References: Dungeons and Dragons, Advanced Professions, Shadow Mentor
Some spellcasters discover the Shadow Web under the guidance of the goddess Shar or during their own research.
Weave), some of these spellcasters are very careful to slowly guide the energy of the Shadow Weave to change their spells; however, there are also impatient spellcasters who recklessly throw themselves into the vortex of the Shadow Weave. . Those spellcasters who are willing to take the risk of dedicating themselves to the Shadow Web will find that they have received numerous benefits and many previously unknown secrets. These spellcasters are shadow mentors, and they sacrifice part of their original spell attainments in exchange for greater benefits.
Most of the Shadow Mentors are mages and warlocks, and they gain great power through the Shadow Demon Web. However, some bards, druids, and rangers are said to have embraced the Shadow Web, as it can provide the energy needed by any type of spellcaster. Most priests who choose to become mentors of the shadow are followers of Shar.
Hit Dice: d4
Career conditions:
Alignment: Anything not good
Spellcasting Ability: Can cast 3rd level arcane or divine spells
Skills: Arcane Knowledge level 8, Spellcraft level 8
Feats: Shadow Web spell and any metamagic feat
professional skills:
Those with agility as a key attribute: Hide
Those whose key attribute is physical fitness: focus
Those with intelligence as the key attribute: craft, knowledge (each sub-item is calculated separately), spell recognition
Those with perception as the key attribute: professional
Those with charm as their key attribute: Bluffing, Disguise
Skill points per level: 2 + Intelligence modifier
Career characteristics:
Proficiency in Weapons and Armor:
The shadow mentor does not gain any weapon, armor, or shield proficiency. For armor that is heavier than leather, the armor check penalty will affect skills such as balance, climbing, escaping, hiding, jumping, sneaking, and sleight of hand.
of Hand), and stunts, and double the normal check penalty on Swim checks.
Number of spells cast per day:
The Shadow Tutor will continue his original spellcasting training, so when he obtains a new Shadow Tutor level, the caster level of his original 3rd-level spell profession will also increase, but he will not receive the upgrade rewards of the original profession. (For example, the number of times per day to transcend undead creatures, bonus metamagic feats or item creation feats, etc.). In other words, he can add the levels of the shadow tutor class to the caster levels of his original spellcasting class.
If he has more than one spellcasting class capable of casting spells of 3rd level or higher, he is free to choose which class to add to each level for the purpose of determining his spells per day and spells known.
Shadow Magic Feats:
At level 1, the Shadow Tutor automatically gains the following three feats—Cunning Magic, Vicious Magic, and Fortitude Magic.
Magic
low-light vision
Low-Light [supernatural ability]:
If a shadow mentor does not have low-light vision, he gains this ability at 2nd level.
Shadow magic resistance
Shadow Defense:
At 3rd level, a shadowmaster gains a +1 profane bonus on saving throws against all necromancy, enchantment, illusion, and any spells with dark properties. This bonus increases by +1 at 6th and 9th level.
Shadow Shield
Shield of Shadow [supernatural ability]:
At 4th level, a shadow mentor can channel the energy of his shadowy magic network into a sphere of force that glows with purple-black light (this requires a standard action). The effect of this shield is the same as the "Shield" Shield, providing a +4 shield bonus to the protection level, absorbing magic missiles launched at him, and providing the user with a cover rate (the enemy's melee and ranged attacks have a 20% chance opportunity missed). The shadow magic expert's sight can see through the shield, and he can pass through the shield himself (no one but himself can gain this effect - that is, enemies cannot use the shield to cover themselves).
Each additional caster level of the Shadow Tutor each day can make this shield last for one more round. However, the Shadow Tutor can be used several times (it can be divided into several times in a day), with a minimum of 1 round each time to condense and dissolve the shadow. The shield is considered a standard action.
At 8th level, the Shadow Shield evolves into the Advanced Shadow Shield. In addition to its original effects, it also adds spell resistance of 12 + the Shadow Master's level, as if he were in the "Spell Resistance" spell.
Under the protection of the resistance spell.
dark vision
:
Beginning at 7th level, a shadow mentor can see through darkness. This effect is the same as the dark vision spell.
Shadow Walking
Shadow Walk [spell-type ability]:
Beginning at 7th level, a shadow mentor can use this ability once per day (his caster level is equal to the shadow mentor's level).
double shadow
Shadow Double:
At 10th level, the shadow mentor has achieved great success in his research. As a standard action, he can create a clone of himself using his shadow every day. This clone's attributes, base defense level, hit points, saving throws, number of memorized or remaining spells that can be cast, weapons and armor it can use, and basic attack bonuses are all the same as the Shadow Tutor's own, but this ability cannot Copy your own equipment (the clothing and equipment that appear to be there are actually useless). With the "projection" project
The effect of the image is the same. When the clone is in the line of sight of the main body, the clone can use weapons or items (given to it by the main body) to attack the enemy. When the main body casts a spell, the clone can also choose to use the clone as the casting point of the spell (this way Increase range or avoid obstacles). The deity can use its mental link to command its clone (this is treated as a free action). UU reading www.uukanshu. NET If the main body uses the clone as the casting point when casting a spell, both the main body and the clone must use the action required for casting the spell. If the main body and the clone are not on the same plane, the clone will disappear immediately.
The clone lasts for one additional round per caster level. If the clone is destroyed, it will not have any impact on the original character, and vice versa, even if the original character is killed, the clone will continue to exist until the duration ends.
Appendix: Shadow Adept
Level Base Attack Bonus Fortitude/Reflex/Will Bonus
Class Features Number of spells per day/number of spells known
1 +0 +0/+0/+2 Shadow Magic feat. Existing class spellcasting level +1
2 +1 +0/+0/+3 low-light vision +1 to existing professional spellcasting level
3 +1 +1/+1/+3 Shadow magic resistance +1 Existing professional spellcasting level +1
4 +2 +1/+1/+4 Shadow Shield’s current professional spellcasting level +1
5+2
+1/+1/+4 - Existing professional spellcasting level +1
6+3
+2/+2/+5 Shadow Magic Resistance +2 Existing Profession Spellcasting Level +1
7+3
+2/+2/+5 darkvision, shadowcasting +1 to existing professional spellcasting level
8 +4 +2/+2/+6 Advanced Shadow Shield. Current professional spellcasting level +1
9 +4 +3/+3/+6 Shadow magic resistance +3 Existing professional spellcasting level +1
10 +5 +3/+3/+7 Double Shadow
Existing professional spellcasting level +1