Starting From Zero

Chapter 453 Is There Any Backup Plan?

Looking back at the injury on his waist, Qiye Huihun was obviously a little surprised, but I can also understand his current mood. In fact, his and my current mood should be similar. But to be honest, I have been fighting this Seven Nights Resurrection for so long now, and the biggest discovery I have made is that this guy’s close combat ability is really outstanding. I am sure that this guy has definitely undergone special training in reality. , otherwise many actions will never be possible.

In fact, although the game "Zero" is theoretically fair to everyone, everyone's different way of thinking actually seriously affects the balance of the game. The most important feature is that people who have practiced martial arts in reality, In the game, if you choose a warrior-type profession that requires close combat, you can often take advantage.

Of course, what I mean by taking advantage of this does not mean that people who practice martial arts can also exert the effect of martial arts fighting in the game. After all, the player's system output in the game depends on attributes. It does not mean that in reality, you After training a lot of muscle, you can transform into a superman in the game. What players really bring into the game is not the physical changes, but the psychological and ideological changes. Let’s take a simpler example. If a martial arts practitioner is kicked in the abdomen by an enemy in a fight, his first reaction is to find an opportunity to fight back or to quickly protect his vital points and distance himself to avoid being hit continuously. However, an ordinary person who has never fought will first react. The first reaction is often to cover the painful area in the abdomen and then feel at a loss. The reaction of these two people determines that the damage they will receive in the subsequent battle will not be the same.

In addition, a common advantage for a martial arts practitioner is to create their own skills. Because "Zero" has self-created skill settings, if the player performs a certain fighting skill that conforms to certain mechanical laws during combat, the system will ask you whether to temporarily record this skill. After that, when you have free time after this battle, you can go to the skill training center, then find a room there to study, modify and improve based on the coherent attacks recorded by the system, and finally create a Develop your own fighting skills. This skill becomes your own as soon as it is created. Later, the system will determine the damage of your skill based on the calculation of the physical calculation model, and the result of this determination will be used. Your skills gain an additional damage bonus. Moreover, after this skill is created, the player as the creator will immediately gain level ten proficiency. At the same time, as the creator, your upper limit of proficiency for this skill will not be the normal skill upper limit of level twenty, but level two. Level eleven.

Don't underestimate the extra level, because the level of skills and the player level are different concepts. Players advance as levels. The number of strength enhancements obtained at each level is exactly the same, just because as the level increases, you can use more advanced equipment and learn more advanced skills. So it seems that players' strength will increase faster than their level. In other words, the combat power of a level 1,000 player is definitely a thousand times more than that of a level 1 player. However, this is actually just an illusion. As I said, in fact, the improvements players get at each level are the same. The reason why everyone feels that high-level players are much better than low-level players in the later stage is mainly because high-level players have better equipment and more powerful skills. This is not entirely true. This is because the attributes increase with higher levels.

On the contrary, the effect of skill improvement is that it becomes more and more abnormal in the later stages.

General skills have such a pattern. Upgrading from level one to level five is super fast. Basically, after a player learns a skill, he can rise to level five or above within three days, and during this process, the skill only increases the ability value of the original effect. To use an analogy. A player obtains a fireball skill, with an initial damage of 50 points at level one, a release speed of once every three seconds, and a cooling time of five seconds. Before reaching level five, all the improvements are existing data, that is, the damage value will continue to increase and the release speed will continue to accelerate. The cooling time continues to decrease, and this change process is at a constant speed, that is, the percentage change at each level is the same.

However, once a skill reaches level five or above, additional effects will begin to appear. For example, the fireball spell will start to have splash damage effects when it reaches level five. In addition to the target that is directly hit, enemies within a certain range around you will also receive a certain amount of damage, and as the skill level increases, the power and scope of this splash damage will gradually increase.

In fact, the additional effects of skills are not fixed. After level 5, most skills will add one to three different effects. This process will continue until after level 15, but the number and intensity of additional effects of different skills are the same. Different. This also distinguishes between good and bad skills. An advanced skill can often achieve an effect in two or three levels. The low-level skills will be the same as Fireball. Upgrading from level one to level fifteen will only give you two additional effects and that's it. Some particularly awesome skills may even have one effect per level. Of course, skills of that level are rare.

