Chapter 1394 Sailing Game
In the study room of the villa, his son was sent to school, and his wife Zhou Ya went to work. Yang Dongxu, who didn't want to go to the company today, turned on the computer and decided to play some games.
He had played games such as Legend, Fantasy Westward Journey, and Fantasy Westward Journey. He didn't play QQ Xuanwu and DNF which came out later.
After all, when Xuanwu came out, he was old, and he didn't have much energy to clatter on the keyboard like a young man.
After NDF came out, he was really old. In addition, it was impossible to go online after work when working on the construction site, so most of the time he read novels on his mobile phone. Therefore, he didn't play any games after that.
Now he can have a lot of time to play games as long as he wants, especially for games like Fantasy Westward Journey, where you may not be able to become a father even if you recharge money, and it is no pressure for him to get a set of service war accounts.
But this obviously doesn't have so much time to play, especially Yang Dongxu, who still has a certain peasant mentality in his mind. You go online and prepare everything, but you go to catch ghosts and you have to go to work before you finish one round. Then all the preparations before the game are in vain. As for the account of the power leveler, I always feel that it is boring to play, so I give up this idea.
So playing on the Qifan platform is more in line with the appetite of most people nowadays. You don’t have to play all day to do this task or that copy as soon as you go online like other games. It is fun to play. But except for weekends and Sundays, it is obviously impossible for office workers to spend a whole day on the game.
It is different for competitive games like the Qifan platform. A game lasts 20 to 30 minutes, and at most more than 40 minutes.
If there is really something to do, as long as it is not urgent, you can basically finish a game in half an hour, and then turn off the computer to work without losing anything or affecting anything.
Moreover, in such a competitive game, each game encounters different opponents and different game experiences, which is very novel to play. Unlike other game tasks and copies, which are all the same.
This is also one of the biggest reasons why competitive games continue to replace traditional task copy games. Under the pressure of an increasingly fast-paced life, more and more people don't have time to spend the whole day on the computer.
I didn't notify the game department of Xuri Technology to get a super account for myself. I just went through the normal registration process to see how the people in the company did throughout the process.
When registering an account on Qifan, you can name it at will, and you can use any combination of Chinese characters, numbers, and letters. Then this name is your account, and you just need to enter the password.
Now it is not necessary to bind a mobile phone or email address, which is so troublesome. If you are a YY user, you can directly register with one click. If other users want to apply for a small account, as long as the account name has not been registered by anyone, you can register without any restrictions.
Although you don't need to bind a mobile phone and email address, there is an anti-addiction system, so you still have to enter your ID number. This anti-addiction system was developed by the Legend game early on, and now all games have to pass this level when registering to enter the game.
After the registration was successful, Yang Dongxu went to the hero mall first to take a look. In the previous life of the Qifan platform game, the heroes of the Three Kingdoms were not universal.
Wei and Shu belonged to the hostile camps, that is, the red and blue sides. Players in the blue Shu Kingdom can only use heroes of Shu Kingdom, such as Guan Yu, Zhang Fei, and Huang Zhong, the five tiger generals.
Players in the red Wei Kingdom can only use heroes of Wei Kingdom, such as Zhang Liao, Dian Wei, Pang De and other generals of Wei Kingdom in history.
Wu Kingdom belongs to the neutral camp, and players on both sides can choose it. Whoever grabs it first can play it. There will not be two identical heroes in the two camps in a game.
This rule was changed until the emergence of the 10v10 melee of heroes. Players can choose any hero of the Three Kingdoms regardless of which camp they are in, but the rule that the same hero cannot appear has been used.
Now, except for the free heroes every week, other heroes need to be purchased with game coins. The rules that Shu Kingdom players cannot play Wei Kingdom heroes and Wei Kingdom players cannot use Shu Kingdom generals have been eliminated.
As long as the hero purchased by the player will appear in the hero pool together with the free heroes used this week, whether in Shu Kingdom or Wei Kingdom, there is much more freedom to choose.
And the room is no longer a room, divided into five positions, players automatically click into the room to prepare, and when ten people are gathered, the host clicks start, and then they enter the game together.
Some disgusting players click prepare and then click cancel, which is disgusting. In addition, it is easy to brush the score.
For example, let one of your teammates go to the opposite side as a spy, or simply let the Shu camp win and make all the Wei camps your own trumpets.
Isn't it just a matter of opening a few more computers to brush your big account to a high level. Many studios used to make money with this brush account, which seriously affected the player's experience.
Now that Yang Dongxu got the game, he fixed all these loopholes. Five people are allowed to play together in the room, but in order to prevent the sixth person from running to the opposite side as a spy, or the phenomenon of using five trumpets to brush the score.
The room opened by the host can only be entered by himself and his friends. When everyone on his side is ready to start the game. Just click match.
