Chapter 1683 Analyzing the Colossus
Putting away the "Super Backpack", Joan put on a pair of soft deerskin gloves, and stroked the remains of the flesh and blood colossus on the desk—the skin was soft and tough, like pale parchment, with a trace of stitching, but with the help of a magnifying glass There are no sutures to be found, and it seems to have been completely integrated into the flesh and blood.
Joan put down the magnifying glass and tweezers, opened the "Golem Research Notes" written by the cloud giant archmage Vavrunier, and found the relevant chapter introducing the "Flesh Colossus".
The theme of this manuscript is the study of golems, and the construction process is very detailed, but the content about the legendary colossus is relatively brief. It is only mentioned in passing in the appendix, and there are no complete construction details.
According to the records in this manuscript, at least 1,000 corpses of humanoid creatures are required to manufacture a standard-sized flesh and blood colossus. It is conceivable that the process of disposing of the corpses is quite bloody.
It is almost impossible to complete such a huge project of making a colossus with the strength of one person alone. In addition to the main creator, a large number of assistants are usually required, and the manpower, material and financial resources consumed are immeasurable.
In the entire working team, there must be at least one mythic spellcaster. The spellcasting level is generally not lower than level 17, and the level of mythology is generally not lower than level 6. If this basic standard is not met, there is no way to complete the enchanting process of the Colossus ——Including 9-level spells and at least two mythical spells.
In addition, team members must also be proficient in construction and enchanting techniques, and the main creators must also have the technical strength to create "mythological constructs" and "mythological magic tools"-masters with this kind of strength, at least Must be a quasi-legendary spellcaster.
The most critical enchanting technique for constructing a flesh and blood colossus, that is, what spells are needed, where are they used, and how are they used?
These core crafts are not detailed in Master Vavrunier's manuscript.
I don't know if it's intentional, or he thinks these details are too cumbersome. Those who are qualified to read his manuscript must have already mastered it, so there is no need to be verbose.
Joan is not the kind of "high-quality reader" idealized by Master Vavrunier. The details that are crucial to him have been omitted, just like teaching you how to cook without telling you what seasonings are used. How much and when should each seasoning be added... It would be hell to learn how to do this!
Joan has always regretted this deeply. Fortunately, now he has the opportunity to make up for this regret a little bit, looking for details that were omitted from the manuscript of Master Vavrunier from the wreckage of the flesh and blood colossus.
Joan performed the "myth analysis technique" on the small piece of wreckage on the table, and quickly analyzed all the magic, supernatural abilities, and mythological abilities attached to the flesh and blood colossus.
Joan browsed quickly and found that at least 12 conventional spells were needed to create a flesh and blood colossus, in addition to two high-level "mythical spells".
He first checked the 12 conventional spells, which are 3rd level "Emerald Remains", 3rd level "Fear", 5th level "Supernatural Axe", 5th level "Transfer from Another World", 6th level "Invoke", 6th level "Evoke Undead", 6th level "Death Circle", 7th level "Controlling Undead", 7th level "Exhaustion Wave", 8th level "Higher Otherworld Oath Binding", 8th level "Anti-Magic Field", and 9th level "Wish" - or "miracle" instead.
Among these 12 spells, some Joan has already learned or copied, and there are 7 spells that he has never been exposed to before. Joan will copy these 7 new spells into his spell book one by one. superior.
The flesh and blood colossus has distinct characteristics of undead creatures, and a large number of high-level necromantic spells were used in the construction process.
For example, the 6th ring "evokes the undead", which can permanently transform the dead body into a ghoul.
The 6th ring "Death Circle", the most important group attack spell of the Necromancy School, the range is as far as "Fireball", and the killing range is larger than "Fireball", causing up to 15 collective damage to creatures within a radius of 30 feet Energy level necrotic damage!
It should be noted that the "death circle" uses negative energy, which can be used not only to kill living creatures, but also to heal undead creatures... The amount of milk and the range of treatment are simply against the sky. With the "sea of undead" tactics Don't be too cool!
Level 7 "Controlling Undead", and a more straightforward name called "Group Control Undead Creatures", you can tell why it is used...
The 7th ring "Exhaustion Wave" is also a necromantic spell that uses negative energy, but it does not directly kill living creatures, but similar to the "weakening ray", it extracts the physical energy and heat of living things, making them exhausted.
In a sense, the "Exhaustion Wave" is a super-enhanced version of the "Weakness Ray". It blasts out and covers a 60-foot cone-shaped space. All creatures within the range have no immunity and become exhausted, and their strength and agility attributes plummet by 6. point, the action speed is halved... Basically, it is no different from being disabled.
Joan finished transcribing the four necromancy spells, followed by two more powerful 8-level spells.
"Advanced Otherworld Oath Binding" belongs to the same series as the "Secondary Otherworld Oath Binding" that Joan has mastered, and can summon alien creatures with vitality up to 20 energy levels!
What level is an alien creature with 20 vitality levels?
For example, such as the deep hell refiner, Balor Balrog, and Miss Archangel... are all at the level of "it's easy to ask God to send God away". If the game is taken off, it is not a problem of the caster's death of the whole family, the whole town or even the country may be implicated, or even destroyed.
The role of "Higher Oath Binding" in the process of making the flesh and blood colossus is to call high-level elemental creatures as the spirit of the colossus.
Considering that the colossus has a mythical subspecies, Joan guessed that most of the summoned ones were "mythical earth elements".
In fact, the success rate of calling mythical elemental creatures with the ordinary version of the binding spell is very low, unless the opponent's real name is known in advance.
A safer way is to first optimize "Higher Otherworldly Oath Binding" to "Mythical Higher Otherworldly Oathbound", and then summoning mythical elemental creatures will be very stable.
The main designer of "Princess" did not adopt this more secure calling method, most likely because he had mastered the "real name" of some mythical element creatures, but unfortunately, the "real name" could not be analyzed.
What Qiao An copied next was the 8th ring "Anti-Magic Field", needless to say about this spell...
The last one is the 9-ring "Prayer", which is undisputedly the strongest arcane spell below legend!
Not long ago, Joan analyzed the 7-ring "Limited Wish" from the body of the "Flesh Golem". "Wish" is an upgraded version of the former, which can be used to simulate any 8-ring "Arcane" or any 7 Ring "magic" - including but not limited to "divine magic" and "natural magic".