Chapter 530: The Most Suitable Is the Best
"What kind of skills do you have?"
"Magic interference ray."
"Is this thing useful?" Christina asked in surprise.
Radamance pointed at the golem guard over there who had become completely paralyzed and said: "Anyway, that guy's reaction is quite obvious."
In fact, the reason why we are so surprised is not because Radamance's skill is so awesome. On the contrary, this skill is slightly more advanced than magic missile. It is a kind of secondary magic without special attributes, and its level is between intermediate magic. It is between low-level and low-level, but the number of users of this magic is very small. The reason is that the use of this magic is very narrow.
Magic interference ray, just by hearing the name you can tell what it is used for. Its main function is to interfere with magic resonance, which is a prerequisite for casting spells. At first glance, it sounds like this skill should be the nemesis of the mage. After all, casting a spell requires the magic power in the body to resonate with the magic power outside the body, and then produce magic. However, this ray can interfere with this process and prevent the magic from taking shape. Therefore, theoretically speaking, this magic should be able to turn all the spells of the mages into decorations.
However, in fact it is just the opposite. This magic interference ray is actually useless at all. It's not that this ray has no ability to interfere with magic resonance, or it's not for any other reason, but that no one can use this ability perfectly.
The magic interference ray can indeed suppress the magic resonance, but it does not simply emit a beam of light, and then the opponent's magic resonance is completely messed up. In fact, magic resonance has the same frequency property as electromagnetic waves, but magic interference rays cannot cover the full frequency range like electronic interference equipment. Real-life electronic countermeasures systems can emit full-band electromagnetic pulses that turn signals on all channels into chaos. In this way, the other party's wireless communication will be suppressed. At least it can reduce the transmission distance. However, because the magic interference ray cannot interfere with the entire frequency range, it can only adjust according to the opponent's emission frequency. In other words, if you want to use magic interference rays to successfully prevent the opponent from casting a spell, you must first know what magic the opponent is using, and then use the corresponding magic interference rays to interfere with the completion of the spell.
This kind of thing is quite unreliable as soon as you hear it. The enemy will definitely not tell you what spell they want to use, so you can only wait for the opponent's magic to start to activate and judge based on the opponent's spell casting. If your own magical attainments are relatively advanced, you can also make comparisons and guesses based on some information such as spells and magic power fluctuations. But if you are not good at this, you can only rely on deception. However, considering the huge spell structure in "Zero". The probability of winning this kind of thing is basically not much higher than winning the lottery jackpot. and. The more terrible problem is that the magic interference ray cannot really interfere with the magic body, it can only interfere with the formation process of magic. That is, once the magic is done. There is nothing the magic interference ray can do about it.
At present, the spells used more frequently by legal professions among players are medium and low-level spells. Although these spells are not very powerful. But it is practical, fast in release, and flexible. And quantity can make up for quality. Unless their formation is complete and there are professional tanks in front to carry monsters, mages rarely use large-scale skills. Not to mention the magic consumption, too long release time is also a problem.
The formation speed of these medium and low-level spells is generally very fast, no more than three seconds at most, and generally between one and two seconds. It takes such a short time to determine what kind of magic the opponent is going to use, and to release magic interference rays to interfere with the opponent. This interval is too short. Although the release speed of the magic interference ray is very fast, it only takes 0.5 seconds to complete, but considering that the opponent's casting time is only a few seconds, the reaction time left for the player is actually only 0.5 to one second. Time. Not everyone can determine what kind of magic the other party has released in such a short period of time.
Also, even if it is used to interfere with large-scale skills, this magic interference ray is also not effective. As mentioned before, mages generally do not use large-scale skills, but once they do, they must have a complete team. In this case, using magic interference rays will inevitably be blocked by the opponent's protective personnel. After all, everyone is not stupid. They know that several mages are preparing large-scale skills. Even if they don't know what magic interference rays are, they will definitely be able to prevent the enemy's spells from falling on their own mages. Moreover, even if the opponent's vanguard does not block it, it is probably useless, because mages usually habitually add a protective shield to themselves before preparing large-scale skills, and magic interference rays are incapable of forming spells. Functional. In other words, the magic interference ray cannot penetrate the magic shield, and naturally it cannot interfere with the magic casting of the mage inside.
