Picture 63: Strange BUFF
The second attribute of this sculpture is simpler to explain than the first, but the content of this attribute is a little strange.
The content of this second attribute is actually called: unexpected surprise.
Many people may not be able to guess the specific content of this attribute just by looking at the name of this attribute. In fact, when we see the specific content of this attribute, we do find that this attribute is somewhat different from our original ideas.
Surprisingly, the content of this buff is not used for combat, but a regular attribute. Its main function is to change the player's luck value.
We all know that luck is illusory and seems to be unchangeable, but that is in the real world. All the laws and operating rules in the game world are controlled by the game system. Therefore, although the lucky value cannot always make you in a super lucky state, it can actually affect many states of the player.
Let’s take a simpler example. In battle, the player's attack power is not a constant, but a range variable. Just look at your own attributes and you will find that the attack power column is written from a certain amount to a certain amount, and these two amounts respectively represent the minimum attack and maximum attack that the player can output when not using skills. However, every time the player actually hits the enemy, the actual output cannot be a variable, because once you attack the enemy, the specific amount of damage caused by this hit can only be a specific number, so in turn prove that the player The attack power is also fixed when it is output instantly, but this fixed value changes every time. The two values in the property column are used to limit the scope of the variable.
Conclusions can be drawn based on these circumstances. The player's actual attack output should fluctuate between the maximum and minimum attack power, and this specific number is completely random. In reality, random numbers are a probability issue related to luck, but in games, this probability can actually be affected. At least for people with high luck, their attack output will be closer to the maximum value every time, and even the maximum value will often occur. Reproduction, if the luck value is extremely low, or even becomes negative due to some curses, the player may even have the lowest output every time he attacks.
Except for the attack actually. There are many other things that luck can affect in the game. Like the quality of getting rewards when completing tasks. The triggering probability of encountering mechanisms during missions, and even whether you get special treatment from NPCs in the city are all related to your luck. It can be said that people with high luck are indeed lucky in the game.
Because the luck value can affect a very wide range, this data is absolutely useful to everyone, but the attribute brought by this buff sculpture is a bit strange this time.
This unexpected attribute does not directly increase everyone's luck as imagined. If that's really the case. Then I will definitely think that this attribute is quite awesome. Because the attribute of lucky value is different from ordinary attributes. The player attributes in "Zero" all allow you to set a basic attribute when you first create an account. Then, assuming you have no additional attributes, your future attributes will be your base attributes multiplied by your level. This calculation is very simple and straightforward. But in fact, there is no player who has no additional attributes at all.
When you play the game, you will get some extra attribute bonuses from time to time, and no matter how bad everyone's equipment is, if you put it all together, it will at least add a little extra attribute, especially some equipment will be based on The percentage strengthens a certain attribute of the player, which means that everyone's actual attribute points are actually far more than the product of level and basic attributes.
However, there is one attribute of the player that is very absolute, and that is luck. The attribute of luck value is fixed when you first create a character. No matter how many levels you upgrade, this data will not change. Moreover, additional additions to luck value in the game are very rare unless you really follow the goddess of luck. If you have a leg, otherwise, the probability of getting lucky attributes is basically equal to the probability of being killed by an alien flying saucer when it malfunctions and crashes.
Because lucky points are so difficult to obtain, it can be said that everyone’s lucky points are not high. My basic luck was only 7 points at the beginning, which was already considered a super high level of luck. Later, I gradually obtained some auxiliary attributes that can increase luck, but my luck value has never reached double digits, that is, less than ten points. Although I dare not say that I am the player with the highest luck in the entire game, I can at least say with certainty that my luck is at least in the top ten.
Even the world's top players like me have less than ten lucky points, and most players' lucky points are actually only between three and five points. It can be said that three, four, and five lucky points have covered the whole world. More than 80% of the players, but less than 20% of the players are below or above this range. In fact, more than half of these 20% of players have lucky value 2, and the remaining players, less than 5% of the total number, are lucky 1, 6, 7, 8, 9, and 10 players, and the rest About 4% of these 5% may be lucky 6, and less than 1% of people can get data like 1, 7, 8, 9, and 10. However, to be honest, I am not sure if there are really lucky 10 players.
Generally speaking, this lucky value is an extremely rare attribute that is very difficult to control. But on the other hand, as long as this attribute is increased a little, it will be quite scary data.
For attributes such as strength or agility, everyone's values are at least in the thousands. It is normal for a first-line player like me to have a strength of 30,000 or 40,000. Therefore, adding ten or twenty points of strength is a good idea for everyone. It's not an exaggeration, because compared to the entire strength value, the ratio of these ten or twenty points is really too small. However, the luck value is different. Everyone's luck is only in single digits, and if this buff sculpture only adds a little bit of luck, it will be an additional ratio of more than 10%. This is absolutely a huge change.
However, the key problem is that this unexpected surprise does not directly add a little luck to everyone, but uses a random increase in luck to increase everyone's luck.
This randomness does not mean giving a random number to each player. If that were the case, then I guess it would be scarier than just adding a little luck. After all, as long as you give random numbers, there must be at least one point, and the lucky value has no decimal point, so when it is everyone's turn, they will have at least one lucky value. This kind of data is definitely more scary than everyone else.
This time the surprise was given at random. This is not random for everyone. But the time is random.