The skill changes after level 15 are slightly more unstable. After reaching level 15, ordinary or inferior skills will only increase the percentage of all previous skills and no longer pursue pursuit skills. Advanced skills may still maintain their previous status for one or two levels and give new effects. This state will remain until level 18, but after level 18, all skills including fireball will give you a special effect at each level, that is, eighteen, nineteen, and twenty. At level three you get three additional effects. Moreover, these three levels will also increase the percentage of the previous effects, and the increase will be based on the quality of the skills. Poor skills will have the same improvement percentage as before level 18, while good skills may even have three times the speed improvement effect at the last three levels. For example, for a certain attack skill, the attack power increased by 500 points or directly increased by 50% for each level. However, the last three levels may increase the damage by 1,500 points or 100%. Fifty damage, anyway, the speed is three times that of before. Of course, triple improvement is not the limit, because I have several skills that have improved their subsequent effects by more than five times.

Therefore, advanced skills become more terrifying in the later stages, and since self-created skills can be upgraded one more level, the final damage output is simply sensational. If your skill is relatively low-power when it is created, it will be better. If it is a high-damage skill at the beginning, it will be terrible in the later stage. If you carry some equipment with additional skill levels or something like that, it will be like a big killer.

Therefore, self-created skills are definitely a very terrifying skill. Once it reaches the full level, it will definitely be much more powerful than ordinary skills. Because of this, those who practice martial arts in real life definitely take advantage of them in the game. Of course, these are still secondary, the most important thing is your reaction.

When "Zero" first started operating, many people complained about why a virtual reality game had an agile setting. Can a person stand still as long as his agility is high? The opponent kicked and hit him but the miss effect kept appearing? Isn't this cheating?

This is not the case at all. One thing everyone's guess is correct is that in "Zero" people with high agility really don't have to do anything. It is difficult for you to cause damage to him, but this is not what everyone guessed before. You clearly hit the opponent, but the miss effect appears on the opponent, and the damage is not calculated. That kind of setting is a little too fake.

In fact, the agility setting used in the game "Zero" is implemented by a function called "active intervention assistance". Maybe some smart people will know how this effect is achieved when they see the name. That's right, the system helps players operate characters. Just like player skills. As long as you shout out the name of the skill you own, and the release conditions of this skill are met, the system will automatically control your body to move according to the release effect of the skill, thereby completing some things that you can never do yourself or have a very low success rate. Low action. This method of system-assisted control of your body is actually the so-called active intervention assistance. This is actually how the agility attributes in the game are implemented.

When two players are fighting. Even if a player with high agility does not react to the enemy's attack in time, as long as your agility is high enough, there is a certain probability of triggering active dodge. That is, the system will help you operate the game character to dodge, thus achieving miss. Effect.

This active dodge effect is the same as the auxiliary control in skills. The system helps you complete it, and you don't need to participate at all. Moreover, there is also a very smart setting in "Zero", that is, intervention assistance is not absolute control, but a kind of control that can actively intervene. To put it simply, when the system assists you to perform skill release or dodge actions, as long as you use your own thinking to actively intervene, you can make fine adjustments in the action, even if your wishes are completely opposite to the system's auxiliary actions. . Or when the difference is too large, the system will automatically and forcibly terminate the auxiliary process.

The advantage of this setting is that it makes the auxiliary control appear more natural and flexible, making it less likely to make jokes. For example, there was an experimental virtual reality game in the past, which also had similar skill assistance. That is, the player called out the name of the skill, and then the body would automatically move to perform the skill. As a result, there were a lot of jokes in the end because there was no active intervention mode. For example, a set of combos. The enemy had clearly dodged, but because the skill hadn't ended yet, the player was still there, stupidly punching the air. This kind of behavior is obviously quite stupid. There was also a player who stood on the edge of a cliff and exchanged blows with the enemy. The enemy punched him, and his agility attribute was activated. The system controlled the player to dodge backwards, and he jumped off the cliff. This all sounds quite idiotic, but I have to admit that the system can really do this kind of thing without the player's independent control.

