Chapter 1527 Second-Generation Virtual Helmet?
Some friends have already owned their own virtual helmets. Once the college entrance examination is over, they are already swimming in the virtual world.
Wu Tianhua immediately contacted his good brother Xiao Wu, "Brother Wu, I also have a virtual helmet, the wizarding world will take me."
Xiao Wu said with a loud laugh: "You got the virtual helmet so quickly? You're lucky, there are several classmates who have robbed several times on the Internet, but none of them got it. Now I can only go to the virtual game experience center to play, and the grades are poor. so far."
Wu Tianhua smiled slightly and said, "I didn't buy it, I got it by lottery."
Xiao Wu stared at Wu Tianhua with wide eyes, and praised with a thumbs up: "You can do it, boy, you have been selected for the second-generation virtual helmet. I heard that this kind of virtual helmet is more realistic than the first-generation virtual helmet. The degree and time ratio are really profitable.”
"What second-generation virtual helmet? Not sure about it? Isn't there such a helmet to buy online?"
Wu Tianhua looked puzzled. Although he had previously felt that the virtual helmet in his hand was somewhat different from the virtual helmet of the virtual game experience center, he did not know the specific difference between the two, and only regarded it as a version. difference between.
Xiao Wu shook his head and said, "What's the difference? I don't know, I just heard it from others on the Internet.
You don't have a second-generation virtual headset right now, just to test it out.
Go online now, and I'll take you on a tour of the wizarding world. "
With the development of the virtual world, the types of various virtual games have increased. As a virtual game produced by Tengxing Games, Wizard World has always maintained an existence of more than 5 million online users.
If it weren't for the limitation of the number of virtual helmets, I'm afraid the number of people online would have doubled several times.
Many people who are new to virtual helmets will go to the wizarding world to experience it.
Wu Tianhua went online immediately. After going online, he immediately felt the gap between the second-generation virtual helmet and the first-generation virtual helmet.
The first is the adjustment of the pain ratio. Although the first-generation virtual helmet can fully experience the flowers and plants in the virtual world, just like being in the real world, the pain is only less than 10%.
This feeling is actually a good thing for people who play games.
After all, no one wants to experience that kind of heart-wrenching pain when they experience the game.
However, having better pain, touch and other sensations can be more conducive to the experience of the virtual world.
Virtual reality technology is not only used in entertainment games, but also in other aspects.
Such as scientific research, military and so on.
In these respects, the better the simulation of the real world feels, the more useful information can be obtained.
Therefore, after the emergence of virtual reality technology, the pursuit of virtual reality technology has always been in pursuit of becoming more real.
The pain ratio of the second-generation virtual helmet in Wu Tianhua's hands can be adjusted up to 50%.
All of a sudden it became five times the original size.
Although it can be adjusted to 50%, Wu Tianhua doesn't want to suffer this kind of crime.
In the end, Wu Tianhua still chose the 5% pain that most people choose.
This ratio will neither feel meaningless because there is no pain, nor will it lose the fun of the game because it is too painful.
Wu Tianhua's role was already established a few days ago, and he found Xiao Wu as soon as possible. Under the leadership of Xiao Wu, the official wizard, he began his journey in the wizarding world.
After playing for a while, Xiao Wu apologized to Wu Tianhua: "Brother, my online time is about to end today. I'll take you tomorrow to continue killing monsters."
Wu Tianhua waved to him: "Okay, thank you Brother Wu."
After Xiao Wu left, Wu Tianhua started his own journey.
After nearly two hours, Wu Tianhua's online time for today finally ended.
Just after going offline, Wu Tianhua saw the message Xiaowu sent him on WeChat.
Xiao Wu: "Brother, I've run out of online time, so I came out dashing."
Xiao Wu: "What's the matter? What are you doing? Why haven't you come out yet?"
Xiao Wu: "Wait for you another ten minutes."
