Chapter 538 Worldview Structure
Lilith was stunned for a moment: "Previous resource library? Are you talking about other games?
"Are you sure these resources can also be used? Apart from other things, the style of painting will be completely different, right?"
Gu Fan nodded: "Well, the style of painting is indeed different.
"However, there are ready-made settings and art resources, which means that even if the style of painting changes, we can throw it to the outsourcing company to do it, so that at least there will be a specific reference.
"Assuming there are no specific settings and resources, then we have to design the relevant art requirements from scratch, and the final product effect of the outsourcing company is difficult to guarantee.
"In the back and forth tug-of-war, time will easily exceed."
Lilith frowned and fell into deep thought.
What Gu Fan said is indeed very reasonable, and it is indeed a problem that needs to be solved urgently.
Judging from the amount of resources of "Infinite Fantasy Legend 2", the size of this game will be epoch-making. Every part of it can be regarded as a relatively complete game for other companies.
If you want to further reduce development time, using controllable design is an inevitable choice.
But can the resources of other games really be used?
According to Gu Fan, it cannot be used directly, but even if it is used after some modification, it is much better than developing from scratch.
Let's take a simple example: "Ascension".
In theory, the painting style of the game "Ascension" is also more inclined to realistic painting style, which is a standard fairy-tale style + cyberpunk style. No matter which one it is, it does not match the cartoon style of "Endless Fantasy Legend".
If the art resources such as scenes and character models in it are used directly, it will definitely be full of disobedience, making players feel like they have traveled through time.
It must be changed to the corresponding cartoon style.
But even if it is modified, at least there are ready-made scenes and ready-made characters for reference. At the same time, there are also very clear cases of what the specific style of the modified cartoon style is.
As long as the outsourcing company looks at the original painting of "Ascension" on the left screen and the picture style of "Endless Fantasy Legend" on the right screen, it can almost change it.
Even if there are some slight deviations, it is easy to adjust.
But what if we don't use "Ascension" but create an original Xianxia or ancient Chinese style area in "Endless Fantasy Legend 2"?
Then the art team of the outsourcing company may go astray during the production process, and the final effect is quite uncontrollable.
Of course, this problem can be solved with more detailed art resource requirements documents and design documents, but don't these documents still need people to produce them in the end?
The design team of Against Heaven is already quite saturated with work, and asking them to produce such detailed documents may seriously affect the game's schedule.
Lilith also had to admit that this is indeed a more reliable way.
"But... will there really be no negative impact if we use the IP of the previous game?
"For example, attracting fans of those games to come in, and then they have a lot of positive emotions because of sentiment and other reasons?
"Then it will be more than we gain!"
Lilith quickly raised a new question.
Gu Fan had expected this: "Mr. Li, that depends on how you look at this problem.
"From another perspective, these fans who play because of the IP are all single-player gamers, and they naturally hate the krypton gold card drawing mode. Even if they are attracted by the IP, they will only fall into our traps and snares.
"After all, "Endless Fantasy Legend 2" has buried so many pitfalls, and each pitfall is a critical hit to single-player game players.
"Mr. Li, imagine this:
"I am a fan of "Ascension". I came to play because I heard that "Endless Fantasy Legend" contains related characters and scenes of "Ascension".
"As a result, after playing it, I found that the original beautiful realistic scenes have become cartoon styles, and the NPCs in them have also become cartoon-style villains. Since this game needs to run on mobile phones, the polygons on those villain models have also been greatly reduced, and it can even be said that they are completely unrecognizable.
"Not only that, I also found that Li Huanzhen, as the original protagonist, is just an ordinary UP pool character in this game. If you want to play, you have to draw. Even if you draw, it is not a complete mechanism. The real complete mechanism needs to be drawn to full stars.
"When you think about it, does your blood pressure rise immediately?"
Lilith's eyes lit up after hearing this: "Huh, that makes sense!
"But there is a problem in this way. Aren't the original art resources of "Ascension" still wasted?"
Gu Fan didn't react for a while: "Why is it wasted? Isn't it used as a reference for art resources?"
Lilith seemed to be thinking about it, but she didn't dwell on this issue for the time being, but turned to ask: "Then which of our previous games can be used?"
Gu Fan opened the previous design folder and began to sort them out one by one.