In comparison, "Zero" is much better. Firstly, the game system in "Zero" is relatively smart. For example, the system can never manipulate the player to hit the air or jump off the cliff as mentioned before. Secondly, even if there are situations that the system cannot judge, such as When Masaga Matsumoto and I were playing in front of Japanese players, sometimes I had to pretend to be hit. In this case, the system will definitely not be able to judge, but because "Zero" can be actively controlled, I can completely interrupt the system's dodge action, and Matsumoto Masaga on the opposite side can also control the power of the skill, so it is not really a big move. Killed me.

However, although the auxiliary control effect produced by the agility attribute in "Zero" is quite awesome, the system does not exclude the player's active dodge.

Players with high agility attributes do have a higher miss probability. That is, when the enemy attacks him, the system will frequently intervene to help him dodge the enemy's attacks. However, this frequent dodge does not mean 100% dodge. That is to say, not every enemy attack system will step in to help you dodge. The frequency of this intervention depends entirely on the numerical gap between your and your opponent's agility attributes. If the agility values ​​of both of you are exactly the same, then the probability of the system's active evasion intervention will be about 15%. That is, if the opponent attacks you a hundred times, you can get 15 times of the system's active evasion intervention. And if your agility is higher than the opponent's, the dodge probability will continue to increase, but the maximum is only 95%. In other words, even if a level 10,000 agility fighter encounters a level 20 meat shield warrior, when the meat shield warrior attacks the agility fighter, there will be a 5% chance that the system will not intervene to dodge.

It can be seen from this point that the system's intervention dodge probability is actually quite unstable, and it is purely a matter of luck. but. There is a kind of dodge that does not require luck, and that is the dodge performed by the player independently.

When a player is attacked by another player. If you discover the opponent's movements in advance and control your body to dodge, and you do dodge the opponent's attack, then of course the system will not force you to be hit because of your low agility. The system in "Zero" is not that cheating.

Of course, because the agility attribute is directly related to your activation speed, if your agility is really very low, it may happen that you clearly see the opponent's attack route but find that your body cannot keep up with your will, and you are completely unable to avoid it. Case. Moreover, in addition to you having agility attributes, the other party also has agility attributes. In addition to this agility attribute, there is a probability of triggering the system's active intervention dodge when you are attacked. What is more likely to be triggered is an ability called "intervention auxiliary locking".

Like intervention dodge, this intervention lock is the system's ability to help you target your opponent. Even if you are cross-eyed and see things with ghost images, it will be fine. The system will actively interfere with your attack actions based on your agility attribute to help you aim at your target. This is why any player in the game can use complex weapons like bows and arrows. Although the shooting accuracy of players who are not professional archers will definitely be quite bad, at least every player can shoot arrows in the specified direction as long as they pick up a bow. This is for sure. And if it were in reality...think of the archery game in the amusement park! Forget about hitting the target. There are many people who let go of the bow string and find that the arrow is still in their hand. As for those who shoot arrows into the sky or fly behind their backs... well. This is really a common phenomenon.

Anyway, to sum it up, the system will actively intervene in our attack actions in the game, thus allowing you to make many actions that in reality you actually need a lot of practice to do.

However, the defensive intervention of the system has a trigger probability, while the offensive intervention has an intervention range. That is, if your agility isn't high enough. Even if the system allows you to shoot the arrow, it is not as simple as pointing where to hit. There are many other things at play in the process.

However, if you are an archery player yourself and can almost always hit the target, do you think the system will actively intervene in the game to make your well-aimed arrows fly away from the target? Obviously not. So, even if the ray athlete's agility attribute is not high enough in the system. The accuracy of his bow and arrow is also quite amazing, but because the lethality of the arrows shot by the archer in the game is also linked to agility, so if this kind of player does not improve his agility, the arrows he shoots are accurate, but after hitting The power may be very low. Of course, this is what I would describe as an extreme request. Under normal circumstances, if a player who really knows how to shoot in real life chooses the archer profession, then he will definitely focus on strengthening his agility attributes in the game, and then coordinate with himself. If you know how to shoot, you will naturally be much better than the average archer professional player.

