Dean, Stop Being C, Your Teammates Are Not Worthy!

Chapter 188: Eliminated Tactics

Chapter 188 - Eliminated Tactics

Yes, in this game, until now, EZ almost stacked up the Magic Cut, and only then did he get the first blood.

The rhythm is really too slow.

But since the audience started spitting at level 6, they have been watching with relish.

Can this game be played like this? ?

The Treant was fruitless in the teamfight, and EDG not only lost a kill, but also had the top lane tower pushed down by TheShy's Corki.

Yuan Shen told TheShy not to support the moment he saw Treant teleport.

With their lineup, as long as they don't make mistakes, the opponent can't start a teamfight.

The tactical significance of grabbing Karma and Alistar first is here.

Group acceleration, super long-range Poke deceleration, Alistar's WQ and ultimate skill to reduce damage and release control...

Even if there is no Alistar, the effect of choosing Braum will not be much different.

EDG's teamfight points are Treant and Sejuani, and Alistar can completely deal with them.

And...

"I'm equipped."

TheShy said.

"My Mana Cut is full."

Jack whistled happily.

"I have the Crucible."

Rookie said his equipment was almost ready.

"Okay, wait till I get home."

Yuan Shen smiled and said, "Let the other side see our complete form."

After returning to the city and taking out the big mask, IG huddled together.

After pushing down a tower in the top lane, the airplane had already made a three-phase blue-absorbing knife with shoes.

With the missile pack refreshed in the base and Karma's acceleration shield, TheShy rushed up and fired a RA.

With the missile pack, the Minotaur, and the Crucible, TheShy didn't have to worry about being attacked.

TheShy even expected the opponent to throw the team-opening skills on him.

Missile followed by a flat attack, EZ's Ice Fist Q with full Mana Cut, Karma's Inner Flame, and Dragon Lady's E skill in Dragon Form...

Four Poke system.

The Poke system is most afraid of being forced to attack.

But with the vision in place, the Minotaur's ultimate + Crucible, the tolerance rate is directly maximized.

As long as the opponent can't start a team fight, it's "Ultimate Do Whatever You Want"!

The two front-line players, Maokai and Sejuani, can't withstand IG's damage.

Ezreal and Corki are one and a half AD, while Dragon Lady, Karma and Corki are two and a half AP.

Mixed damage is completely unstoppable.

Corki's participation in the team fight directly raised the consumption and counterattack capabilities of IG's lineup to a higher level.

Pushing forward, EDG simply couldn't hold on.

After Dragon Lady's flaming breath hit the big mouth with a low health, she cooperated with Ezreal's ultra-long-range accurate barrage to force Deft's flash and Lulu's ultimate.

In this wave, EDG's double C made a mistake in cooperation.

These two skills, just give up one.

But under long-term high pressure, there is no way to solve this problem.

EDG's two defensive towers in the middle were broken one after another.

IG's operation is so simple and crude, brainless and direct.

Or, they have started the operation since the BP.

The mid-jungle combination of Spider and Crocodile in the first game, and the late-stage guarantee of the top tank Victor.

The four-Poke system in the second game, plus the fault tolerance of Minotaur.

IG took the lead in both games.

Once the second tower in the middle was broken, the third dragon was also controlled.

Afterwards, IG, who had gained the advantage, went home to update their equipment, bought true eyes, and then started to push up in a group.

Steadily advancing, four-Poke operation, no vision in the upper jungle.

Frustrated.

This is the truest portrayal in the hearts of the five EDG players.

Double front-row control, two protective assistants, and late-stage ADC, what a perfect four-protect-one lineup.

But they couldn't start a team fight, couldn't defend the tower, and couldn't touch anyone with the three-piece set of the big mouth.

There was no place to display their martial arts, and they could only be fooled by the opponent's operation and involvement.

The second tower in the top lane was broken.

The vision couldn't be made, and EDG, who thought the opponent had returned to the city to update equipment, suddenly heard the wail of a giant dragon.

The big dragon was lost.

With the support of the Baron Buff, the offensive power of the four-Poke system has reached a new level.

IG pushed forward layer by layer and directly broke the high ground in both lanes.

No power to fight back.

In the true sense, no power to fight back.

Because EDG couldn't even touch the opponent's hand.

IG's experience is really rich, and the foreplay is very good.

They teased every nerve of EDG crazily, and waited until EDG was exhausted and weak before officially starting the attack.

EDG didn't even dare to join the team fight after being Poke to low health.

Joining the team fight at a disadvantage is not brave, but giving away heads.

The high ground in the middle lane was broken, and the upper and lower outer towers were all destroyed.

