Chapter 475 Is Also the Beginning
Time passed quickly, and in the blink of an eye, it was the 22nd Uta (day) of the Decaying Month (November) in the year 1494 of the Vale Calendar.
At this time, the entire Sword Coast had already ushered in a cold wave blowing from the Sword Sea in the east. The wind and snow covered the coastal city of Baldur's Gate, covering it with a thick layer of white frost.
It had been 27 days since the last battle of Noshil and his party.
During this period, many stories happened, first of all, the finishing work after the battle.
After defeating Shaflock, Noshil returned to Baldur's Gate directly with his companions, and took Shaflock's body with him, beheading him openly.
When Noshil brought Shaflock's body to the sun, the whole Baldur's Gate was in an uproar after the man who had brought deep fear to the entire Sword Coast a hundred years ago reappeared.
People admired the bravery of Noshil and his party, and at the same time they were afraid of Shaflock's resurrection.
Everyone was afraid that if this demon could be resurrected once, would he be able to be resurrected a second time? And if he was resurrected again, who could people count on to defeat him next time?
The people were very worried, but under the guidance of the returning Grand Duke Ravengard and the strong encouragement of Noshir, everyone optimistically put aside the tragedy and began to devote themselves to the victory of this battle.
The execution of Shaflock dealt a great blow to the power of the Baal Cult in Baldur's Gate. There used to be new murders in this city almost every day. In addition to the premeditated assassinations of the Baal Cult, a large part of the rest came from those fanatical Baal worshipers and imitators.
But when Noshir hung Shaflock's head in the center of the Baal Cult's Gate, those cowards who followed the wind were completely scared, causing the murder rate of the entire city to drop to an unheard-of level.
Such achievements naturally have to be matched with the glory that matches them. Grand Duke Ravengard did not break his promise. After he returned to Baldur's Gate and took back the power of the city, the city, like Eltoril in the past, held a grand ceremony for their hero.
And because Baldur's Gate is rich in resources, unlike Eltoril, which is in ruins, the duration and splendor of this grand ceremony are unprecedentedly high, and almost all residents in the city are forced to take a holiday.
The House of Representatives issued a lot of money to buy enough food and wine from restaurants and restaurants in the city to make the whole city revel for three days. The bard's lute fluttered in the streets and alleys, and the bustling square was full of performers. On the last day of the celebration, Duke Ravengard hired a wizard at a high price to build a whole row of memorial statues for Noshil and his party in the center of the spacious street.
Afterwards, in front of all the people present, he conferred the title of Lord Noshir on him (Noshir insisted on not having a higher title, as a higher title meant a higher responsibility, but he would not stay in this city forever, so Lord was just the right title).
He was also given a manor in the upper city. In a sense, this kind of thing was far more valuable than pure money. When Noshir saw the manor with his own eyes, he suddenly realized that he was not unfamiliar with the manor at all, because the former owner of the manor was the Duke of Fansampur who was deposed by Noshir.
After everything went around in circles, Noshir once again came to this place full of memories in an unexpected way.
After the ceremony, Noshir moved into the manor with Scar, Karak and Mizora. In the next ten days, the group was not idle.
Because of the frequent activity before, Noshir directly obtained three myth incentive points and two ordinary incentive points.
They are [Artifact Collector] (obtain the artifact Karsus's crown), [Slaughter the King of Stranges] (kill the Mastermind), and [Enemies of God] (defeat Kathric Thom and kill Shaflock).
Among them, the achievement [Enemies of God] is the most special, because it is a series of serial achievement tasks, just like [Sacred City Liberator] that Noshir had triggered.
As long as Noshir defeats the Chosen of a god, he can get a common incentive point, kill the Chosen to get a mythical incentive point, and kill the incarnation of the gods to get two mythical incentive points. This task is applicable to any god and can be repeatedly brushed on any god.
Although Kathric Thom was captured, he was not dead, so he was only awarded one common incentive point, while Shaflock died directly in the hands of Noshir, so he was awarded one mythical incentive point. Because of this, Noshir already has seven mythical incentive points and two common incentive points at this time.
With seven Mythical Inspiration Points in hand, Noshier had never been so rich before. However, because his strength had not yet reached a bottleneck, Noshier was still not in a hurry to use these Mythical Inspiration Points. Instead, he used two ordinary Inspiration Points to help himself achieve a breakthrough in his professional level.
With the help of the Inspiration Points, Noshier successfully obtained the unique ability [Infinite Rage] that only Barbarians at level 15 could obtain, and helped him obtain another extremely critical enhancement at the special level of level 16.
That's right, just like when he got the Beast Path, what he had to do was to take advantage of this critical special level that did not occupy other professional abilities, and once again add a core ability of a barbarian alternative sub-job to his Savage Heart!
Now Noshier is no longer the same as before. He is now able to unlock most of the barbarian's sub-profession branches, and this time the sub-profession he chose is the [Giant] Path, which is the strongest among all barbarian sub-professions!
Barbarians who take the Giant Path are very rare, because this sub-profession has very strict prerequisites.
Barbarians who want to take the Giant Path must have one attribute that reaches or exceeds the limit of 20 points in the most basic strength and constitution.
This condition alone has stopped most barbarians. Generally speaking, only creatures with giant blood, such as half-giants, can meet this requirement. After reaching the attribute standard, the barbarian must also find a giant willing to teach you, learn the rune technology of the giants, and then communicate the elemental power in nature through these runes. Only when these two conditions are met can the barbarian choose giants as the power of the path.
However, for Noshier now, these restrictions are nothing at all. First, because his attributes have already reached or even exceeded the minimum standard for employment in this profession, and second, because the incentive points can directly help him learn the rune technology of the giants in an instant.
Finally, with the help of these two, Noshier spent several days and finally successfully mastered the core skill of the giant path [Giant Power].