As far as I know, the more famous archer-type players in the game are almost all real-life archery experts. After all, the advantages are too obvious.

In the same way, if a warrior is a martial arts practitioner, then in the game, your dodge ability will definitely be stronger than that of ordinary people. Even if the system does not actively intervene in dodge, you can still dodge yourself, as long as your agility is not lower than that of the opponent. Too many. In most cases, martial arts players can actively dodge the opponent's attacks and counterattack. This is why many players find me super difficult to deal with. Because I am a dragon, my reflexes are different from humans, and my natural reaction is many times faster than that of all humans. In addition, I have studied military combat in real life, and later also learned some Tai Chi. Although I did not practice it for a long time, because the Dragon Clan has a strong learning ability, it is better than most people who have practiced Tai Chi for twenty or thirty years. The so-called Tai Chi masters are even more powerful.

There is such a foundation. In addition, my own agility attribute is quite exaggerated, so as long as I am serious in the game, the enemy will not be able to touch me at all, except for those who use long-range weapons like the gun god, because the speed is too fast, no matter how high my agility is, I can't. Guaranteed to dodge past, or a mage player like Kristina. The attack method is tracking, so you can't dodge even if you dodge. Otherwise, the average player really has nothing to do with me. Let's not talk about whether we can get close. Even if we get close, they can't touch me at all with my dodge ability.

This guy, Qiye Huihun, had already had a close fight with me before he ate the corpse, and I discovered it during this process. Not only can this Seven Nights of Resurrection help me practice martial arts, but this guy seems to know me very well. Many of his moves look ordinary, but in fact they are all designed based on my fighting habits. It can be said that after making many of his moves, I will hit them on my own. Unless this guy can predict things, I can only think that this guy has specially trained me in my attack style. So much so that because he is so familiar with my movements, he can predict them in advance to a certain extent.

This kind of speculation can be said to be quite bold, because although I am ranked first in the world's combat power list, a set of combat skills is designed specifically for me, and I also practice hard. This is obviously not something that normal people can do. matter. Because it's like a person does nothing in his life and only thinks about how to make another person's life unhappy. Although it is possible for him to achieve his goals, the man's own life has actually been ruined. Because the starting point of all his actions is to deceive the person he wants to harm, and never considers himself. How can such a person have a future and a life?

The things this Seven Nights Resurrection did in the game are obviously the same as the guy I mentioned before. Everything he does in the game seems to be designed specifically for me, and his combat power exists solely to restrain me. This extreme approach is obviously not something that normal people can do. So, I reasoned. This guy must be someone I met before, and this guy must have a big grudge against me. Maybe he was killed by me until his account was deleted, and then he changed his character and came out of the Novice Village again.

If this is really the case, it is understandable why he targeted me so hard. Moreover, when the ghost-handed Nobunaga, the iron-armed steel bear, and the mummy were still there, this Seven Nights Returner once had a very emotional state. At that time, I felt that this guy had some kind of subjective disgust or hatred towards me. This was obviously not an emotion that normal people should have. Therefore, now that I have this speculation, I am more certain of my previous judgment. .

This guy must be a player I killed before, and he must have deleted his account and retrained.

However, although I thought of this possibility, I couldn't remember who this guy was at all.

The reason why I can't remember it is not that I have a bad memory, but because of two reasons. First, to get to this point, I must have offended a lot of people. being targeted. I am number one in the world's combat power rankings, and I lead the Frost Rose Alliance, the number one guild in the world. I can be said to be a top figure in the world. Who would believe this kind of existence if no one hates it? The forest is big and there are all kinds of birds, and a hundred people can have a hundred thoughts. Some people don't need a reason to hate someone at all. He may not even have met you, but simply because he has heard or seen some of your behavior being reported or relayed to his head, he will then dislike you or even hate you because of his own values ​​and personal likes and dislikes. .

