Rebirth 86: I Use Games to Kick Open the Door to the World

Chapter 148 The Direction of Role Playing (Fourth Update)

This question really stumped Zuo Zhen.

He didn't know how to answer for a while.

The relationship between Akira Nakamura and himself has always been good.

Even if he does not publish games on NGS, Akira Nakamura said he understands and welcomes Zuo Zhen to come back at any time.

But after thinking about it in the end, Zuo Zhen shook his head and said, "Probably not, and I think even if Nakamura-san wants to invite me, NGS won't agree."

Takamura Xiong said: "Yes, NGS itself would not agree to Nakamura Akira doing this. The company's style is there. Although Zuo Zhensan left because of one person's decision, and that person has been dismissed. But NGS will definitely I won’t change my decision easily.”

Kenji Ozawa doesn’t quite understand this aspect.

After all, he is just a game editor, not a business expert, let alone a company manager, so he cannot understand these twists and turns.

What Miyazaki said to Zuozhen was his own, but it also implicitly represented the company's will.

Therefore, regardless of whether Miyazaki is dismissed from get out of class, the decisions Miyazaki once made will be implemented by NGS.

They would not easily look down on Zuo Zhen, as that would be too low-key.

If you have to kneel down like this for a small game developer, how will other large game companies view NGS in the future?

So even if Akira Nakamura wants to invite Zuo Zhen back, NGS will not allow Akira Nakamura to do so.

There is only one way to return to Zuozhen.

That is Zuo Zhen himself came back to beg NGS, hoping to get his game back on the NGS platform.

At that time, NGS will consider letting Zuo Zhen return.

This is the only way.

If Sega forced Zuozhen away, the result would be the same.

This should be regarded as the different mentality of different classes looking at things.

Not everyone can transform into a big-eared Liu like Komura Yu, and he will not hesitate to lower his body in order to persuade a talent to join him.

Gao Cunxiong was really worried just now whether Zuo Zhen would directly say that he still wanted to return to NGS.

But now he is relieved.

Zuo Zhen was so determined that he would never go back.

Unless NGS comes to ask for it.

The same goes for NGS. Unless Zuo Zhen comes to ask for help, they will never let Zuo Zhen return.

very good.

very good!

Let this matter continue to be a stalemate!

Komura is very satisfied with the result.

Nothing could be happier than this ending.

Komura Yui was so happy that he drank a few more glasses of wine on the spot.

Just a few bottles of wine cost over half a million yen.

But Komura didn't even blink.

Later, Zuo Zhen returned to the country.

The next time I go to Japan, it will probably be after the new year.

The specific benefits of PCE can only wait for the test of time.

When he came back, Zuo Zhen was once again in a state of choice about development.

Zuo Zhen recalled it carefully many times in his mind, and thought of many role-playing games that felt suitable for development.

But looking back, I discovered that none of these games are currently suitable for production on eight-bit machines.

Unless it reduces the quality of the game.

Then, why not make an original game?

For example, make a role-playing game based on Chinese mythology.

Journey to the West.

This can be regarded as China’s number one IP.

Hundreds of years of time have made this story enduring, so there must be some truth to it.

Make a role-playing game in the Journey to the West series. From the perspective of the four masters and apprentices, they will embark on an adventure of ninety-nine and eighty-one difficulties.

The story itself is perfect for a role-playing game.

Even if you just develop a game based on the plot of Journey to the West, it can still be very interesting.

This is more fun than simply rescuing the princess.

Zuo Zhen actually had a regret when he was a child. Why didn't he have role-playing games like Journey to the West when he was a child?

Later, when Zuo Zhen grew up, he reluctantly played a role-playing game related to Journey to the West, which would later become Fantasy Westward Journey.

In the field of stand-alone games, there are very few games related to Journey to the West.

In fact, if you think more divergently, it is not just Journey to the West that is suitable for game development.

There are several other series that are suitable.

Liaozhai, Classic of Mountains and Seas, the Four Great Chinese Classics, and even Chinese historical stories can all be made into role-playing games.

The more Zuo Zhen thought about it, he felt that a role-playing game was about to take shape.

But when he thought about it, he suddenly stopped.

I'm afraid... there will be a little problem.

First of all, think about it, why do Japanese-made games mostly use princes and princesses as the main plot line?

And the princes and princesses still have the obvious European and American name style?

Because Europe and the United States are the main battlefields of the game.

Over there, it will be difficult to accept products from Eastern culture.

This is a cultural difference.

Unless you don't intend to make money from Americans from the beginning.

Then you can develop game works of Eastern culture.

So...it's still a bit arbitrary.

If you were to make a role-playing game based on Eastern mythology now, it would most likely be a success but not a hit, or it might simply fail.

If you want these oriental culture game works to be famous in Europe and the United States, you must at least establish your own reputation.

Let yourself be Shigeru Miyamoto.

Let yourself be Hidetaka Miyazaki.

Let yourself become Hideo Kojima.

As for now, I'm afraid it's not possible.

Zuo Zhen shook his head.

Finally, I put away the series of plans I wrote.

We still have to make a work that conforms to European and American aesthetics.

Don't be too out of touch.

If it really fails, it will not be easy to restore the reputation later.

Zuo Zhen remembers that Sega’s main battlefield is in Europe.

I have to make some works that fit the aesthetic there.

Over there...

Vampire, Norse mythology.

It should be possible to use this kind of work as a background for games.

Zuo Zhen writes a new role-playing game from scratch.

"Boss, are you working on a new game?"

An employee walked up to Zuo Zhen and took a look at the papers on Zuo Zhen's desk.

Recently, he often noticed that Zuo Zhen was writing and drawing, while they continued to familiarize themselves with the development environment of the new game console. They had nothing to do now and wanted to see if Zuo Zhen had any new ideas.

"Well, I was thinking of making a role-playing game."

"A role-playing game? Like Dragon Quest? We are finally going to do this type?!"

The employee looked a little surprised.

My favorite game type is probably role-playing games.

It's a pity that he can't read Japanese, so he can only barely guess some of the plot and props in the game.

But even so, he still had a great time.

He has long been looking forward to making a role-playing game himself.

Just thinking about playing a Chinese role-playing game made him feel happy.

Zuo Zhen responded: "That's right, but I don't want to develop stories like princes and princesses. Players are probably tired of watching this story now, and I need to change it to a new style."

"Has the boss decided what type of story to use? In fact, I feel that our Journey to the West is very suitable for developing role-playing games."

"I thought about this, but this game was released overseas, especially in the European market, where it is not easy to accept works of Eastern culture."

"That's it..."

The employee thought for a moment, and then suddenly said: "By the way, what about designing a modern-style role-playing game?"

"Modern, do you have any good ideas?"

"Boss, come with me, I may have some ideas."

Chapter 148/301
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