Chapter 133 Is This the Previous Game? Third Update
Regardless of whether these games can sell well, since they were all sent by Zuo Zhen, he arranged to make cassettes for them all, which can be regarded as a show of his sincerity.
Just some cassette production.
In fact, with the development of science and technology, the cost of producing cassettes has been greatly reduced.
But NGS still relies on this thing to charge expensive royalties and additional cassette production costs.
NGS is simply taking it by force.
Under Takamura Yu's arrangement, all the games sent by Zuo Zhen were ready to enter the cassette production process.
But after a while, he remembered something.
Most of these games have already been released, so how attractive can this kind of game be?
Most players have already played these games on NGS. Will they be willing to spend money to play these games again on a new console platform?
Obviously it's impossible.
Therefore, the revenue these games can bring to Sega should not be too high.
But this thing should be able to increase the average quality of games on your own platform, so that you can better brag to shareholders in the future, and then get more funds from them.
Thinking of this, he felt relieved, and then he thought about waiting for Zuo Zhen's latest work to be released.
According to the letter, these cassettes were sent here first, and he himself would come to Japan around the beginning of August.
The reason why Zuo Zhen himself is not here now is because he is planning to open a video game store in China and travels between rental houses and video game stores every day.
Sometimes Zuo Zhen would take the initiative to act as a commentator in the video game store and introduce the King of Fighters video game to them.
After Zuozhen's video game store has basically settled down and is operating normally, he will set off to Japan.
At that time, the contract should be signed and the promotion should be carried out as scheduled.
At the same time, in Sega's home console game department, they were preparing to verify the compatibility of the game with a series of works such as Squirrel Wars that they had just received from Takamura Yu.
Through the compatibility verification of our own Sega platform, it is confirmed that these games can run stably on the Sega platform, and then they can be sent to the cassette production department to start making cassettes.
"Squirrel War? Isn't this a game that was released on NGS? Why is it now coming to our Sega?"
In the testing department, a tester was confused as he held the cassette in his hand.
The person around him immediately explained: "It seems that you don't know the latest news. The producer who developed Squirrel Wars and Mega Man and other works has broken with NGS."
"Huh? Is there such a thing? I've never heard of it before."
The man looked at his colleague with disgust: "How come you don't know anything? You're still in the gaming industry."
The person who asked the question turned a little red: "I am concentrating on my work."
"Okay, NGS is not a good person, and the producer who developed Squirrel Wars and other works broke up with NGS and is now following our Sega."
"So that's what happened, so these games that were previously released on NGS were brought over to us and put on the shelves again?"
"Yeah, you're playing Squirrel War, and you see, the one I'm playing here is Mega Man. In fact, let me tell you quietly, I've played these games at home several times."
"Hey, actually me too, these games are really fun."
Two Sega employees secretly play a competitor's game. Although this is the employee's freedom, it still doesn't sound good after all.
It’s not good to play your own games, but instead contribute sales to NGS.
But games are fun just because they are fun. If you can control the developers, can you also control me as a player?
"It's just a pity that it's not the latest work, but just a transplant of the previous work."
The tester holding the Squirrel Wars cassette said regretfully.
"Who says it's not, but it's good to have such a nasty cartridge to play with. It's much better than playing those poor imitations of Dragon Quest, isn't it?"
"Yeah, you're right. I almost vomited while testing a game that copied Dragon Quest."
The two of them were chatting while putting the games they were responsible for testing into the test machine.
The game runs, and then the opening screen of Squirrel vs. Mega Man appears.
"Let me tell you, I have played Mega Man no less than five times before, and every time I challenged the BOSS in a different way, which was quite interesting."
"Oh? Have you played this way before? I have played this way before. I never get tired of playing such a game several times. The Chinese guy who developed this game is really awesome."
The two of them chatted while opening the game screen.
At the beginning of the Squirrel Wars interface, there are two very cute squirrel images.
These two images are drawn vividly.
The overall picture style is also very similar to Disney.
But it's just a similarity.
In this parallel world, Disney has not yet had time to create the image of the two squirrels, so now the image belongs to Zuo Zhen.
On the starting interface of Mega Man, there is a blue Mega Man image that looks like a boy.
One of his hands is equipped with a hand cannon, and the other hand is clenched into a fist.
The hand cannon equipment among them was slowly emitting a red light and flashing continuously, as if it was ready to fire at any time.
These two opening scenes are already quite familiar to the two of them.
They had played this game countless times before.
but……
Why do I always feel that this initial interface is both familiar and unfamiliar.
What is familiar is that this opening scene is no different from the previous one on NGS.
But it’s unfamiliar because I always feel like...this picture seems to be more refined?
Take a look at the opening screen of Squirrel Wars.
The two squirrels also have special effects of blinking their eyes.
On Mega Man's side, the muzzle can still glow red and be ready to fire at any time.
This is not available on NGS.
In order to compress resources on NGS, these things have to be canceled.
But on the Sega Mark series of home consoles with very sufficient resources, these problems disappear.
The cassette capacity of the Mark series is high, and the processing performance of the machine itself is also very strong, which can withstand such a picture.
And this is just the beginning.
The two of them didn't realize this at first, but their subconscious seemed to tell them something different, causing them to involuntarily forget about chatting and start the game in silence.
Then, the melodies belonging to two games on the two machines sounded.
And the melody seems to be more beautiful.
These melodies seem to have been tuned.
Even though it still has 8-bit sound effects, the layering has become richer than in previous games.
It’s really weird. Is this a game I’ve played before?