long as the plan is combined and the zombies we got before, we can actually form a neat front for pushing. Of course, this process will definitely be very hard, and it will need to be done in rotation, so it will definitely take a very long time. However, none of this is a problem, because in theory, as long as we control the rhythm, we can actually push it all the way. After all, I am different from ordinary people. In addition to those zombies, I still have tens of thousands of death guards that I can summon. Yes, with the rate of replenishment of the Death Guards, I can completely lead the team forward for a certain distance by myself, and then switch to the Death Guards to carry it for a period of time, while I slowly rest and recover, and then I can replace the Death Guards when we have finished resting. Konoe continued to advance. Using this steady and steady approach, you can predictably pass through the entire passage safely, which is much more reliable than crawling through.
In fact, before we had fully decided what to do, the group of things in front suddenly became restless, but these guys seemed to be blocked by some unknown force at the foot of the slope in front of us, allowing them to roar angrily. , but there is no way to get over. It feels like there is a sea of fire in front of me. It's not that I can't enter, but I don't dare to enter. Those creatures that look very much like zombies seem to be afraid of stepping on the slope. Even if they are accidentally pushed up by the companions behind them, they will immediately scream and jump down, and they will not dare to go up.
Of course we must make good use of this situation. The twenty-meter-wide passage is actually quite wide, so I directly summoned tanks and all my magic pets that are good at long-range strikes to bomb the zombie passage in front of me. The purpose of course is to reduce as many zombies as possible first. With such a density, there is no way for us to advance in this situation of people hitting each other. As long as the zombies surge up, we will definitely be buried alive in an instant, so if we want to get over, we must first reduce the number of zombies.
Although my demon pets have been weakened as much as me, after all, the original strength is there, and it is quite powerful to use powerful skills to wash the ground in such an absolutely safe environment. At least I can be destroyed by one bomb. Most of the magic pets have exhausted their magic power, and the remaining zombies in the passage in front have finally become sparse, and there are even stretches of blank areas in some places.
With these spaces for movement, we can finally start fighting, but before that we still need to make final preparations.
Although I had already thought about fighting him, I had no intention of just rushing forward and engaging in a melee. I am different from other players. I am a beast tamer, and my summoned creatures are the main force, so what I am best at is actually not one-on-one, but group fights. For this situation where there are many enemies but average combat effectiveness, the easiest way to deal with it is to directly set up a battle formation and charge with a legion like a war. However, considering the terrain here and other factors, I finally chose Rome. phalanx.
The benefits of choosing this battle formation are obvious. With the complete frontal shield wall and the restrictions of the passage walls on both sides, we actually only need to face the enemy in the front. We don’t have to worry about being outflanked or worrying about the two wings. . The only thing that needs to be paid attention to is to maintain the intact structure of the front shield array, as long as it is not washed away. Of course, it doesn't matter if you are really rushed away, because we still have a group of high-level magic pets and our four super combat powers. If necessary, we can use the ultimate move and super mode to temporarily take down all the enemies, and then the shield formation can be Quickly reorganize behind us, and wait for the shield formation to be completed before we run back, so that the position becomes monolithic again, and we don't have to worry about future problems at all.
After I figured out the plan, I started arranging the shield array. This shield formation is actually very particular. First of all, since the shield array is an array. That is not something that can be accomplished by the bravery of one or two people. This requires the cooperation of all personnel on the entire front contact surface, and to meet this requirement, I cannot use my magic pet. Although my demon pets can cooperate with each other, they are all elite combatants. Cooperation is also the kind of cooperation in combat skills. Don't expect battle formations or anything like that.
but. Although magic pets are not good, I still have many summoned creatures suitable for formation. The so-called formation is something used by the army, so it is best to use regular troops to set up the formation.
There are three types of regular troops here. Death Guards, Kirin Warriors and Ring Knights. These three types of regular armies have their own characteristics. Among them, the combat effectiveness of the Kirin Warriors and Death Guards is basically the same, but each has its own advantages.
Kirin warriors are a highly disciplined cavalry unit that can fight on foot without their mounts. Their combat effectiveness will not decrease, but will increase slightly, but their movement speed will be reduced a lot. Compared with other arms, the discipline of the Kirin warriors is undoubtedly the best, but the individual combat effectiveness of this arm is actually not very good. Only by forming a large-scale battle formation can it exert its combat effectiveness. Once alone, these Kirin warriors will Samurai can be said to die quickly.
Death Guards and Kirin Warriors are different. These guys are infantry, but because they are too tall and half-animal and half-human, their movement speed is not much lower than that of cavalry. Compared with the Kirin Warriors, the Death Guards' combat effectiveness can be said to be very tough. Not only do these Death Guards have a combat power that exceeds that of the Kirin Warriors, they can also summon two summoned creatures to assist in the battle, which further enhances their combat power. In addition, these guys are capable of magic, so their actual combat power is actually higher than that of the Kirin Warriors. Kirin warriors are much tougher. If there is a small-scale battle, a death guard will almost need three unicorn warriors to defeat it, and in the end, most of the unicorn warriors will be injured, and there may even be attrition.
However, although the Death Guards are much more powerful than the Kirin Warriors in terms of combat effectiveness, and the number of summons is considerable, these Death Guards are not suitable for formation. It's not that the Death Guards don't obey orders. After all, they are Death's personal guards, and their combat effectiveness and discipline are worthy of recognition. The only problem is that these guys don't have any experience in fighting formations, so they don't know what a formation is. In fact, when the Death Guards in Egypt fight, they just play a wave of tricks. They are just a large group of troops roaring and rushing forward to fight in a melee. There is no formation at all.