According to the information recorded in the attribute description, the method used by this attribute is to randomly increase the player's luck value by one to three points from time to time, and the maintenance time is also unstable. It is possible that your luck will rise by three points in one breath and then remain unchanged. It may also rise for a second or two and then fall again. In short, players will be given an uncertain upgrade of one to three points from time to time. And this rise is not permanent yet. But you never know when it will suddenly return to normal.
This strange way of changing attributes is quite strange. I have never encountered attributes added in this way before. Since this data is all random, I don't know how effective this can be. But one thing is clear. That is at least a good thing, because occasionally there will be a situation when you are getting a prize, and then the luck value in the attribute will increase. If you encounter this kind of thing, just have fun secretly, and you will definitely get a lot of benefits.
Although I am not sure how much benefit this attribute can add, since it is a good thing, I will not care about it anymore.
There were two remaining attributes, so I started looking down again.
The third attribute of the buff sculpture is even stranger than the previous second attribute. The name of this attribute is actually called: True Love Is Invincible.
To be honest, most of us here were stunned when we suddenly saw such an attribute, because we really didn’t know how to understand this attribute. However, after reading the explanation, we understand the role of this and attributes.
In fact, compared with the previous attributes, although the effect data of this attribute is very scary, the actual effect is actually very weak.
Why do you say that? The answer is simple. Because this attribute is applied to players who are married couples.
There are not many players getting married in "Zero". After all, this game uses an ID card to log in, so if you are married in reality, you only need to complete a simple task in the game to complete the wedding ceremony. Even if you are not married in reality, in the game, as long as the intimacy with others reaches a certain value, both parties apply together, and then complete a relatively simple task, you can get married. Moreover, if both parties prepare sufficient documents and information , and it does not violate the laws of the country where both parties are located, and you can even go through the real-life marriage registration procedures directly in the game.
This simple, interesting and very convenient setting determines that there are actually not many players who get married in the game. After all, in reality, there are very few people who never get married, right? Besides, there is another advantage in the game, that is, it is more relaxed than in reality. As long as you are not married in reality, in the game as long as the intimacy between the two parties reaches the standard and both parties agree voluntarily, you can get married at will, no matter you are two men, two women, or interracial. It is even said that there are cases where players marry NPCs. Anyway, there are no unnecessary restrictions on this aspect in the game. As long as both parties agree, the degree of intimacy reaches the standard, and both parties are unmarried, they can get married directly. Moreover, as long as a relatively complicated special task is completed, a special marriage can be formed. This kind of marriage does not refer to same-sex marriage or marriage to other species, but to multi-person marriage. This marriage model is a combination of one man and several women, or one woman and several men, or even a cross-mixing of multiple men and multiple women. There are almost no restrictions except that the total number of people cannot exceed ten.
Thanks to such a self-contained marriage model, the marriage rate in the game is actually higher than in reality. Under such a ratio, it is said that this attribute can have a great effect. However, that is not actually the case.
Although there are many couples among players, the problem is that it is difficult for couples to ensure that they often act together during battle. In the beginning, the husband and wife team did often engage in couple activities, but the problem is that as the game progress changes, although the husband and wife team still activities together during normal play, the problem is that when engaging in national wars or guild wars with foreign countries, However, the troops must be arranged in formation, and in this case, the players will be assigned to different places according to their professional characteristics. To put it simply, if you are a warrior and your wife is a priest, it is definitely impossible for you two to stand together, because you have to be in the front, while your wife can only be in the back.
The attributes in this buff sculpture are actually attributes used in national battles, which are specifically used for large-scale battles. Although they usually take effect, the problem is that all Chinese players are the same, and some of you have them, so the buff sculpture is very useful to the country. It has little meaning to players, and the effect will only be reflected in battles against foreign players. However, most of the battles against foreign players are large-scale battles, with little friction between small teams, and even if there is friction between small teams, it is a matter between senior personnel, and it is not much for ordinary players. Great meaning.
The reason why the attributes on this buff sculpture are strong does not lie in how powerful the attributes it adds, or how exaggerated the added attribute values are, but because of its vast coverage, which can increase everyone's overall strength at the same time. This is the true essence of buff sculpture. But this true love invincibility attribute is almost useless in large-scale battles. Do you think it is a very useless attribute?
However, to put it another way, if you happen to meet a husband and wife team, it will be really useful.
The condition for this attribute to take effect is very simple, that is, it requires players to be a married couple who have completed the marriage ceremony in the game, and the distance between the two parties cannot exceed one hundred meters. This requirement basically means that the husband and wife are tied together, and they must always accompany each other during the battle and cannot be separated.
As long as this distance requirement is met, both husband and wife players in the battle can get the support of this true love invincible attribute, and this attribute has only two effects in total. The first is a skill. The name of the skill is True Love Invincibility. The activation effect is invincibility within ten seconds. It has almost the same attribute effect as the hero mode I got, but the time is a little shorter. However, this skill has very small limitations. Firstly, it costs no mana, and secondly, it can be used continuously. Apart from the one-hour cooling time, there are no other restrictions at all.
In addition to this skill similar to the invincible state, another effect of True Love Invincibility is that both husband and wife can connect attributes. This effect is absolutely abnormal. I think it is scarier than my hero mode, because it can make Rose and I become each other in a short time. In other words, the rose can completely copy my attributes, and there will be two of me on the battlefield in a short period of time. What a terrible effect this is? (To be continued...)