This is actually a very normal situation. For example, let's say a person is kind-hearted and helpful, and has never had any conflicts with others. One day, he is stabbed by someone for no reason. In the end, the police catch the guy who stabbed him and interrogate him. The reason is that he has rejected many girls before. Courtship. This man himself is handsome, has good family conditions, and is a good person with no obvious shortcomings, so he is naturally popular with girls. But this guy is very single-minded. After finding a girlfriend, he always explicitly rejects other girls' advances and never flirts with them. It seems that this is correct, and there is absolutely nothing wrong with it. However, the guy who stabbed him just didn't like him, because there were always so many girls chasing him. He also rejected others, but this guy went after other girls and they still ignored him. As a result, he became mentally unbalanced when compared with each other. In the end, he was slightly stimulated and just stabbed someone with a knife.

At first glance, this reason seems ridiculous, but you have to admit that such people do exist in reality. And it seems there are quite a few. One or two will pop up every now and then. Normal people can't understand the theory of this kind of brain-dead person, but if you can understand it. Then I can only say that you are either disillusioned or you are going to be abnormal.

Considering that there are so many weird people in the world, it's okay if you are a low-key ordinary citizen, because you are not famous and not many people know you, so the probability of conflicts and being hated for no reason is not high. But for a person like me, how do you think I can hide myself? There are so many people who know me, and among them there will definitely be some weird people like the ones mentioned before, and their reasons for hating me may be all kinds of weird.

Besides, even if you don’t consider those people. Even according to normal people's logical reasoning, I definitely have so many enemies that it's scary to death.

First of all, I am number one in the world's combat power rankings, so I have blocked many people's dreams of becoming number one. Although they are still far away from my strength for the time being, they still feel dissatisfied with being inferior to others, so I It becomes a target of hatred.

Secondly. The Frost Rose Alliance has become the number one guild in the world. Naturally, this process of development and growth cannot be silent.

To put it bluntly, the Frost Rose Alliance is an armed group, and its development will naturally grow in battles. We have defeated so many guilds and snatched so many resources. Some of these things are natural resources and we directly occupy them. But there are still some that were originally discovered by guilds or individuals, and we snatched them away in various battles, which must have harmed the interests of those people. Of course, many of them will hold grudges against us. Give birth to the mentality of revenge against us. Not to mention anything else, just by searching in Japan, you can find millions of my enemies. Do you think it’s strange that under such circumstances, there would be a being whose life goal is to take revenge on me?

Based on the above theory, it can be said that this Seven Nights Resurrection is 100% the kind of person who is specifically looking for trouble for me. Moreover, most of his skill settings and various abilities are specifically designed for my abilities.

According to my understanding of the system, it seems that the system of "Zero" will actively create some troubles. For example, if two guilds compete with each other, the system will usually design some situations specifically for them to promote their battle, and in the process, the system will also intentionally favor the weaker one. The advantage of doing this is obvious, that is, it will become more frequent and more intense. Because the system took the initiative to create trouble and provoke fights, the guilds that were originally just secretly competing with each other started fighting directly. And because the system assists to strengthen the weak side, the one-sided battle becomes evenly matched, at least at the same level. The result of this will naturally make the battle more tragic, and naturally make the game more lively. .

Of course, although the system will cause trouble and strengthen the weak party, this is a secret assistance. Generally, you will not find any traces, and it will not be very obvious. After all, if the strong one is always deliberately weakened by the system , then who still has the motivation to strengthen themselves? Therefore, this change is just a change in some details, and the purpose is to make the world in the game more war-ridden. After all, "Zero" is still a world based on combat. If the world becomes peaceful, how can we still play it?

Although I now have a rough idea of ​​the situation of this Seven Nights Soul Resurrection, the problem that needs to be solved now is how to control this guy. At least you have to kill it first.

The fight we had just now caused both of us to suffer some losses, which shows that this guy has become quite powerful. The test on him has been more than half completed here, because he has proven that his skill of devouring corpses is indeed very powerful, so I no longer need this guy to continue to exist. However, it seems that I let him eat too many corpses before, so now I can't control the situation a little bit. But...since I have made up my mind to kill this guy, I will naturally use my full strength. As long as you enter full body mode, I believe this guy should be easy to handle.