Because I have never used battle formations and have no understanding of this system, Death Guards are actually not suitable for use in formations. What these guys do best is attack, defense is not their strong point.
Except for the above two arms, the remaining Ring Knights are basically the strongest arms. As a demon spirit, the combat power of the Ring Knight is inherently superior to summoned creatures such as Death Guards and Kirin Warriors. Not to mention the Kirin warriors, even the Death Guards cannot do any substantial damage to a single Ringtone Knight without more than ten people. To kill the Ringtone Knight, it is impossible to kill the Death Guards without more than fifty people. No need to think about it. In terms of combat effectiveness, the Ring Knight completely surpasses the previous two arms.
In terms of discipline, Ring Knight is also impeccable. The Ring Knights are all transformed from the undead camp, and although the undead are from the evil camp, they are a lawful race. For high undead, discipline is very important. What's more, the Ring Knights are high-ranking knights from the Dark Temple, and they are all existences with status. This kind of discipline is already engraved in their bones, and they can easily use it in any battle formation. However, the only problem here is quantity.
I only have twenty-one Ring Knights, which is obviously much less than the other two types of soldiers. Compared to the five-digit number of summons of Death Guards and Kirin Warriors, there are only twenty-one Ring Knights. This number is really too meager. Although twenty-one people are enough to form a shield array to block the entire passage, after all, the passage is only twenty meters wide. If twenty-one people use large shields, it is still impossible to block the twenty-meter front width. questionable.
However, it is impossible to avoid damage in combat. Even if we use a shield formation, it only enhances the resistance of the front row soldiers. It does not mean that these people are invincible. Therefore, the shield array must be replaced by people during battle, and this is undoubtedly the biggest problem of the Ring Knight. All twenty-one ring knights in battle will just form a shield wall, and once the first wall is broken through. Then it becomes a flat plain. This is completely inconsistent with the requirements. Besides, even if the Ring Knight is strong and can guarantee that the shield formation will not be broken, what should we do if someone is injured or exhausted? Even a god would not be able to carry this shield from beginning to end of such a long passage! But there is no one in the Ring Knight rotation. So let’s just talk about combat effectiveness. Ring Knight is undoubtedly the best choice. But in fact, they are not suitable to form a shield formation alone.
There are not enough Ring Knights, the strength of the Kirin Warriors is too low, and the Death Guards are not good at fighting formations. There are quite a lot of troubles here. However, these three arms are all my summoned creatures, so the problems that are difficult for ordinary armies to solve are not problems here.
There are indeed a few ring knights and they cannot be used as the main force of the shield formation. Otherwise, there will definitely be no problem in the previous section. However, once one or two of them start to get tired or injured, the formation will completely collapse. So, I used hybrid grouping.
First, I mixed the Death Guards with strong single combat capabilities and the Kirin Warriors who are familiar with battle formations to form the first row of shield array. This shield formation adopts a one-two-one structure, that is, a group of three people. In the center of this group is a Kirin warrior, and on both sides are the Death Guards. The Death Guards are not good at battle formations, but there are Kirin warriors next to them. They only need to watch what the Kirin warriors around them do and follow suit. The Death Guards are just not good at battle formations, and they are not stupid. They can still complete the combination of battle formations if they are led by someone. Moreover, after using the one-two-one mode, it is possible to ensure that the first row of shield formations is filled with as much Death Guards as possible to increase the overall combat effectiveness of the front line.
Of course, a row of shield formations is not enough. I also set up a second and third row of shield formations behind the first row of shield formations like this. They have two tasks. One is to go up and replace someone in the first row when someone is injured or tired. The second is that if the first row of shield formation is broken through, they must rush up to replace the first shield wall as soon as possible to form a new defense system. As for the Death Guards and Kirin Warriors in front, it's okay if they really die. Anyway, the number of summons for both of them is tens of thousands. If there are 21 people in a row, it is definitely enough.
The battle formation uses a mixed formation of Kirin Warriors and Death Guards, but the super powerful Ring Knight cannot be wasted. The working position of these bell knights is also very forward. They are between the first shield wall and the second shield wall, tightly attached to the back of the first row of shield walls. Their task is to seize the opportunity to attack the zombies outside with long weapons. Anyway, they are familiar with the battle formation and will not destroy the formation by attacking. In case there is a problem with the defense line, the Ring Knight can also temporarily seal the entrance immediately to facilitate us to take follow-up actions.
Of course, in addition to the defense line composed of these three arms, we also have other main forces. For example, behind the three shield walls is Xiao San, a giant dragon with three heads, standing by behind.
Although Xiao San is not the strongest among my dragon pets, he has three heads, and this advantage is irrefutable. The dragon's neck is relatively long and its body is tall. If the defense line breaks down, they can extend their head over the defense line and spray dragon flames at the enemy behind to temporarily seal the entire passage. Although the spray of dragon flames won't last too long, Xiaosan has three heads after all, and it's enough for us to take advantage of this interruption to reorganize our front during the shift.
In fact, soldiers like Xiao San and Ring Knight are only used to stabilize the front. The real assault force in this attack band is actually the three of me and Christina, so the strongest attack here is the four of us. , so the task of this commando can only be us. As for those defense lines, they are responsible for temporarily supporting the enemies in front of us when we are tired of killing. The purpose is just to let us take a breath and rest. (To be continued...)