Rebirth 86: I Use Games to Kick Open the Door to the World

Chapter 267 A Heated Discussion, Sixth Update

"Hey, have you ever played Final Fantasy 2?"

"Final Fantasy 2? What game is that?"

"It's just the latest role-playing game."

"Huh? I've never heard of it before."

"Look, are you ignorant? I've been playing it for several days, and let me tell you, this game is super cool!"

"Isn't it just a role-playing game? A few characters go on an adventure, and then there's a series of storylines."

"Haha, it's not that simple this time. I told you that even the children of rich people like to play this game, and it is said that some rich adults also like this game."

"Tch, it's still a bit superficial. I only like the games I like, and other people's likes have nothing to do with me."

"So what if I told you that this game has cutscenes?"

"What is that?"

"Hehe, it seems you don't know at all. The storyline in this game already has a cartoon-like effect!"

"Really? How big is the capacity of this game?"

"I don't know. Anyway, the cassette is only $59.9. Do you want to play it?"

"I'll go to your house and take a look first."

"Fine."

On a street somewhere in the United States, two young people were discussing topics related to video games.

This is something they particularly like to discuss recently.

Both of them are considered veteran players.

There are many games that I have played, but a game played by a player today had a somewhat different experience.

That's the second part of Final Fantasy.

The story of the second part this time is generally more in-depth, but it does not reach a tipping point for players to really like this series.

What really makes this guy amazing is that every performance scene in this game has its own cutscene.

This is something that is almost non-existent in this day and age.

But in this Final Fantasy Part 2, there are very rich cutscenes.

Four people were forced to separate during the war, and then three of them embarked on an adventure to find their friends and fight against the evil emperor.

In this process, each main story will have a dedicated performance, and the whole process is just like watching a wonderful cartoon.

If it were a stand-alone cartoon, it wouldn't attract adults.

But video games plus cutscenes seem to have some kind of catalyst-like effect, giving players who have only played simple plots before an immersive feeling in an instant.

This feels quite amazing.

At the same time, editors from several magazines also got the complete version of the game for the first time.

As a serious fan of real games, Ozawa must experience all games immediately.

When he got the Final Fantasy Part 2 game and started playing it, he began to feel briefly trance-like.

This game... doesn't look like a game that could be produced in this era at all.

The game cutscenes here are so exquisite that it’s hard to imagine how these things were crammed into such a cartridge.

The story and gameplay of the game are also very unique.

The story is more profound, and the gameplay is based on proficiency. The first thing Ozawa felt when he started playing was that he was happy to max out every skill, and the game time was suddenly stretched too long.

Ozawa even almost forgot to arrange a review task for the game, causing their review content to be a month later than other magazines.

As for other magazines, the editors there were a bit silent after playing around.

They also have a hard time understanding how such a game is made.

At the same time, they all unanimously gave Final Fantasy Part 2 a unanimous evaluation.

That is a game that is definitely recommended to play.

Even if you are not an audience for role-playing games, you can still try the second game of Final Fantasy.

This can be called an epoch-making work.

This is the highest evaluation given by many media.

When this review came out, Final Fantasy Part 2, which was initially released in the United States, did not gain much popularity.

But a few days later, the sales of Final Fantasy II in major game stores began to rise.

Originally, there were hundreds of thousands of copies of Final Fantasy Part 2 on the first day.

In an ideal world, Final Fantasy Part 2 might barely surpass one million sales in a month.

But the game's praise in the media community is quite high, mainly around the cutscenes that they can't understand.

It's not difficult to make this thing. What's difficult is how to fit it into a cassette with such a small capacity.

Then they remembered the previous overlords of the Three Kingdoms.

This game also has an explosion of content, but it is not obvious to ordinary people. They just feel that the game has more details.

The last time the media discussed how real games are done.

Now that Final Fantasy Part 2 has popped up again, this is quite obvious to ordinary players.

Those exquisite cutscenes don’t lie.

Sega is quite happy here.

Because they used this game as a clarion call to proactively launch an attack on NGS.

Doesn’t the success of Final Fantasy II make NGS uncomfortable?

Take a look at what your NGS is doing?

Let’s look at what we at Sega are doing.

We do our best to bring players the best audio-visual experience.

And what about you? But you still fool players with your outdated graphics. As for your Gameboy, is that quality of graphics meant for players to play with?

Come on, come on, come on, players, come and look, our Sega is about to release a handheld console, but it will have a color screen.

You can definitely try our game console. ngs is an outdated product and a product that is cheating you of your money.

In short, Sega will try their best to take this opportunity to criticize their opponents even harder. As long as their opponents are sad, Sega will feel better.

For a time, public opinion seemed to be leaning towards Sega.

Although Sega's games are indeed a bit more expensive, they are indeed worth the money.

ngs costs about thirty dollars for a game.

This 30 dollars does not have such visual effects, nor does it have the wonderful cutscenes of Final Fantasy 2.

None of these are available.

But Sega has it, and Sega suddenly made bold statements.

In the next period of time, as long as companies plan to cooperate with Sega, they will tell you the secret of how real games can compress the capacity while maintaining game content.

Sega has no secrets in this regard.

Until this time, some players in the United States finally began to have an uncertain judgment about video games.

They began to wonder whether Sega or NGS was better.

And this is already quite enough discussion heat for Sega.

Chapter 268/301
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