Mage Joan

Chapter 1684 Holy City Treaty

In addition to directly simulating other spells, the 9th-level wish spell can also be used to create natural or supernatural effects of up to 25 power levels.

For example, let an erupting volcano go dormant, and the more classic usage is to increase the physical attributes by 1 point.

That's right, the "wish technique" can be used to improve the six major attributes of the human body, but each attribute can only be increased by five points at most, and five "wish technique" scrolls must be collected to cast the spell continuously.

To create a flesh and blood colossus like the "princess", at least five "wish spells" are required.

Two of the "wish spells" are used to upgrade the third-level "fear spell" to a "fear master" whose radiation radius is calculated in "li".

There are also two "wish spells", which are used to expand the radiation radius of the "mythical anti-magic field" by 10 times, specifically for the "princess", it is 600 feet.

In the end, there is still a "wish spell", which is used to strengthen the defense of the flesh and blood colossus and reduce the weapon damage of 3 energy levels-only legendary weapons and artifacts are not affected.

Finally, Joan looked at the two mythical spells analyzed from the remains of the flesh and blood colossus.

"Mythic Raises Necromancer", which functions similarly to the original, permanently transforming the corpses of humanoids into undead under the control of the spellcaster.

The original version of "Evoke Undead" can only transform weak chicken ghouls, which has little practical value. "Mythical Evoke Undead" is more powerful, and can transform corpses into "mummy".

Mummies are different from skeletons, zombies, and ghouls. They belong to "advanced undead creatures" and have a high level of intelligence. They are covered with bandages and seem to be slow and fragile. In fact, their movement speed is not inferior to that of living people, and their strength attributes are as high as 24. Comparable to the hill giant, it can crush the prey's head with one slap!

The most powerful thing about mummy is not melee combat, but two rather evil supernatural abilities, "Desperate Gaze" and "Carrion Disease".

The "Desperate Gaze" is similar to the "Shivering Gaze" of the Yeti, and it also paralyzes the creatures that come into contact with it, temporarily unable to move.

After the mummy successfully paralyzes its prey with the "Desperate Gaze", it will quickly move to the opponent, scratch the prey with sharp nails that cannot be covered by bandages, and infect the supernatural virus along the way.

Even if the wound is not fatal, the creature infected with "rot corpse disease" will inevitably die. After just a few minutes, the flesh and blood will automatically decompose due to dehydration, like a weathered rock, reduced to a pile of sand and dust.

The bandages wrapped around the mummy are equivalent to a layer of enchanted armor, which can reduce weapon damage by 1.5 energy levels, but these bandages soaked in antiseptic ointment also bring the mummy a weakness to fire damage, which can easily be ignited.

Regardless of the normal version of "Raise Undead" or "Mythical Raise Undead", the number of undead creatures that can be controlled is limited, usually proportional to the level of the caster.

For example, an 11th-level spellcaster can transform up to 11 ghoul servants when he casts "Awakening the Undead"; he can control up to 11 mummified servants when he uses "Mythical Awakening the Undead".

If you continue to cast this type of spell, you can transform into more ghouls or mummies, but the newly born undead creatures will not obey the will of the caster, and will even attack the caster himself immediately.

To learn "The Myth Raises Undead", two prerequisites need to be met. First of all, of course, to learn the normal version of the 6th ring "Awakening the Undead", and secondly, to reach at least the 6th level of mythology.

Joan doesn't meet these two conditions now, so he copied "Myth Awakens the Undead" into the spell book first, and left it for further study in the future.

Compared with the ordinary "anti-magic field", the advantages of the "mythical anti-magic field" are mainly reflected in two aspects.

First of all, the "mythical anti-magic field" allows the caster to set an immunity list. The spells on the list are not affected by the "mythical anti-magic field" cast by themselves and can function normally.

The spells on the exemption list must have similar characteristics, for example, they all belong to a certain school, or they can invoke elemental energy of the same attribute—the flesh and blood colossus that is exempt from the "Necromantic School" belongs to the former situation, and the exempt "Ice Spell" The Ice Colossus of the Ice Barrier belongs to the latter case.

The radiation radius of the original "anti-magic field" is only 10 feet. The "mythical anti-magic field" has been enhanced on this basis, and the radiation range is proportional to the caster's mythical rank.

The Flesh Colossus possesses sixth-level mythical power. It stands to reason that the maximum radiation radius of the "mythical anti-magic field" is only 60 feet, but in reality it is 600 feet. At the price, the radiation radius of the "mythical anti-magic field" has been expanded by 10 times.

Qiao An can't even learn the normal version of "Anti-magic Field", so of course he doesn't meet the conditions for learning "Mythical Anti-magic Field".

...

The "Battle of the Evening Plains" that broke out in early September 1622 ended with a complete victory for Midgard.

The defeated army led by General Thomas Cornwallis fled to the north, and was ambushed by Baron Laval at the mouth of the Vimur River in the south of the Iron Forest. The Vaal Corps gave up the interception. Thereafter, the Primitive Order escorted the defeated Fizen army back to New Avalon.

Although Midgard's side had severely injured Master Fei on the battlefield and successfully recaptured Linyuan Castle, they also suffered a lot of casualties.

Although Prince Sigmund and his generals all had the idea of ​​taking advantage of the victory to counterattack Jotunheim and seize the Fizen colony, they also clearly realized that the marching route along the Vimur River up through the "Iron Forest" was too risky However, if the troops were attacked by the "head snake" of the primitive religious order in the vast jungle, the consequences would be disastrous.

If you don't want to go by land, what about going northward by sea?