After I figured it out, I didn't waste any more time, and immediately started moving again, but this time I didn't use a big move, but suddenly threw a ball.

The Seven Nights Resurrection opposite saw the ball I threw and instinctively rolled to the side. After landing, he immediately accelerated towards me. Seeing Qiye Huihun charging towards me like a bull, I had no intention of dodge at all. Instead, he squatted down with his head in his hands and blocked his shield in front of him. When the guy saw my action, he immediately turned back to look at the sphere I threw, but the sphere he saw was on the ground. There was a loud bang and crystal powder spread all over the place. No dangerous situation occurred at all.

After seeing that this thing did not explode violently or release any corrosive poisonous gas, Qiye Huihun immediately realized that he had been fooled, but when he turned around, he saw me rushing in front of him, and the eternity in my hand fell down. The last sword stabbed his throat. Qiye Huihun, who had no time to dodge between the warehouses, could only tilt his head to avoid the sword edge. Then he stretched out his huge ghost claw and pinched the eternal sword blade.

If you are an ordinary person, holding the Eternal Blade with your hands is basically the same as putting your hand into a blender. But I have experienced this guy's rough skin and thick flesh before. So when he grabbed me, I decisively let go of Eternity, then knelt on the ground, leaned back, and slid directly under him. Then I turned over before this guy could react. He stood up and jumped up, directly onto this guy's back.

Feeling that I was on his back, Qiye Huihun immediately raised his hand and threw the eternal life that he had just grasped, and then reached out to pat his back, trying to get me off. But I reacted much faster than him. When he reached over, he jumped directly on his head, and then stretched out his hand in the air. The eternity that was thrown out immediately shot back with electricity, and I held it in my hand. The blade flipped over and stabbed directly towards his Tianling Gai. Go down.

When...the sound of gold and iron clashing was accompanied by sparks flying, Eternity suddenly slipped and tilted to one side. I lost my balance and was almost knocked over. Fortunately, this guy had two horns. I pinched it and finally stabilized my body without falling. But even though my eternity didn't penetrate, this Seven Nights Resurrection felt dizzy, and he stumbled forward two steps before kneeling on the ground.

After confirming that this guy had lost the ability to move, I gave him another neat kick on the back of his head, and then he took off into the air, spreading his wings and flying.

The reason why I want to use a heavy blow to knock this guy down is because I want to distance myself from this guy. The agility he showed before was too exaggerated, and I was worried that the five-second gap between using God's Domain Fusion would be taken advantage of by him. So the best way is to knock him out with a heavy blow and give him a brief pause, so that I can calmly distance myself and join together. As long as he enters full body mode, this guy's fighting skills will be completely useless.

His fighting skills are actually not as good as mine. No matter how much he practices, he is still a human being. His reflexes are inherently inferior to those of our dragons. No matter how much he practices, he cannot break through racial restrictions. The reason why he seems to have similar fighting skills to me now. It was entirely because he had done targeted training before. All his movements seemed to be planned according to my rhythm. Every movement was one step faster than mine. It was as if he was fighting me in prophet mode. In this case, his slightly lower reaction speed and slightly poorer skills are naturally covered up. This is also the reason why he was able to have a stalemate with me for so long. As for his attributes... He was indeed inferior to me originally, but now after eating so many corpses, his attributes have obviously improved, at least to the same level as mine. That's why he was in a stalemate with me.

However, his ability in this state is just the same as my normal state. After all, I still have the perfect body mode to use. As a beast tamer, fighting alone is not my strong point. Whether it is summoning familiars to assist in combat or integrating their attributes into myself to fight, these are all expressions of my strength. Therefore, only now can I be serious about it.

"God's Domain - Fusion."

After I distanced myself and activated the ultimate form, what surprised me was that the Seven Nights Soul Resurrection below also suddenly started to move, and - he also activated a super skill. (To be continued. If you like this work, you are welcome to vote for recommendations and monthly votes. Your support is my biggest motivation.)

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Starting From ZeroCh.2713/3436 [78.96%]