Chapter 650: Unfair Terms!
Time passed quietly.
At the end of February, the weather in Tokyo was much warmer during the day compared to the beginning of February. Sometimes, the temperature gradually returned to 12 degrees Celsius.
At night, it was still below 8 degrees Celsius.
During this period, Fujii Ruri had been giving Yang Ming foot massages with hot water. According to her, or in a way she knew, it could reduce swelling and relieve itching.
Is that right?
Yang Ming found that hot water foot baths did have a good effect without relying on drugs to relieve itching.
Also, during this period, Nakanishi Akio has been dealing with the establishment of a strategic game alliance.
Nakanishi Akio has contacted major Japanese game companies.
Those Japanese game companies found that it would be the best to cooperate with Empire Group Games, especially if they could take over Empire Games' red and white games, handheld games, and arcade games.
Despite the harsh conditions proposed by Empire Games.
First, every time a contracted software company develops a game software, it must entrust Empire Games to evaluate it to determine whether it meets the standards, and the Empire Games factory will process it into game cards.
Second, if the game card is sold for 10,000 yen, the cost of commissioned production is about 3,000 yen. After deducting the cost of 1,600 yen, Imperial Games can obtain at least 1,000 yen in gross profit from each box of game cards, and does not bear the risks of inventory, development, etc., regardless of whether it is popular.
Third, in addition, the agreement stipulates that each manufacturer cannot develop more than 8 games for Imperial Games per year (3 more games than Nintendo in history), and they must not be applicable to other manufacturers' models.
. . .
Although the requirements put forward by Akio Nakanishi are very harsh, for these Japanese game companies now, even if it is poison, they are willing to eat it.
In other words, for them now, Imperial Games is a big tree, and they are just small grass under the big tree.
If they want to make money or see the sun, they can only cling to the big tree of Imperial Games.
So many related game companies in Japan, as well as hundreds of game industry chain companies, all hope to join this game alliance and hope to get a share of the pie.
Nintendo's Hiroshi Yamauchi heard the news first.
At first, he didn't know whether it was a good thing or a bad thing.
At that time, Hiroshi Yamauchi was indeed shocked, because the alliance proposed by Empire Games seemed to make all Japanese game companies get a share of it, and he always felt that all Japanese companies had to get closer to Empire Games.
Hiroshi Yamauchi immediately found the executives of various departments of Nintendo and held a secret meeting to discuss.
At the meeting.
Hiroshi Yamauchi discussed the regulations of the game alliance with them one by one.
For example, the games of the contracted software companies must be evaluated by Empire Games. Doesn't that mean that the lifeblood of these game software companies is equivalent to being captured by Empire Games?
The game cards of these contracted software companies must be processed and produced by the factories of Empire Games, which means that these game companies must be decided by Empire Games from research and development to production.
There is also the game card sales ask you, no matter how the sales of the games of these contracted software companies are, but as long as they are produced, Empire Games will get the profits from them.
In other words, it doesn't matter whether these contracted software companies can sell their products or not, but as long as they produce them, they will have to deduct money from them. If they sell well, then these contracted software companies will of course make money. If they don't sell well, these contracted software companies will have to pay back.
Also, regarding those contracted software companies, they can only develop 8 products for Empire Game Company at most each year.
In fact, these 8 products are already quite a lot.
If it is a popular game, it can be very profitable.
The problem is that many game companies may develop more than a dozen games in a year, but among the dozen games, not necessarily one of them is popular.
They can't make every game of Empire Game Company very popular. In other words, for these contracted software companies, they can provide Empire Game Company with a maximum of 8 games. It's useless to develop the rest, and Empire Company won't want them.
This is difficult for these contracted game software.
After all, it's necessary to strive for excellence.
. . .
After discussing with other executives, Yamauchi Hiroshi felt that every alliance treaty was like a plug to the lifeblood of these software companies.
This is an overlord clause.
Yamauchi Hiroshi was stunned.
Empire Games can provide many benefits, including sales channels, etc., which means that as long as they are tied to the big tree of Empire Games, they can indeed drive the development of many game companies.
In the end, Yamauchi Hiroshi and the executives present voted to decide that less than one-third of Nintendo executives were willing to join the game alliance organization proposed by Empire Games, and the rest were unwilling.
In this case, Yamauchi Hiroshi did not finally announce the result.
When Yamauchi Hiroshi and the director of the first development department, Gunpei Yokoi, and Shigeru Miyamoto of the planning department discussed in the president's office, both of them opposed joining the alliance of Empire Games.
All the frameworks of this alliance are stipulated under Empire Games.
"President, I am absolutely opposed to joining the game alliance organization advocated by Empire Games."
Gunpei Yokoi said directly.
"President, I am against it too."
Shigeru Miyamoto said directly.
Both of them realized that this was not just an unfair clause. The most important thing was, if Nintendo was trapped by this alliance framework, would it be possible to develop in the future?
I'm afraid it would be difficult.
Yamauchi Hiroshi showed a cunning smile unique to the Japanese.
"Yokoi-kun, Miyamoto-kun, when everyone else was against it, I thought it was a good idea to join."
"Ah!"
Both Gunpei Yokoi and Shigeru Miyamoto were surprised.
"Think about it. Empire Games has almost monopolized the global game market. We, Nintendo, cannot compare with Empire Games. If we join this alliance, we can develop by relying on Empire Games' hardware, including red and white games, handheld games, arcade games, etc., and Empire Games' sales channels. When we have accumulated a certain amount of strength by relying on it, we can then resist this organization. By that time, this alliance organization will be dispensable, because by that time, Nintendo will have grown up, both in software and hardware. I calculated that a maximum of eight games can be launched in a year, which is enough in my opinion. Even if only one game is popular, it will bring us a lot of revenue."
Chapter 1!
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