In fact, it was a far riskier route of march than the overland route.

The army of the Kingdom of Fizen may not be able to match the Knights of the Empire, but no one can deny that Fizhen has the most powerful navy in this era.

Unless the Imperial Navy is confident of defeating the Fizen Combined Fleet, escorting the army north to fight is just a fantasy. It's a pity that the Imperial Navy does not have the confidence. After all, the tonnage of ships cannot be faked, and the gap in strength lies there.

Since it is unrealistic to go north to expand the results of the war, Prince Sigmund simply accepted it as soon as it was good, and took the initiative to propose a peace to the Fizhen military.

Just as the two sides started negotiations on the peace talks, the situation in the south of the New World also changed.

The news of the Battle of the Twilight Plain spread to Alfheim. From Leiden Port to Delin Town, all walks of life were jubilant, praising the heroic performance of the northern compatriots. After receiving this good news, the frontline officers and soldiers who were fighting against the Hailan invaders were also very happy. Morale boosted.

General Jumonville and his Aquamarine Expeditionary Force were hit hard by this astonishing news, and decisively sent a request to Count Antonioni, Governor of the Aquamarine Muspelheim Colony, to withdraw their troops.

Count Antonioni was also deeply shocked when he learned of the defeat in Midgard, and ordered General Louis Jumonville to withdraw to Fort Duquesne.

"Take the lead with the wind" is a traditional art of Hailan people. Hailan authorities learned that the military operation to invade Alfheim had gone bankrupt, and also heard that Master Fei was secretly negotiating with the Ashan Empire on the truce agreement on the New World. Before the United States officially announced the armistice, it took the lead in throwing an olive branch to the imperial authorities, publicly calling for "resolving disputes in the New World through peaceful negotiations", and brazenly playing the role of "peace advocate", seeming to completely forget that just a short year ago, precisely It was they, the sea blue people, who took the lead in launching the war in the New World.

The envoys from the Kingdom of Fizen and the Kingdom of Seablue arrived in the imperial capital "Holy City of Ashan" one after another in late September. After more than a month of negotiations, the three countries jointly signed the "Holy City Treaty".

The armistice treaty that brought peace to the New World had three main elements:

One: The colonies of the Fizen Kingdom and the Holy Ashan Empire in the New World have returned to their pre-war status. The two sides use the "Iron Forest" as a natural boundary to divide their spheres of influence, and the north of the "Iron Forest" belongs to the Jotunheim Colony of Fizen , to the south belonged to the Ashanian Midgard colony.

Second: With the "Abyssal Mire" as the boundary, the Jotunheim colony belonging to Feizhen and the Midgard colony belonging to the Empire divided up the magic crystal vein, and the latter actually occupied 60% of the entire mineral vein.

Third: All the Seablue troops retreated to the south of the Brass Pass. The colonies of the Seablue Kingdom and the Holy Ashean Empire in the New World took the "Broken Tooth Valley" as the boundary, and the south of the Brokentooth Valley was the territory of the Seablue Muspelheim. The area north of Brokentooth Valley is owned by Ashan and Alfheim.

So far, the disputes between the three major powers in the New World have settled, and the "Holy City Treaty" has eased their conflicts and determined their spheres of influence.

So what did the Aesir who fought alongside the Midgardian colonists gain from the war?

The answer is, nothing.

The "Treaty of Holy City" did not mention the interests of the natives of the New World, and they were completely blocked from the door of negotiations.

Logan Volsunger had asked the Midgard colonial government to fulfill its pre-war promise to return the land in the western part of the Vigrid Plain and the Vimul River Valley to the Asa people.

Sir Nichols intended to implement the agreement he had signed, but was strongly opposed by most of the military generals headed by Baron Laval.

In order to resolve this dispute, the Midgard Colonial Council held a special hearing. Members finally voted to rule that the territorial agreement signed by Sir Nichols and the Volsong Tribe was invalid. Without independent diplomatic power, the agreement signed by Governor Nichols has not been authorized by His Majesty the Emperor and the Imperial Cabinet, and is not legally binding.

Until this time, the Asa people of the Volsong tribe suddenly woke up and were tricked by the cunning colonists again!

They fought life and death on the battlefield, shed blood and died, but in the end they were deceived and fell into nothing.

(end of this volume)

Today in History: (Excerpt from "American Story" by Bi Lan)

According to the Anglo-French Treaty of Paris in 1763, the area east of the Mississippi River, which originally belonged to Louisiana, was owned by Britain, and Canada became Britain's fourteenth colony in North America. Britain not only got Canada, but also snatched LaFlorida from Spain. In order to prevent the Louisiana area west of the Mississippi River from falling into British hands, France gave it to its ally Spain to compensate Spain for the loss of Florida.

In Europe, Britain's most successful strategy was to make a good friend: Prussia. Under the command of King Frederick the Great, the Prussian army was invincible, and the Franco-Spanish allied forces could not find their way to the north. France and Spain, the old hegemons of continental Europe, had to bow down in the "Seven Years' War". The British Empire became the natural hegemony of the world, and Prussia also embarked on the ambitious journey of unifying Germany and dominating Europe.

So what did the Indians get for fighting alongside the British and French in the war?

The answer is: nothing.

The "Treaty of Paris" said nothing about the interests of the Indians, and they were completely blocked from the door of negotiations. But it is more accurate to say that the Indians did not "get nothing" but disaster. The war took a heavy toll on the Indians in Canada and the British colonies, and they never recovered.

Chapter 1684/3135
53.72%
Mage JoanCh.1684/3135 [53.72%]