Chapter 485 Reflection
The number of Russian players who landed on our aircraft carrier was no less than the number found in the open space. This means that we killed nearly two thousand Russian players in total inside Essinger Mobile Fortress. If you simply count the number of people, this number is actually not very large. After all, this is a national-level war, and an operation of about a thousand people can only be regarded as a small-scale operation. However, the invasion of Russian players is full of weirdness.
The first is how this unit entered Essinger.
Not to mention Essinger Mobile Fortress, all entrances to Essinger Ground City are equipped with special anti-stealth and anti-camouflage detection systems. That is to say, if you want to enter Essinger, you must ensure that you are Entering the city as you are. Of course, because there are many equipments in the game that can cover your face, in fact, as long as you are not too famous, it is difficult for ordinary people to recognize who you are. After all, unless you have armor or something that reaches the level of the Holy Spirit or an artifact, otherwise Basically, there are hundreds of styles. Although the number is quite large, considering the number of players, there are still a lot of people wearing similar equipment. Of course, because the system has a personalization system, players can also personalize their equipment according to their own preferences in places such as blacksmith shops. They can modify more than 50% of the appearance of the equipment. Basically, after modification It can no longer be seen as a piece of equipment compared to before the modification.
However, even if players can modify their equipment to make their appearance special, as long as they are not too famous, most players will not be able to remember the other party's identity. After all, you encounter hundreds of people every day in the game, and no one can remember all of them. Besides, many people only have one or two chances to fight, which means that most of them don’t know each other before the battle. . Therefore, it is basically impossible to identify hostile relationships by relying on appearance.
However, although the hostile relationship cannot be confirmed by appearance, it can be confirmed by other things. The first is the guild logo. Because the system stipulates that players who belong to a guild must wear the guild logo and cannot cover it with other things. Therefore, unless you add illusion or invisibility abilities to yourself, others will definitely be able to see your guild badge. Of course, spies can leave the guild first and then enter the enemy city as free players, but there is one thing to note here. A guild is not just an organization. In the game, a guild has many additional attributes. The most direct point is that each guild will add certain attributes to its members, and this attribute is related to a special upgrade project within the guild. but. No matter how many attributes a guild adds, there will definitely be some. So phew, there will be a situation where players with guilds often have much higher combat effectiveness than players without guilds. Especially for those large guilds, if a member leaves the guild, his strength will drop by more than 20% in an instant, which means that after leaving the guild, his combat effectiveness may only be only 70 to 80% of the previous one.
Even if the spies temporarily give up the addition of this attribute for their own special missions, they still need to face many problems when sneaking into the city. First, after blending into the city, all players who do not belong to a guild must wear special identification marks. This item is given out when entering the city, although you can also throw it away. But as soon as you throw it away, you will be discovered by the God of War immediately, because the identification mark of our guild is connected to the management system of the God of War. Therefore, as long as you carry this thing, you can't do bad things, because if you do anything that harms our Frost Rose Alliance, you will be discovered immediately, and if you throw it away, you will be discovered immediately.
Make inferences based on this situation. Theoretically speaking, those invaders are impossible to exist, because whether they enter the city from the city gate, teleportation array or port, they will see the guild logo. Our guild is currently at war with the Russians, and if the other party carries the logo of the Russian guild, they will definitely not be able to enter. And if the other party cancels its guild ownership, it will definitely be forced to issue that kind of identification mark. In this case, it should be impossible to do anything harmful to our guild.
but. All of the above should have become what they shouldn’t be. Not only did the other party come in, but they also did not lift the guild sign. From the corpses of the Russian players we killed, we can clearly see their guild logos. Although they do not entirely belong to the same guild, they are all Russian guilds. This is no problem. Therefore, how these people entered Essinger has become a huge mystery. Normally it would be absolutely impossible for these people to come in with signs, but now they do have signs on them. This is totally unexplainable. As for the setting of contacting the guild first, entering the city and then rejoining, it is actually impossible. Because, if you want to join a guild, you must have the president or vice president of the other guild grant you a license, and this license opening method must be face-to-face. In other words, if the other party wants to cancel the guild, If the people who belong join the guild after entering Essinger, then at least one of their president or vice-president must be in Essinger, and this kind of thing is impossible to happen. After all, the other party's president or vice-president cannot come in with a sign, but they cannot withdraw from the guild like ordinary players, because if they withdraw from the guild, they will not be able to come in and join other people's guilds. After all, there is no way to withdraw from the guild. Will have permission.
In addition to the origin of these people, we also have a bunch of strange problems here.
One of the questions that puzzles us is the question about monitoring.
Essinger is equipped with many cat-eye magic arrays. In addition to their basic attack capabilities, these magic arrays also have a very important function, which is to act as cameras. These cat's-eye magic arrays are almost everywhere in the streets and alleys of Essinger, and any place with a blocked gate must be a key monitoring area of this cat's-eye magic array.
Because the God of War can process multiple signals simultaneously, in fact our entire Essinger is basically under the real-time monitoring of the God of War. However, those Russian players not only ran around the city in this surveillance mode, but also caused multiple explosions and various damages. They even went to areas such as Essinger Mobile Fortress that were not open to the public. No matter how you put it, this makes people feel incomprehensible. Of course, those invisible players do have such abilities, but the problem is that many of the Russian players killed this time were not invisible. How did they avoid our monitoring?
Even if we don't consider this monitoring issue, there is still another problem that gives us a very headache, and that is the more than a thousand invisible people we killed in the end.
Where did their ability come from? How did it come about? Are there any weaknesses? We all turn a blind eye to these things. To be honest, this feeling of standing in the open and being watched by others really makes us very uncomfortable. However, now that these problems have been discovered, it should be time to solve them. (To be continued. If you like this work, you are welcome to vote for recommendations and monthly votes. Your support is my biggest motivation.)