The system will immediately assign players to fight. Basically, players on both sides are matched with similar strength, so the gaming experience is much better than before.
I looked at the hero interface and then at the newly released skins. Compared to LOL, a skin is a complete set without any fancy stuff.
The skins in Three Kingdoms are much cooler, because the character name is not hidden, but right in front of the character. Therefore, the name font color can be manipulated.
Then the clothes worn on the body are the skins. There are no top and bottom options. But in addition to the clothes, the platform store also sells all kinds of cool weapons in the hands of the heroes.
It would be awkward to have clothes without a weapon that flashes with lightning or light. Then the name color, clothes and weapons are added together. If they are not expensive, they are only a dozen or twenty yuan.
Especially the name color, basically you can choose it at ten yuan, and almost all online players can afford it. Clothes and weapons are more expensive, and a set of them costs almost a hundred yuan.
At present, the Qifan platform launches two sets of skins for each hero, which are divided into two types: literati and generals. Literati means casual dress when not fighting.
After a hero changes into a scholar skin, he looks elegant and handsome. The generals are naturally dressed up for riding horses and fighting. The armor and weapons are as cool as they can be.
As long as you get a set of such clothes, you are simply tall, rich and handsome in the game. So these skins have been launched and sold well. Some players don’t play this hero at all, but they buy this hero just because the hero skin is good-looking. Then get a set of scholar and warrior skins to satisfy your collection hobby.
"Not bad!" After browsing the homepage and various functions, Yang Dongxu nodded with satisfaction.
Although these changes are simple, it directly solves the problem that similar battle games cannot sell props profitably. And it does not affect the balance of the game.
Compared with the previous life, the Qifan platform made some membership numbers, added colorful skins to the account, and you can squeeze into the room without queuing, and even members have the power to kick out other ordinary players in the room.
It seems that some privileges are made to attract people, and it does sell a wave of members, but the game experience for other ordinary players is very bad.
Of course, this is also related to the current gaming environment. If you have money, you are my game player. If you don't have money, just be a supporting role. I won't charge you for playing my game, but I will ask you to serve my membership and let the old man who spends money have a good time, right?
This point is fully demonstrated in the 10V10 game launched later. Killing monsters can actually explode treasure chests. The equipment that originally took half a day to buy can now be directly opened from the treasure chest.
Ordinary players can only open a treasure chest once, but member players are willing to spend the gold ingots obtained by charging money, so they can open it countless times until they get the equipment they want in the treasure chest, and there is no limit to the number of times.
Of course, if you draw more, the gold ingots you spend will definitely increase. Although the cap is 100 gold ingots, when you draw 5 times, you only need to spend 100 gold ingots for the 5th time, and you will also spend 100 gold ingots for the tenth time.
But when you see the equipment you want, players can't help it, and they will hit the space bar again. Basically, you can get 1,000 yuan treasures by charging 10 yuan. It feels like you can play several games if you save money, but you are defeated in one game.
When you have yuan treasures, this game is naturally very fun. The equipment is very good and you can suppress the opponent in various ways. But after a few games, you can only rely on luck. If you are lucky, you will get equipment at once, but if you are unlucky, you can only be treated as a grandson and be ravaged by the opponent.
Then being ravaged in this way will lead to two results. One is that you are not convinced and charge money to fight back. The second is that you will become more and more bored and simply stop playing at the next level. When you can't help but have money to charge again one day, you will have a good time.
When this disguised charging was first launched, it did bring huge profits to Qifan. It is not an exaggeration to describe it as a cramp in your hands counting money.
But the consequence is that even if the rich players have average skills, they can use the equipment they have drawn with money to crush the opponent players.
Players who don't have money to recharge will feel boring after being abused for one or two games and log off. This caused a serious decline in the online activity of players, which also laid the groundwork for the game to fall from the altar in the future.
As a reborn, Yang Dongxu obviously won't use such a trick. Anyway, the skins and hero sales alone have made this game profitable, so he won't do those things that kill the goose that lays the golden eggs.
I opened a room and clicked on the match to experience it myself. Compared with the 5-on-5 battle in LOL, there are three lanes, upper, middle and lower, and jungle. Three Kingdoms is also divided into three lanes, but there is no option for jungle, and there is no equipment such as jungle knife.
And there are no small dragons and big dragons in the wild monsters on the map, and there are only three groups of wild monsters in the upper and lower jungles, plus the opposite side, there are only 6 groups.
It's quite fat for one person to eat all 6 groups, but it's a bit stretched to split them into two sides.
So in general, it's common for two lanes to have two heroes fighting against two heroes on the opposite side. As for the wild monsters, they are things that you can collect after collecting the soldiers and seeing which player runs faster to the jungle.