Chapter 506: Restricted “Monster”
While we were watching the excitement and not being too big a deal, and the group of joint players were horrified, a very terrifying scream came from the big hole they dug on the ground, and this sound Although it is not big, it makes everyone feel like their hair is standing on end.
All normal people can feel afraid of this mysterious thing, because this is human beings. However, the difference between humans and animals is that we have our own subjective thinking that can suppress some of our abilities. However, even if we suppress fear, fear is still fear after all, and this will not change.
As the second player was killed directly, everyone above was dumbfounded. The player only went five or six meters before being attacked, which meant that the monster had already come up. However, just when we thought it would appear at the entrance of the cave in the next second, we suddenly found a red frame popping up in front of us.
This display box appeared very suddenly, without warning at all, so all of us were stunned for a moment. "Zero" has improved the realism of the game in the previous system update, and removed the system display for a period of time. However, later everyone found that this actually affected the gameplay and changed it back. However, although it was changed back, The number of system indicators is suppressed to a very small range. Basically, you can only see the system operation panel and some special indicators when necessary. Under normal circumstances, the screen that players see in battle is the same as ours. In reality, what you see with your own eyes is the same, and there will be no messy things superimposed on it.
but. The appearance of this display frame today is very strange, because not only does this display frame occupy almost the entire central area of our sight range, but it is also opaque. In other words, as long as this thing is not closed, we will not be able to see the picture directly in front of us. Even if someone rushes from the front, we will not be able to see it at all. Moreover, since this is a system pop-up box rather than an illusion, it is impossible to bypass this thing and see the subsequent screen no matter what skills are used. To be honest, let alone now, even when the game first started, the display frame has never appeared in this way. After all, this design has seriously affected players' gaming experience. Those who show something are just auxiliary after all. If the player's entire line of sight is blocked, how can they still play? Even if you can quickly turn off this indicator, even if your vision is suddenly blocked by something for a tenth of a second during a battle, it may change the situation of the battle. This shows how much impact this thing has.
It is precisely because of this unreasonable display frame that it appears very strange. So all the players on our side were stunned. And I could see it out of the corner of my eye. The players in the joint team outside were also stunned on the spot. Apparently they also saw the same message.
Although I was surprised that this thing would appear at this time, now that the display frame is out. I had to get rid of it anyway, so I just read the instructions as fast as I could.
Many people do not look at the various prompts when using computers, but habitually click OK or Cancel directly, because in many cases, these prompts are boring and have no practical meaning, so Everyone has developed the habit of clicking on something immediately after seeing it. Many times, they don’t even know what the pop-up box shows.
Although this habit is very common, it is rarely shown in the game, so I read the full article just in case. Fortunately, there wasn't much information on the display, and we finished reading it quickly. However, the content on the display surprised me very much.
The content on this display box is a warning, telling us that the upcoming creatures may cause discomfort to some people, and that there may be extremely bloody scenes next, so the system directly pops up a dialog box asking the player to choose Whether to set the gore level now.
"Zero" itself has a realism setting. The higher the percentage you set, the bloodier the picture you will see. When the bloodiness reaches 90%, the picture you see will basically be the same as in reality. There is no difference in the picture. In other words, with 90% realism, if someone is struck with an ax in the abdomen, you will not only see the wound and splattered blood, but you can even see the intestines and other things flowing out of the abdominal cavity. Some messy offal. In short, this is no different from reality. If what you see happens in reality, the result will be exactly the same as what you see.
However, if the bloodiness level is lower than 90%, the system will gradually begin to hide part of the bloodiness settings. Assume that it is still the person who was hit in the stomach by an ax just now. If a player with only 50% realism turned on sees that what he has The only thing that can be seen is probably a red wound and a small amount of blood flowing out. If it is only 30% real, then even the blood will not appear. Even if you chop a person into pulp, you will still be able to see it. It's just meat, there will be no internal organs, blood or anything like that, and the wounds will be very fake, so it won't make you feel disgusted.
However, if you set the realism to more than 90%, or even 100%, then not only will the game screen you see will be very bloody, but it will even bring about some enhancements in combat effectiveness. This is why many players like to turn on bloody mode reasons. Of course, this system is only for adults. If children enter the game, the simulation level is only allowed to be up to 60%. If you are under 18 years old, you cannot adjust it.