When the second Baron was refreshed, IG attacked again.

In front of the front tower, EDG, who was late to realize it, fought back, but under the huge economic gap and Poke involvement, they were beaten with a wave of one for four.

Mingkai threw away the pig and ran into the fountain, while Jack was killed first when he was attacked while defending the tower.

Before Kog'Maw could play, he was annihilated by the trajectory of the airplane and the breath of the Dragon Lady.

EDG's last hope was taken away.

The game time was 41 minutes, the kill ratio was 8 to 1, and IG was leading 2 to 0.

"..."

The commentary booth was silent.

They don't know how to evaluate this game - a game with a huge gap.

what's the situation?

The first game was a back-and-forth affair, with the two sides attacking at full pace and full of passion.

The difference in strength between EDG and IG is actually not that big.

Why does the second one look like this? ?

It seemed that from the moment the dragon girl started to set the pace and the plane started to join the group, everyone saw the ending.

It was as if the game had lost its suspense and was over.

In the end, Miller broke the silence and said: "I think EDG should reflect on it. Are they a little too superstitious about four guarantees and one? EDG's lineup is not weak at all, and every line is filled with top players. They think they After mastering the version code, I thought that the bottom lane was the key to winning the game, but after playing these two games, it didn’t seem to be the case.”

"IG obviously has no intention of putting their treasure in the bottom lane. Their tactics are too flexible. They keep the top and bottom. As long as the middle and jungle can move, IG's situation can be revitalized."

The doll was a little silent.

The runner-up position in S3 and S4 in two years was largely due to the four-guarantee-one strategy.

This is a tactic in which the weak defeat the strong and achieve miracles repeatedly. The purpose is to quickly pile resources on the core C position, defeat the opponent before the overall equipment of the opponent is formed, and start a snowball.

Others can also make up for their development and catch up with the level through team economy.

"The four-guarantee-one tactic still has too many flaws. We can see in the first game that there is actually not much difference in strength between EDG and IG. Each has its ace players and its own excellent tactical system. But in the second game, IG has obviously fully adapted to this system of four guarantees and one. They have completely understood EDG's tactics and started targeting four guarantees from BP."

"That's right." Su Xiaoyan nodded and said, "IG doesn't need to consider which hero to choose during BP. EDG's choice seems to be within their expectations, and it's not surprising at all."

"The tactics are too thin, and the carry point is too single. Flandre and Pawn can actually support the rhythm of the mid-to-early stage. If the factory director plays well enough, he really has a chance to win one or two games."

This is the end of the doll's words.

If you win one or two BO5 games, there will be no difference in the outcome.

Both lose, but the former loses more ugly.

The five IG people returned to the lounge, and a masseur immediately came over to help them relax their muscles, and the logistics girl also handed them water.

"They should change their moves in the third round, right? Pawn shouldn't keep playing heroes like Lulu Karma."

Rookie feels very bored. He still misses the Pawn who could suppress him last year.

The current LPL is a bit uninteresting for him, and only Wei Shen can put a little pressure on him.

"Not necessarily. Abu's BP has always been stubborn. As for Pawn... there may be something unspeakable."

Yuan Shen shrugged. Originally, EDG did not reach the finals in history.

Although Pawn's performance is still stable, he went directly to treat his back injury after playing in the spring game.

For this reason, EDG also introduced Scout from SKT during the summer split and played throughout the summer split.

Occupational diseases are inevitable for players. If they occur, there is no other way but to treat them conservatively.

"There is still a gap."

Jack sighed.

He must also admit that compared to the LCK coaching system, the current so-called coaching staff of the LPL is still a bit too immature.

The relevant staffing cannot be piled up overnight.

Whether it's old WE's pressure-resistant King Strawberry, OMG's stealth AD Liangxiao Umbrella, or Royal Family's four-guarantee-one, IG guaranteed to win the championship last year.

These teams all have a common problem, that is, they are unable to take into account the overall situation.

Maybe there is a version reason, but the inability to take into account the overall situation has always been a pain for LPL teams.

The LCK team has always felt like a whole. The five positions support each other, make up for each other's shortcomings, and are integrated.

There is always a point when LPL teams are as confused as orphans during games, receiving no feedback and not knowing what to do.

The advantage situation is not bad, I can fight with instinct.

Once the situation is balanced or at a disadvantage, this tactical gap will be targeted indefinitely, becoming larger and larger, becoming the Achilles' heel of the entire team.

In S3, S4, the LPL teams relied on their recklessness to fight. The LPL team's coaching staff's tactical system has really been on the right track since last year.