Xiao Wu: "I'm busy giving birth! I'm here to find you."
Xiao Wu sent a series of messages. The last message was 30 minutes ago. According to the distance from his home to this place, if you count the time, it should be almost the same.
Before he could speak, he immediately heard the bell ringing outside the door.
Wu Tianhua walked to the door and opened the door.
Standing outside was Xiao Wu who hurried over.
Xiao Wu was speechless for a while: "What are you doing at home? Why don't you reply when I send you a message, so I have to wait for me to come to find you?"
Wu Tianhua said with a look of embarrassment: "I just quit the wizarding world, and when I quit, I saw your message, and before I could get back to you, you came.
Come and sit first. "
Wu Tianhua invited Xiao Wu into the house.
Xiao Wu asked with a surprised look: "What's the situation? Didn't you online at the same time as me today?
Even if it's a little bit later than me, it won't be that much later, right?
It has been almost an hour and a half since I went offline.
You actually played an hour and a half longer than me. Is this the benefit of the second-generation virtual helmet? "
Normally, everyone's online time is the same.
The only advantage of having your own virtual helmet is that you can go online again after a period of time.
Both of them use their own virtual helmets. The only difference is the difference between the first-generation virtual helmet and the second-generation virtual helmet.
Wu Tianhua nodded slightly and replied, "Yes, this is the benefit of the second-generation virtual helmet.
Compared with the first-generation virtual helmet, the time ratio of the second-generation virtual helmet can reach 1:1.3.
Invisibly, it takes a lot more time than the first generation of virtual helmets. "
Xiao Wu looked at Wu Tianhua's second-generation virtual helmet with admiration. People like him are the most suitable for this type of virtual helmet.
It's a pity that there is no other channel to buy it except this anniversary event.
Xiao Wu asked: "Apart from this advantage, the second-generation virtual helmet has any other advantages."
Wu Tianhua nodded and replied: "There is also the restoration of pain, which can be adjusted up to 50%."
"50%, it's too painful, it doesn't seem to be of much benefit to us.
You wouldn't be at the highest level in the previous battle.
Thinking about it makes me tremble. "
Xiao Wu felt 50% pain when he was injured when he was fighting. He had been very afraid of pain since he was a child, so he couldn't help shivering.
Wu Tianhua rolled his eyes at him: "You think I'm stupid? You're afraid of pain, am I not afraid of pain? Of course, I choose the 5% that most people choose."
Xiao Wu took the virtual helmet from Wu Tianhua's hand, turned it upside down, and looked at it carefully, wanting to see what was different from his own generation of virtual helmets?
But looking at it, except for the shape, I can't see the difference in other aspects.
Xiao Wu asked suspiciously, "Apart from these, is there anything else that is different?"
Wu Tianhua shook his head and said, "I also just received the virtual helmet, and I contacted you immediately, and I haven't had time to investigate carefully."
"Why don't we go to the official forum to see if others have found anything different."
Xiao Wu looked at it for a long time, but did not find any other differences.
So the two began to look for relevant clues on the official forum.
After searching for a while, I found that not long ago, someone discovered that the virtual helmets rewarded in the anniversary event and the virtual helmets ordered on the official website are completely two different versions.
"Because of the poor talent, I was lucky enough to win a virtual helmet during the anniversary event.
Originally, there was a virtual helmet in my house. I originally planned to sell this virtual helmet, but after thinking about it, I still didn’t sell it.
Decided to have both.
When I received the virtual helmet the next day, I was surprised to find that the virtual helmet I received was different in shape from the virtual helmet I purchased before.
Originally, I thought it was only different in shape, and there was no difference in other aspects.
But when I landed in the second world with my new virtual helmet, I found out that the two are really different.
If the virtual helmet purchased before is the first-generation virtual helmet, then the virtual helmet in my hand is the second-generation virtual helmet.
When I found out about this, I immediately posted the situation online to ask for help from others.