The display box provided by the system this time directly integrates the interface for adjusting the realism. There is an option to retain the current settings, and there are several options for different levels of realism settings. The value interval is 10% is a level. Players can directly select a value on the pop-up display to complete the value adjustment and close the interface.
After reading this content, I directly chose to keep the settings without saying anything. After all, I also came from the biological laboratory of Longyuan Base. What disgusting things have I not seen? This little problem is not a problem at all. My previous system realism setting has always been 100%, and of course it will not be changed this time.
Let’s talk about realism settings. There are also several names: blood level, violence level, limiter level, etc. Anyway, there are many names for this. It can be seen that this setting does not simply refer to the bloody level of the picture seen, but according to my understanding, this thing also includes the degree of pain feedback after the player is injured. For example, when I set the 100% realism, the pain feedback will be about 80%. If you are injured at this level, it will actually be quite painful. In addition, the degree of realism is directly related to the appearance of some restricted-level pictures. Of course, the restricted level I am talking about here does not refer to blood restrictions, but to adult content restrictions. Don't forget that the game areas of each country in "Zero" implement each country's own cultural management laws, which means that they are like some special service industries. It is illegal in our country. But it is legal in some countries. And if you don’t want to see something you can’t accept, you can use this realism setting to block these images.
Because I chose not to modify the settings here, the picture is very gorgeous under the 100% realism of the settings. Mainly because of the 100% realism mode. The blood spurting out from human injuries and the rolling wounds are actually more exaggerated than the real situation in reality. After all, 90% authenticity is the actual situation, and 100% has used some exaggerated elements. However, this way the picture looks more visually impactful. And considering that 100% realism will increase combat effectiveness, I always only use 100% realism.
Although my selection speed is very fast, I am not the first one to come out, because as I said before, someone clicked an option without looking at the instructions and turned off the screen.
Although the speeds chosen by everyone ranged from fast to slow, the approximation display did not contain much content, and the slowest person only took more than ten seconds to complete it. And just after everyone confirmed their choices, a strange scream suddenly came from the cave entrance below. The sound was neither deep nor very loud. Instead, it had a sharp and harsh sound.
Just when everyone was attracted by the sound and wondered what kind of monster would appear next, a black shadow suddenly jumped out of the big hole in front of them.
Because we were relatively far away from the big hole, we didn't have the same sense of crisis as those Korean players, Russian players, and Japanese players. Therefore, we were not frightened by the black shadow. Instead, we immediately thought, "Why is it so small?" idea.
Yes, the creature that jumped out of the big hole was not big. It should even be said that it was relatively small, because the black shadow seemed smaller than a normal human body.
The creature was very fast. It jumped out from the hole below and knocked down an unlucky Korean player. After all, the most people on the scene were Korean players, so the probability of being knocked down was the highest. And with the fall of this player, we finally got a clear look at this creature.
In fact, when this creature appeared in everyone's sight, we felt a little dumbfounded, because the creature in front of us can't even be considered a monster, because it should probably be called "her".
That's right, the person who jumped out of the hole was a woman, at least she looked like a woman. However, the appearance of this woman is quite shocking, because she is actually naked. If someone sets the realism below 80%, then the woman he sees should have a mosaic like frosted glass on key parts. But I used 100% realism, so I directly saw a completely naked woman. woman. Of course, I don't have any interest in this woman at the moment. It's not me Liu Xiahui, but this woman is so dirty that she looks like she rolled in cement dust with vegetable soup all over her body. Although she didn't Any piece of clothing, but all I can see is a thick layer of gray-white stains. As for her skin... you have to have clairvoyance to see that thing. In addition, this woman's face is completely invisible at the moment, because her hair is very long and has no trace of combing. It is just like Sadako's hair, which is draped there, covering her face to the best of her ability. Once you get to the approximate shape of your face, you can't see anything clearly. In fact, I even guessed her gender based on her body curves, because the gray on her body was like wearing a tight suit. Through such a thick layer of gray, it was said that she was not wearing anything. , in fact, there is no difference from wearing it.
"Is this the monster?" Christina looked at the woman over there in surprise and asked me in a low voice, "No matter how you look at it, it's all a human being!"
"Perhaps it is a monster that can transform into a human form after passing through that small hole." Jin Coin woke up.
This makes sense, but if we want to know the answer now, we can only wait and see what "she" will do next. (To be continued...)