Harry Potter’s School of Invincibility

References Dungeons and Dragons Artifacts Nether Scrolls

NetherScrolls: 100 golden scrolls issued by the Netherese in the ruins of Arivandar. There are two sets of Nether scrolls, each containing fifty scrolls. There is a whole group located deep in the Tower of Windsong in the ruins of Myth Drannor, in the form of golden beech wood, named Ques Ya Terransvar (the golden bush that hides knowledge) PS: This group is also in 3R Confirmed to be destroyed in the official mod. The other group had been broken up and most were lost. At least until the Year of Moonfall, there are three scrolls located in the Halls of Mists beneath the Grandfather Tree of the High Forest. The other two are located in Hessak's Crypt, which lies beneath the sands of the Western Bison Desert. A few of the remaining scrolls have been destroyed, and the location and current status of those that remain are unknown.

Each scroll is an 8-inch by 10-inch sheet of thin gold foil, as flexible as paper. Silver magic writing on

Its surface moves slowly, as if it is alive. The small size of the scroll belies the vast amount of information contained within it. As long as one "page" of content is read, the writing will rotate and move on the page, reorganizing the content of the next page. Overall, it takes about a month of dedicated study to read a single Nether scroll.

The Nether Scrolls became the basis of magical theory in Faerûn today. Although not directly, in fact since Netheril

Since its rise, all mages who specialize in any area of ​​the arcane arts have gained their knowledge from the scrolls of Nether. Of course, much of the information contained in these scrolls is considered common sense by Faerûn's magical community. Nonetheless, the Nether Scrolls contain a wealth of information that will be helpful to any student of the arcana.

A deep understanding of the arcana can be gained by reading just one Nether scroll. After any character reads a piece,

The chosen arcane spellcasting class immediately gains a level. (That is, its overall experience value will be at its

the midpoint of the new level). The Nether Scrolls are divided into five chapters, each covering a different aspect of the arcana. After a character manages to read the ten scrolls in that chapter, he or she will gain additional benefits, the nature of which depends on the topic being read. Chapters of the Nether Scrolls

and the benefits provided are described below.

Introduction to the Occult (Basic Principles of Magic): +30 talent bonus on Observation spell checks; +1 saving throw DC for all arcane spells.

Magical Creation (Creation Spell): Three additional item creation feats; the experience cost to create any magic item is 75% of the original cost.

Greater Creation (Advanced Creation): Gain the ability to create constructs (see Monster Map, page 303) as a bonus feat; any golems or other constructs you create gain maximum hit points.

Plane Mechanics (Plane Study): Can use plane transport as the spell of the same name, once per day; ignores any harmful or debilitating planar environmental effects.

Arcane Discourse (Artifact Making): Unknown. This chapter of the Nether Scroll is generally believed to teach how to create artifacts. However, some kind of additional key was needed to unlock the scrolls, and the casters of the Windsong Tower never discovered it.

The benefits gained from studying a specific chapter are only valid for the character's arcane spellcasting class. For example, if a 15th-level cleric/5th-level wizard studies a greater scroll of creation and attempts to create a golem using holy spells, the golem will not have maximum hit points.

Blinding aura, school of transmutation; caster level 40th; weight 1 pound (per scroll).

1. The entire set of Nether scrolls has fifty pages. After reading one page, you can upgrade to one level. After reading all of them, you can upgrade to fifty levels (but this is a dream, see below)

2. It is impossible for a mortal’s brain to read/memorize all fifty pages of the Nether Scroll. Their brains would have been overwhelmed and gone crazy before that (generally, people with strong minds and developed brains can persist until the eighth In the middle of the page, I almost go crazy when I start reading the fifth page)

3. Don’t think that “after reading a few pages, stop and digest them for a few years, and then continue reading the following” can avoid going crazy, and don’t be smart and “choose to skip reading without following the order” or “only select some special ones on the scroll.” Content Reading" you can survive and read more content. The brain capacity of mortal things determines that only so much content can be crammed into it.

4. People like the chosen ones of the Goddess of Magic who have been exposed to the tidal impact of the magic network for many years, as well as those mortal beings who are good at controlling other people's minds, have stronger mental resistance than ordinary people and can persist longer, but they can't. "Read the Nether Scrolls." Some of the Chosen of Mystra, including Elminster, and the Seven Sisters except Kwailu, read the Nether Scrolls, but only to satisfy their curiosity.

5. So if any mortal claims that he has read an entire set of Nether scrolls, he is either crazy, bragging, or "he may have read a fake scroll."

6. A mortal who goes crazy because of reading too many Nether scrolls can continue reading if his crazy brain can still control his actions. But he won't get any upgrades or other benefits as a result. Madness caused by reading a scroll can usually be cured by magic, but at the cost of severely impairing the mortal creature's magical abilities. For example, the caster level is several levels lower than before reading the scroll. A greater possibility is to completely lose the ability to cast spells.

7. There is only one way to avoid going crazy: direct assistance from a divine being. But don’t get too excited and think that just any god can read the Nether scrolls. UU Reading www.uukanshu.net First of all, this god must be very proficient in magic and care about mortals; secondly, this god must be "hand in hand and heart to heart" and accompany the mortal reading throughout the process.

8. There is no need for the chosen ones of the Goddess of Magic to read the Nether Scrolls, unless they intend to explore some magical knowledge outside the magic network, or some forbidden knowledge that Mystra and Azuth prohibit them from knowing. The latter include but are not limited to: 1. Killing a divine being or chosen one and the consequences; 2. How to transform pure wild magical energy or "dark fire" into silver fire; 3. The secret of the Saren spirit (For example, which Sarens were once chosen by Mystra or preachers or other similar servants or were temporarily or permanently transformed into Sarens by Mystra or Azuth to hide their true identity).

9. The Nether Scroll has nothing to do with the Magic Web. Mystra is the Magic Web, and the Magic Web is the most useful spellcasting system, but it is not the only one. After Mystra's death, a spell-casting system that was different from the Ley Line was developed. This spell-casting system is somewhat similar to the Ley Line (because its developers often hope to achieve the same or similar spells as before) Effect). The Nether Scroll contains countless magical knowledge and can even be used as a "backup" for the magic system. Once the magic system collapses or the system developers die, the "backup" function of the Nether Scroll can be reflected. Therefore, Mystra and Azuth also participated in the "writing" of the Nether scrolls. It is very likely that they also wrote themselves into certain pages of the scrolls so that after they were completely destroyed, they could still pass through certain mortal objects that were not yet available. Understand the means and then "come back" (of course, the past version of yourself that is very likely to come back, just like the awakened clones of Manzon, the leader of the Zhentarim, are all his younger selves).

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