Probably because I was the first to get the second-generation virtual helmet, and I didn't find any news about the second-generation virtual helmet on the Internet.
Can only give up.
I started a comparison between two generations of virtual helmets.
The first and most obvious is the escalation of pain.
From the original upper limit of 10%, the current upper limit is 50%.
Many people may think that the upgrade of this pain is a bit tasteless. After all, when we play games, we mainly experience the game, not the pain.
If the pain is too strong, I am afraid that I will play every game, and a psychological shadow will come out.
This sentence is indeed not wrong.
But don't forget that virtual games are just one manifestation of virtual reality technology.
There are many more aspects of virtual reality technology.
A more realistic pain sensation can collect useful information more accurately and effectively.
In this regard, I will not delve further into it.
There is another place that may not be noticed.
That is the increase in the time scale.
Regarding the time ratio, Xingchen Group has upgraded its virtual reality technology before.
Let us experience more time in the virtual world with less time.
As we all know, this ratio is about 1:1.1.
After using the second-generation virtual helmet, this ratio can be enlarged to 1:1.3.
Invisibly, people who use the second-generation virtual helmets spend a lot more time than those who use the first-generation virtual helmets.
Maybe a lot of people think this doesn't make much sense.
After all, there is more than 0.2.
But you only need to think about it, the time ratio of less than 0.2 is just extra time out of thin air.
If a person has 24 hours a day, then the person who uses the second-generation virtual helmet is equivalent to 28.8 hours, an extra 4.8 hours out of thin air.
Isn't that scary enough?
Of course, this algorithm is ideal.
Not so much actually.
Overall, it is quite good to be able to add two hours a day.
Two extra hours a day, and two extra hours out of thin air, isn't that shocking enough?
The second generation of virtual helmets can reach this point.
So what about the third, fourth, and even fifth-generation virtual helmets.
At that time, how far can the time adjustment ratio be achieved?
When I think of this, I can't help but want to praise Xingchen Group again for inventing the great invention of virtual reality technology.
I believe that those who own the second generation of virtual helmets will be able to know these two differences after using them for a period of time.
But then, there is a hidden place, I believe, even people with second-generation virtual helmets may not be able to detect it.
That is, the second generation of virtual helmets, which seem to be able to affect the real world.
Maybe a lot of people don't quite understand what's going on here.
Or, it's just my own imagination.
However, this post turned out to be a shared post, so I will share my own experience.
Perhaps, one day in the future, I can confirm whether my guess is right or wrong.
I am an otaku in the mouth of the people. Most of the time I stay at home, and I don’t go out if I can’t go out.
Therefore, my body is very fat, and I almost pant for a few steps.
This is the status quo of the vast majority of otaku and otaku.
Because there is less exercise and more eating, especially the happy fat house water, the sugar content is even higher than that of high school, resulting in the vast majority of people becoming extremely obese.
Before talking about this matter, I don't know if you have any impression.
In the period when virtual games first appeared, there seems to be a buddy who once reflected that changes in virtual games can bring certain changes to the body in the real world.
However, in the large-scale public beta, this statement is self-defeating.
Many people think that this is a press release deliberately created by the Xingchen Group in order to attract more people.
I had the same idea as everyone before.
how can that be?
The virtual world can also affect the real world.
Isn't this bullshit?
However, when I used the second-generation virtual helmet, I played the game in the game for a while.
I was surprised to find that my body, which would have been out of breath when I walked a few steps, was much better now.
This discovery reminds me of the person who first proposed this idea.
I just had a medical check up some time ago.
This time I am going to use the second-generation virtual helmet to test to see if it really works.
In order to prevent not much change in a short period of time.
Apart from the use of the second generation virtual helmet, everything else is the same as before.
After the anniversary event, I will go to the official hospital for a physical examination and announce the results of my physical examination.
If anyone else is interested, you can do the same test with me.
As for other differences, I hope others can find more differences. "