Many people think that the existence of Korean aid is a cancer that affects the long-term development of a division, but in fact, Korean aid has indeed brought growth to the LPL division.

During the Korean aid boom, not only LCK players came to China, but a large number of LCK coaches also came to the LPL.

Although EDG's head coach is not a Korean player, Abramovich began to imitate the LCK coaching staff system as early as S4.

In terms of coaching system alone, EDG is already the most mature among all LPL teams.

This is also the reason why EDG has always been able to become the fantasy god of civil war. Their coaching staff is the most mature and scientific. Facing a group of players who have been fighting for a long time, they can study it more thoroughly. Even if they lack strength, they can still rely on tactics and experience to beat the opponent to death.

But facing IG, EDG was a little helpless.

Last summer's regular season was also able to suppress the team with experience and version.

But starting from the playoffs, the version was changed drastically, leaving EDG completely at a loss.

After studying Yuan Shen for half a year, Mingkai had prepared 18 sets of military training tactics, but Yuan Shen ran away.

He ran to play jungle.

A completely unfamiliar style of play, a completely unfamiliar opponent.

They didn't know what Yuan Shen's jungle style was like, how strong he was, and how his hero pool was, so they had to start studying again.

But Yuan Shen's style of play was flexible, and his hero pool was strange, so he could always come up with something new.

In addition, the hero pool of IG players was deep, and they started to swing from the BP, making the study more difficult.

The arrival of Yuan Shen brought a lot of changes to IG's tactical system.

Whether it was last year's charge system, quick attack system, top core tactics, or this year's jungle core system, the four-pack-two-pack-three-pack-one mid-jungle linkage, or the swing BP that has been used until now, it fully demonstrated Yuan Shen's help to IG outside the arena.

The hero pool of Jack and Rookie, the rotation of the two top laners, also ensures the depth of the hero pool, and can realize the tactics conceived by Yuan Shen.

The reason why IG won the championship last year was entirely because of the version.

This is a widely recognized statement by the outside world.

The IG that won the championship last year was a version team.

The deformed version where the top laner is king allows IG to win without thinking about it, and they just happen to have a Yuan Shen who is so powerful that it is outrageous.

One trick, eat all the sky.

Relying on the invincible top laner and the four-one split push system to dominate the entire world competition.

This is also the main reason why Yuan Shen's value has skyrocketed so much and attracted countless fans.

In S6, with the version change, can IG still be so lucky?

The top laner has been marginalized, useful, but not so useful.

The importance of the top laner is far less than that of S5. With the strength of IG's other lanes, can it still play the same dominance as last year?

This is the idea of ​​many teams.

But IG's response made them at a loss.

That man brought his talent to the jungle position.

Another position of the son of the version.

The jungler position is much better than the top laner in driving the rhythm in the early stage.

Seeing IG win all the regular seasons, all the outsiders who questioned it were silent.

IG's current tactical system seems to be no worse than LCK?

On the contrary, EDG has fallen behind in tactical reserves.

They dare not play top, mid and jungle at all, and only dare to play four-protect-one, attacking IG's weakest bottom support.

Yuan Shen never thought that the four-protect-one tactic was worthy of praise.

Indeed, this tactic has repeatedly created miracles.

But looking at the champions of previous world championships, no team has ever won the championship by relying on four-protect-one.

Even in the S7 censer monster's bottom lane conjoined twin version, SSG relied more on vision operation rather than four-protect-one, and the single-lane Cuvee's single-lane was also crucial. Even the mid-lane Crown brother who has always suffered from "scientophobia" also withstood the pressure at the critical moment and played a crucial role.

Xiaoxiao once posted a Weibo when RNG S6 lost.

"Uzi is very strong, but I don't understand why a four-protect-one playstyle is praised so highly. Isn't it better to win if all positions work together? Four-protect-one, isn't it because the others are not strong, so they protect the strongest person? It's exaggerated! It caused the two strongest mid, top and jungle teams in LPL to disband directly." (OMG and RNG in S6)

This Weibo was eventually deleted under the abuse of countless fans and trolls, but many people saved the pictures at that time.

It's not that four-protect-one is completely unacceptable. Every tactic has its pros and cons, and there is no absolutely invincible tactic.

But this tactic is originally a gambling method of "the weak defeating the strong". The real strong team only uses it as a surprise move and will not frequently use this unstable play.

Openly playing four-protect-one is equivalent to the open-card Wangzha in Doudizhu. It is stupid to tell others that I want to play this system right away.

Chapter 188/466
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Dean, Stop Being C, Your Teammates Are Not Worthy!Ch.188/466 [40.34%]