Dean, Stop Being C, Your Teammates Are Not Worthy!

Chapter 213: Innate Holy Body

Chapter 213 - Innate Line Holy Body

Duke showed his super strong offensive pulling ability as soon as he came up.

When he got the hero with the advantage in the position, he should at least control the line, reduce the opponent's health and last hit, not to mention the single kill.

If he can't do this, he is not a qualified top laner.

After reaching level 2, Karma strongly crossed the line to consume.

The E skill topped the shield, perfectly offset the damage of the vampire's Q skill, accelerated to close the distance, and RQ shot.

At this distance, RQ had no room to move, and directly blew up one-fifth of the vampire's health.

However, TheShy's blood exchange was very detailed. He approached his own line of soldiers at the first time and stood at a 45-degree angle with the soldiers, so that Karma could not RQ at the first time. After breaking the shield twice more, he used Q and E skills to deal damage.

Details were pulled to the extreme.

In Yuan Shen's view, TheShy can be said to have done the details to the extreme, and he studies the details of the line every day.

《Innate Line Holy Body》

However, the exchange of blood is still a loss.

"Hehehe."

Duke is very happy.

The last game against Yuan Shen brought him back to reality.

That man, even if he wasted half a year in the jungle position, was still able to hit him head-on when he came back.

Obviously, TheShy has not reached that level yet.

The feeling of getting the natural enemy hero, exchanging blood and suppressing is simply too cool!

However, that's it.

The blood volume is superior and the line is in hand, which is the limit of what he can do.

Even because of the eagerness to consume, his own last-hitting was suppressed by the vampire.

This situation is also very common.

The party who wants to suppress will inevitably lose soldiers in the process of attacking.

Especially Karma, whose skills have AOE, has a great degree of interference with the line of soldiers, which is more likely to cause the state of missing soldiers.

On the contrary, the suppressed vampire, because he did not think about actively exchanging blood, can focus more on last-hitting.

This is the reason, and Duke also understands it.

However, being suppressed is more harmful than beneficial.

Because the HP is too low, the probability of being killed will increase greatly.

TheShy was suppressed, but he surpassed in last-hitting, which can only mean one thing.

That is, Karma cannot give Vampire real pressure to kill alone.

Yuan Shen quickly saw the doorway.

Duke's Q skill is too crooked.

Except for the R skill that turns well and the Q that closes the distance, his skill hit rate is too low at normal distance.

It is good to hit one of the five ordinary Qs.

Or, TheShy's positioning is too good.

Such a low hit rate means that during the window period when Karma's R skill is cooling down, Vampire can develop steadily, relying on the Q skill and Doran's Shield to recover health and stay in the lane. Karma alone will never be able to kill Vampire.

Coupled with TheShy's solid basic skills, he could not miss a single blow when playing the Vampire. The details of the padding and the release of skills made Duke feel that he was laning against Yuan Shen.

The above reasons piled up together, and Duke did not get the result he wanted.

SKT's original plan was to let Duke get Karma to lower the health of the vampire and reach the kill line, so that he could directly call Olaf to cross the tower.

Karma's RW restraint on the vampire reduced the vampire's operating space under the tower to the minimum.

The plan was good, but it was stillborn.

There was a problem in the laning, and any routines and tactics were meaningless.

"Karma is going home."

Yuan Shen laughed.

Because of the frequent skill consumption, Karma's mana was empty.

When he got the advantage hero laning, it was Karma who had to give up TP to make up the line first.

TheShy's laning was successful.

The troll was not good at catching people in the early stage.

Although Olaf is strong in catching people and invading the jungle in the early stage, he is also worried about the troll's counter-camping. His jungle combat ability is 50-50 with the troll, so there is no movement in the early stage.

Both junglers are farming.

The middle lane Tsar and Time, two old people, can't make any sparks.

When the Tsar finds an opportunity, he pokes hard, and the old man throws an egg to the cannon car, saying "He seems angry", and there is no follow-up.

In the bottom lane, Bang's online ability is very strong, but his style tends to be stable.

When there is no jungler, Bang will not look for opportunities to kill unless the opponent makes a mistake.

Because looking for opportunities is equivalent to giving opportunities.

Solid development online makes it almost impossible for him to collapse.

The tilt of system resources, the perfect performance of team battles like a machine, and the terrifying ability to output...

This is Sg.

The ADC player that countless team girls want.

However, this stable style is also the place where Bang's title of "the world's No. 1 ADC" is controversial.

Because his advantages are rarely achieved by himself in the laning phase, but by his teammates.

This makes people think that SKT is strong, not Bang.

Changing an ADC can also achieve the same effect.

The bottom lane is also calm.

But SKT's first rhythm point came soon.

The old man of time has undergone a revision.

In S4, Time's passive is to increase the experience of all pairs by a percentage. The increase for the entire team is very exaggerated. It once became a popular hero that must be selected by non-ban players in S4.

It was too buggy, so it was removed.