Anyway, to say the least, this magic interference ray base is useless, even if you learn it, it will be completely useless. Low-level spells have no time to react, and high-level spells cannot hit the target. Basically, they can be said to have no practical value.
However, such a spell, which was considered to be useless, actually had a terrifying impact on the golem guard in front of us, which made us anxious. The guy with amazing defense actually seemed to be sprayed with insecticide in this magic interference ray. The cockroaches that arrived began to crawl all over the floor, and their behavior became very strange, obviously out of control.
In fact, we quickly understood this phenomenon. Just like many inventions, it was completely unexpected when it was not invented. But when you see it, you will suddenly feel that this thing is so simple. The same goes for the magic interference ray used by Radamance.
The golem guard body is driven by magic power, and its interior is a solid lump of iron, so as long as it is not driven by magic power, it is impossible for it to move.
Golems are different from golems. The golem uses a technology that mixes machinery and magic. Its movement structure is constructed mechanically, and its power comes from magic. This power device is often built-in, that is, wrapped in the body. However, the golem is solid, so it is impossible to design magic circuits inside, so it can only be carved on the surface. Of course, in order to ensure that the golems will not be directly scrapped due to the destruction of the magic circle due to the skin being rubbed off, the magic circles on these golems are protected by special magic power. If you can break through this layer of marriage, it means that your power exceeds that of the golem. At this time, whether the design line is built-in or exposed, there is actually no difference. Therefore, although the magic circle on the golem is exposed, it is not that easy to destroy. This is also the reason why we couldn't deal with this guy after fighting for a long time.
However, although these protective settings can block external intrusions, they cannot block magic interference rays because the magic circle and the magician's spellcasting are different. The magic circle is equivalent to casting spells all the time during operation, so it can be interfered with at any time. At the same time, the setting that protects the magic circle from being destroyed is part of the magic circle itself. After all, there is no way for two magic circles to overlap, so they can only be integrated into a magic circle with two functions. Although there are still so many functions, the magic circle has actually become a whole. Although this magic circle can block external attacks at this time, it is equivalent to continuously casting spells, and the magic interference ray can just interfere with this casting process. So, when the magic interference ray shines on the golem guard over there, After that, the thing immediately began to become sluggish, because although its magic running circuit was still working, the information it wanted to express was all interfered with. This information, while not completely unreadable, has become meaningless. So the scene we are seeing now appeared. The golem guard seemed to be unable to coordinate his limbs and was thrashing all over the place. He just couldn't stand up. Even its arms were twisting randomly, unable to help at all.
It can be said that Radamance's method hit the mark, completely controlling the ability of this thing in one go. But it's really a fluke, because as long as the golem guard is slightly modified, even if he is put on a piece of clothing, he will not be knocked down so easily. As I said before, the magic interference ray is quite useless. It can be blocked by many things. Even ordinary cotton and linen clothes can reduce the intensity of the magic interference ray. As long as you wear two more layers, you can completely block it. The effect, and if it is metal armor, even a layer as thin as paper can completely block the interference effect of the magic interference ray.
Unfortunately, although there are so many ways to block the effect of magic interference rays, this golem guard just doesn't wear anything. All the magic lines on his body were on his body surface, so he was knocked down immediately. This guy is basically defenseless in front of the magic interference ray.
"Sure enough, there is no most powerful skill, only the most powerful mage. Any skill used in the right place can have a magical effect!" Christina looked at the golem guard who was still thrashing on the ground and sighed with regret. road.
Jin Coin also nodded and said: "If I had known, we should have used this skill earlier. In fact, I can also use your stuff!"
Although magic interference ray is not a skill that everyone can master, the requirements are very low after all, so people like us who can learn the skill for free in the guild library can basically master it. Of course, there are actually very few players like us. After all, not every guild has a guild library, and not a guild with a library will let everyone learn skills for free. At least the skills in our guild still charge a fee, but the fees for members are very low.
Because it had completely lost the ability to move, the steel golem was quickly completely shut down by us. Several pieces of its power source were directly chopped into pieces, and then the guy was completely paralyzed. This time I didn't even smoke. As for the remains of this guy, of course I kept them. Although the shortcomings are obvious, the defensive power of this thing is really incredible. Take it back and study it, maybe you can learn something from it and use it on the Mobile Angel. I have a habit of hoarding technology, so it never hurts to collect more. (To be continued...)