Chapter 514: Was It Originally Intended to Disgust the Players?
At first, the Liver Emperor thought this was some special situation, maybe some hidden mechanism was triggered, which caused the game time on the new planet to be extended?
But he waited patiently, ten minutes passed, half an hour passed.
The game still showed no signs of ending suddenly!
In theory, this is already very unreasonable, because players have tried it before. No matter how hard they try to compress the game time on the comet, the game on the new planet will inevitably end in about 10 to 20 minutes.
But now it has naturally exceeded half an hour.
The Archon players who were watching were also confused.
"Brother, you are definitely open!"
Obviously, the series of outrageous events made him deviate from his judgment of this game. He didn't know the cause and effect, and seeing this outrageous situation, he could only have one explanation, "open".
The Liver Emperor hurriedly said: "No, really not, it's just that some special mechanism may have been triggered before..."
However, before the Liver Emperor had time to explain in detail, the other party had already run away.
"Brother, I'm quitting first! Don't take me with you if you get banned for cheating!"
The Liver Emperor was speechless. When did Against Heaven ban an account in a single-player game?
But on second thought, the other party's concern was not unreasonable. After all, "Star Project" is not a pure single-player game, but a two-player online game.
It is reasonable to worry about being banned.
But the Liver Emperor knew very well that he did not cheat, and it was even hard to say whether this was considered as exploiting a bug.
It looks more like the mechanism of the game itself.
The barrage also became excited, because it was the first time to play an unlimited save file.
The Liver Emperor did a few things quickly.
First, he found a few water friends, matched them into the game, and then quit the game and saved the save file.
As long as you enter the game once, the file will be stored, and you can use this file to start a game match or invite other players later, so that the purpose of spreading the save file is achieved objectively.
Of course, the Liver Emperor also found the corresponding save file in the game root directory file and saved it.
Then, he worked with his fans to hang up and verify how long this archive could survive, while reviewing his own operations.
He wanted to confirm which link caused this problem and why the game was delayed.
"The root cause should be the Archon's hanging up, and I have been clicking on the technology points about public opinion on two lines.
"I searched the cases online and it seems that other people have clicked on the public opinion technology points, but they did not click comprehensively, and often only clicked on one line, so the unruly people were just making trouble, but did not show obvious constructiveness.
"It is not yet certain whether it is because of the large number of points clicked, or because the Archon did not move, so it induced some kind of bug, oh no, special mechanism.
"This point still needs to be controlled and repeatedly demonstrated.
"But it is clear that the game did not settle, which seems to have a certain relationship with the disordered intelligence of the silicon-based villains.
"Because I clearly remember that when I left the comet, those villains seemed to be looking for work for themselves.
"It is impossible to confirm now, but if you use special technical means to check..."
The liver emperor is ready to verify his guesses one by one.
The first thing to verify is why the game did not end.
Since the game mechanism can no longer jump back to the comet after flying to the new planet, a little technical means is needed to achieve this.
Fortunately, the liver emperor has strong technical ability and is a mod maker, so it didn't take too much effort.
He quickly cracked the game's limitations and moved the camera back to the comet.
But what's interesting is that the new planet and the comet are actually very close in the game engine. It's just that when the fleet migrates, the game creates a special shuttle animation and a long period of time, creating an illusion that "the two planets are far apart."
After seeing the situation on the surface of the comet, the liver emperor's conjecture was verified.
Indeed, the silicon-based man on the comet is still moving.
Although the resources on the comet have been completely exhausted, the problem is that there are still spaceships on the comet that regularly go to nearby planets to collect minerals, and these spaceships will regularly transport back a batch of new minerals.
Although the number is not large, it is enough to keep some production lines running stably for a period of time.
"So that's it, maybe this is the problem?"
The liver emperor suddenly realized.
Compare two different situations:
After the players flew to the new planet, the comet actually became unmanned. Therefore, these spacecraft were either taken away or no longer took off.
The biggest difference at this time is that since these silicon-based people have a certain degree of autonomy, they will spontaneously maintain these missed production lines.
Because there are fewer people, the supplies needed to survive are also less.
Basic supplies can be transported from alien planets with a small number of spacecraft; and when encountering extremely cold or hot weather, the protective facilities left behind are enough for this small group of people to survive.
In this way, the liver emperor made a clear inference.
"I understand!
"So the mechanism for the forced end of the game is that there will be no more production and construction activities on the comet?
"But why is it set up like this? It's so strange!"
The liver emperor feels a little confused. From the current situation, it is very likely that this design is true, but from the design concept, it does not make sense.
If the official just wants to force the game to settle, wouldn't it be settled directly the moment entering the new planet?
Why do we have to go to such lengths and use the suspension of production on the comet as a prerequisite for the game settlement?
After thinking about it, there is only one advantage to doing this, that is:
The time of game settlement will be more random, unpredictable, and it is also difficult to find the real reason for the settlement.
Although unpacking can solve all problems, such a mechanism can be buried very deep, and it is very difficult to unpack and dig it out, and those who are capable of unpacking may not be willing to spend this effort.
In other words, even if it will eventually be unpacked, doing so can greatly extend the time for players to discover the truth.
In addition, this method can show a strong randomness.
Players will find that sometimes the settlement is late when there are more resources left on the comet, and sometimes the settlement is late when there are fewer resources left on the comet. It seems related, but there are often completely different special cases.
This will greatly extend the time they have to discover the problem, and in the process, the number of times they are caught off guard by the ending will also increase significantly.
But...
What's the point of this?
To put it bluntly, isn't it just to let the players break through the defense a few more times?
The Liver Emperor scratched his head, and he couldn't make any more inferences at this point.
But he didn't care too much. In the game industry, there are many designs that seem meaningless on the surface. Some of them may really be meaningless, or they just want to hide an Easter egg.
For example, "Star Project" uses the comet shutdown as the settlement point for game settlement, maybe just because of some symbolic meaning?
For example, "The shutdown of the mother planet symbolizes that the civilization of the silicon-based people has officially changed from a comet civilization to a cosmic civilization"?
This reason seems reasonable too!
So the Liver Emperor stopped dwelling on this issue for the time being, and turned to think about another one: If the mechanism of non-settlement is triggered by the autonomous action of the silicon-based people, then why do the silicon-based people act on their own?
From the current situation, even if we don't follow the method of the liver emperor, if we click the public opinion technology of the two technology trees at the same time, or only click one, the silicon-based man will have a certain degree of initiative.
But this initiative is different.
If the Archon player is playing seriously and building seriously, then this initiative is often manifested as a destructive force.
This is also easy to understand.
The Archon is building well, and the silicon-based man suddenly has his own ideas, changes the production line, or builds a new building by himself, then even if this behavior is out of good intentions, it will only cause chaos.
But what if the Archon stops working?
The silicon-based man wants to put an extra part into the production line, but there is no production line in the entire map.
Then do you have to build a production line yourself first?
In other words, in order to achieve the effect of "putting parts into the production line" or "building buildings outside the player's plan", the intelligence of the silicon-based man must first reach a certain level.
If he is not smart, he can't even make trouble.
But if he is too smart, it will become like this. The silicon-based villains themselves have the ability to build, and when the Archons are in a bad state, their "ability to make trouble" will collapse towards "ability to build".
After a while of analysis, the liver emperor came to a conclusion that surprised him a little.
"The subjective initiative of the silicon-based villains can't be to disgust the players, right?"