Rebirth 86: I Use Games to Kick Open the Door to the World

Chapter 285 Release Date

In fact, everyone, including Sega, has doubts about the authenticity of the Thunderbolt Fighter game.

The quality of this game would be fine if released in an arcade, but it has never been seen before on a console.

Unless, as analyzed by people within NGS, Real Games would rather bear huge losses to release this game.

If this game is even slightly different from what was advertised, it may encounter a very strong backlash from players.

However, no one within Sega soon gave up such doubts.

Because just one month before the Thunderbolt fighter was released, China's Computer Research Institute made its latest research technology public.

This is the result of previous cooperation between the two countries.

In fact, this technology itself has a foundation. However, after Mao Ziguo's technological focus shifted before, flash memory-related technologies were no longer taken seriously, and related investments were gradually reduced.

However, with the industrial strength of Maozi State and the manpower of China, the relevant production equipment was immediately introduced from Maozi State to China, and a flash memory chip production factory was built near the capital in the shortest possible time.

All this is done simultaneously with R&D.

Maoziguo has various industrial resources that are close to ready-made. However, Maoziguo has some problems that have not been used for a long time. It only needs good maintenance to complete the early mass production tasks.

Then, with the help of Zuo Zhen, the first batch of low-cost cassettes developed by the institute were directly purchased by Sega.

One million pieces will be delivered within a month.

The cassette capacity is 3MB, and the cost of each cassette after mass production is US$30.

In Japan, in the Sega cassette production factory, a batch of the latest cassettes with the English words "China Production" clearly printed on them were placed in front of the person in charge of the cassettes.

"These Chinese people are a bit scary. They really made such a high-storage cassette? It's outrageous."

"This is actually only a dedicated flash memory chip. The hardware inside is only suitable for our Sega MD. Unless NGS uses the same central processor as ours, NGS will not be able to use this chip."

"Isn't that better? Even if NGS is envious, it has no choice but to watch us produce a large number of low-cost, high-capacity cassettes and make better games?"

"Hey, I have similar thoughts. I really want to see how NGS feels when seeing this cassette produced by China."

"It should be exciting."

The person in charge of the cassette production briefly inspected this batch of chips, and then arranged for people to conduct random inspections on some of the chips. After confirming that the basic performance and quality of the flash memory chips were OK, they immediately started arranging production tasks.

The Thunder Fighter had been completely produced a week ago, and we were just waiting for the cassettes to arrive.

Now that the cassette is in place, what are you waiting for? Let’s speed up production!

At the same time, Sega is simultaneously conducting various large-scale publicity investments in Japan and the United States.

The Thunder Fighter is enough to attract attention just by relying on its pictures, and it has gained massive popularity due to such publicity.

However, in Zuo Zhen's opinion, such popularity is still not enough.

He has been baptized by the Internet in later generations, and he knows best what the world will look like when the Internet arrives.

Compared with the Internet communication of later generations, today's publicity can really only be regarded as drizzle.

But now it is quite good to have such a publicity effect.

The next step is the official release of the game.

Within a month, one million flash memory chips were transported from China to Japan, and then packaged into cassettes.

At that time, Japan was at the peak of its bubble economy, and Sega, as one of the leaders in the current gaming industry, spent money without blinking an eye.

There is no shortage of money in Japan right now, and the entire society is in a state of dissipation, from the top to the bottom.

And China happens to be very eager for foreign exchange.

The entire process from researching flash memory chips to producing them and then selling them takes less than a year.

It only took one year to start making gains, and the foreign exchange income was tens of millions of dollars.

The argument that it is better to buy than to build and to rent than to buy is also rapidly declining in the Computer Science Research Institute.

A group of engineers led by Wu Yuannan who promoted independent technology became the most popular people.

Even Wu Yuannan finally realized that he seemed to underestimate video games before.

It turns out this thing is so profitable.

Even if it is just a marginal production industry of video games, you can still make so much money.

How much money can you make from real games?

By the way, it seems that I should also consider studying so-called video games.

This thing seems to be more than just fun.

Looking at the essence through the phenomenon, without the promotion of video games, is it possible for the Computer Research Institute to quickly develop technology to reduce the cost of flash memory?

How long will it take for nationally independent high-tech technologies to be truly promoted?

Of course, these things are matters for the Computer Research Institute and national research. As for Zuo Zhen, he has completely returned to the video game itself.

No matter how hard I worked to coordinate, communicate, and cooperate with any party, it was all in order to create the best game I could imagine.

The ultimate goal is of course to sell it and sell it well.

If he can't sell it well, all his efforts will actually be meaningless.

Then, time came so unknowingly to the day when the Thunder Fighter was released.

In Japan, a Sega store opened its store sign earlier than usual.

Of course, according to the time, they haven't officially started work yet, so the door hasn't been opened yet.

But the clerk was shocked when he opened the door curtain.

It’s densely packed with people.

adults and children.

They all looked at the clerk expectantly.

"Hey, hey, when will the door open? We want to go in and buy a thunder fighter!"

"That is to say, do you guys still want to make money? Hurry up and open the door. After buying, we have to go back to play!"

Several people gathered at the door had already started shouting at the clerk to open the door quickly.

This was a battle the clerk had never seen before.

But he also knew that these people should be here for today's Thunder Fighter.

In fact, not only these customers, but also him, the clerk, wanted to buy a Thunder Fighter to play with.

Because the graphics of this game are indeed very good, he felt excited just when he saw the advertisement, and he couldn't wait to get into the game and have a good time.

"Manager, there are many people outside. Do we have enough cassettes?"

The manager of the specialty store was a little confused when he looked at the dense crowd outside through the window.

The scale of this number of people is indeed a bit beyond imagination.

I didn't expect that Sega would receive this kind of treatment one day. In the past, this kind of launch number was only available on the release day of NGS games.

Chapter 286/301
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