The current passive time can provide experience to teammates and help them upgrade.

Perhaps the increase for the entire team is not as large as the old version, but the single effect is greater.

For junglers, it often happens that after killing a round of wild monsters, there is still a little more experience to level up.

At this time, you can either go online to gain experience, wait for a group of wild monsters, or return to the city to update equipment.

Don't underestimate this bit of experience, it will delay the jungler's power for at least one minute.

Especially Nightmare, a hero with big moves like Pig Girl, who lacks a little experience to level up to level six, is too deadly.

But with Old Man Time, the result is different.

Generally, one's own jungler is at level six, while the opponent's jungler is only at level five.

This is the biggest increase that Mr. Time has given to junglers!

However, the junglers on both sides were farming throughout the game, and their last-hit shots and experience were mirror images.

But……

"Why isn't the troll's level worse than Olaf??"

Wang Duoduo couldn't understand.

It is obvious that Olaf has received two experience grants from Kiran's passive [Reinforcement Learning], but why is the level the same as the troll's?

The level of both people has caught up with the solo line.

Olaf is sometimes passive, so why should the trolls be so passive? ?

Soon, this strange phenomenon was also discovered by everyone in SKT.

Faker was stunned for a moment, then quickly reacted and said in a harsh voice: "He... brought experience runes."

Blank was stunned for a moment, then silent.

Just because they used the time system once in the extra round, did Yuan Shen figure out a way to deal with it? ?

Experience Rune, the full name is Advanced Wisdom Essence.

One can increase experience gain by 2%, and two can increase experience gain by 4%.

These two runes are enough to equal the increase of time on Olaf.

Originally, Blank wanted to grab six and cooperate with time's acceleration and bombs, using his ultimate move and sprint to invade the jungle.

As long as the troll can be caught, it is impossible for the troll to run away even if it hands over Flash.

In this way, they will have more advantage whether they are catching up or down.

However, the plan was good but failed again!

Yuan Shen's first-hand experience rune directly interrupted SKT's rhythm concept!

However, since SKT can come up with this system, it is not so easy to crack.

Seizing the opportunity of Rookie returning to the city to replenish supplies, SKT launched a wave of attacks.

The hero, Timeless Man, increases Olaf too much.

Acceleration and bombs hit your face, you can't stand it at all.

A wave of midfielders attacked and killed the vampire under the tower.

Olaf, who was about to die against the tower, was brought back to life under the influence of Old Man Time's ultimate move.

IG's top half inevitably fell into a disadvantage.

Fortunately, TheShy brought teleportation, so we didn’t lose too much this wave.

Karma didn't get any kills either, and the top lane was still evenly matched.

As a price, Yuan Shen also controlled Xiaolong and put pressure on the bottom lane, forcing Bang to lose half of the wave of troops.

However, with Olaf's head, he couldn't suppress him no matter how much he wanted to.

Regardless of the economic gap, anyone who discusses hero restraint is a hooligan.

The Trolls did restrain Olaf, but it definitely did not include Olaf who was ahead of two major elite positions, had a head, equipment advantage, and was protected by Old Man Time.

Blank cleared Yuan Shen's upper half of the jungle and took another wave of troops on the top lane.

Olaf directly rose to level seven, and after returning to the city, he made a slag jungle knife.

Unlike the Trolls who need to constantly farm in order to gain experience increases, Olaf can do his own thing.

The experience of Old Man Time can always be accumulated, and when you find an opportunity, you can inject a wave of essence into him.

SKT didn't care about their bottom lane with four guarantees and one in the early stage. Instead, they kept raising this jungler.

Olaf can now walk sideways in the jungle.

The midfielder is tied, Olaf has too much advantage, and Rookie doesn't dare to push the line too much.

This resulted in Old Man Time being liberated.

The two bombs directly cleared a wave of soldiers. Old Man Time gave himself a speed boost and disappeared without a trace. He followed Olaf and wandered back to the wild.

After gaining an advantage, professional players often feel and are in great shape.

Blank is no exception. With his advantages, he has extremely clear ideas until what he should do.

Counter-jungle at the right time to further compress the troll's development space.

Without the wild monster brush, the troll's experience runes become useless runes.

Not only that, whenever there is an opportunity, Olaf and Time will move forward.

TheShy's laning pressure is very high.

Rookie and Yuan Shen were also forced to follow the support, but because they had no initiative, Rookie lost some experience and money.

"The pace of the top, middle and jungle is a bit suppressed by SKT!"

Miller said worriedly: "The first wave of rhythm points was SKT's three-pack-one top lane. Although we got the dragon, the first half was almost lost. After Olaf got the kill, IG's top, middle and jungle were not confrontational at all."

“In this version, the red side is a battleground. Both sides can only launch a series of tactics after taking the red side.” Wang Duoduo said.

Chapter 213/466
45.71%
Dean, Stop Being C, Your Teammates Are Not Worthy!Ch.213/466 [45.71%]