"Small-scale games will not be counted for the time being. We will consider it when the resources are really insufficient in the end.
"Let's count large-scale games first.
“I definitely want Ascension and Blood of Lies. These two games are relatively large in size and have more resources. Their art styles are also quite diverse. One is a fantasy + cyberpunk, and the other is a Western fantasy with a bit of Victorian style.
"Shadow World is a standard Western fantasy game. Although it has some similarities with Blood of Lies, the differences are quite obvious in general, so it can also be taken into consideration.
"Although God Forsaken City is not an RPG game, the art resources of this game are also very accurate, and it mainly uses the background of demons and crusaders, which can be distinguished from Shadow World and Blood of Lies.
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"Heartbeat Dreamland" can be regarded as a hodgepodge horror game with a variety of styles, such as Japanese style, Nordic style, etc., which can also be used as references and references.
"Plus the original world of Endless Fantasy Legend, well, it's almost enough."
Gu Fan did not strictly follow the order to decide which games to refer to, but it was more like making up the numbers, but from the results, it was indeed enough.
As he spoke, he pulled a whiteboard for mind mapping from the side, and then roughly drew the large map plan of Endless Fantasy Legend 2.
"Each area corresponds to a different element.
"We currently have nine elements: gold, wood, water, fire, earth, wind, thunder, ice, and time.
"According to the correspondence between the five elements and directions, the center belongs to earth, the north belongs to water, the south belongs to fire, the east belongs to wood, and the west belongs to gold.
"For the remaining four elements, we mix them in pairs.
"For example, the northwest is gold and water, and this direction on the map will give people a relatively cold feeling, so we put the ice element;
"The northeast is wood and water, we put the thunder element;
"The southwest is gold and fire, here we can make it a desert area, put the wind element;
"As for the southeast, it is wood and fire, we can put the time element here, set it as a fairy mountain similar to Penglai on the sea.
"In this way, the main attributes and corresponding materials of each area can be sorted out:
"North-Water Country, archipelago terrain, the source of the water veins of the entire continent, the corresponding game is "Blood of Lies";
" Northeast - Land of Thunder, isolated island terrain, you can use the Japanese style part in "Tokimeki Dreamland";
"East - Land of Wood, forest terrain, the corresponding game is "Endless Fantasy Legend 1", mainly using the areas with lush vegetation in the native continent;
"Southeast - Land of Time, or it can also be called the Eternal Kingdom, archipelago terrain, the corresponding game is the fairy-hero style in "Ascension";
"South - Land of Fire, volcanic terrain, the corresponding game is "God Forsaken City", where demons are entrenched;
"Southwest - Land of Wind, desert and wasteland terrain, you can use the desert and wasteland areas in "Shadow World", full of various wind element monsters;
"West - Land of Gold, plain terrain, the corresponding game is "Ascension" 》's cyberpunk part, with relatively developed weapons and mechanical industries;
"Northwest - Ice Kingdom, snowy mountain terrain, corresponding to the Nordic part of "Heartbeat Dreamland" in the game;
"Central - Earth Kingdom, plain terrain, corresponding to the game "Ascension", mainly using the Royal City area. "
Gu Fan paused for a moment and continued: "Of course, the division of the kingdom is not static. Some elements belong to areas that are not strictly speaking a complete country. They may also exist in a scattered tribe or even a state of extinction.
"For example, the eastern Wood Kingdom area does not have a unified country, but a dense forest with a large number of elf-like creatures. Humans exist in it in a way similar to primitive tribes. Emphasis on living in harmony with nature;
"The central Earth Kingdom follows the plot of "Ascension". Because the entire kingdom is in chaos, it is actually invaded by all directions;
"The Thunder Kingdom is relatively closed, but the Water Kingdom still invades the Thunder Kingdom through the power of the Blood of Lies to try to open its door;
"The demonic forces of the Fire Kingdom and the mechanical civilization of the Gold Kingdom launched a protracted war, and the Wind Kingdom, as a buffer zone, was destroyed and buried in the yellow sand, becoming a relic that can only be used for exploration, and the citizens of the Wind Kingdom also became wandering tribes in the desert, or became homeless travelers, and could only go to other countries to be traveling merchants.
"In short, more similar plots can be written. "