Chapter 138: Need Information
By communicating with Ashford, I now roughly understand the situation.
The NPC we protected during the previous battle was supposed to be a neutral object, and a portal needed to be opened during the mission, but only NPCs of this race could open this portal. In other words, if the mission wants to continue, these NPCs must fight over it. Originally, the NPCs in this mission are neutral, so as long as we speak politely when we come and bring them some local fruits as gifts, the other party will help us open the mission channel.
However, the current situation is that the group of NPCs on the opposite side suddenly became violent collectively for some unknown reason. Not only did they block the passage and prevent anyone from passing through, but they also showed considerable hostility towards all members who passed by. Not only does it deliberately avoid passing players, but it also takes the initiative to attack after being discovered by players. It was as if he had changed into a different race, and his original personality traits were completely reversed.
"NPCs will not change their external attitude for no reason. Something must have happened." Alice said.
Kristina said on the side: "Of course something happened in this situation, but the key is what happened?"
"Are there any other players around here?" I suddenly turned around and asked Aurecia.
Oresia didn't expect me to ask this question suddenly, but after being stunned for a moment, she quickly replied: "This is a mission-intensive area, and there are always a lot of players around it. But this area is a comprehensive and intertwined underground. The pipes are three-dimensional. Although the actual area is not large, the space is not small. It is not easy to find other players. Besides, don't you think finding other players at this time will cause misunderstandings?"
Oresia's worries actually make some sense. Generally speaking, players usually don't want to encounter others when doing tasks. Because the NPCs set by the player and the system are different. In order to make the tasks closer to reality and to ensure that the system is reasonable, the actions of NPCs are very logical. Not only do they have many clues for you to reason, but some NPCs will also deliberately guide you when you do the wrong step. You get back on task. Therefore, in addition to the enemy units in the battle, NPCs should actually be regarded as the players' allies. Even if they may not necessarily help you fight, they will always give you various kinds of help. However, compared to NPCs, the player's behavior seems loose and random, and the most important point is that the other party's behavior is completely unpredictable.
The tasks you complete are your own business, but other players may not take your tasks seriously. Good players may take the initiative to avoid your tasks so that you can easily complete yours, but the problem is that more players will choose to ignore you, which means they will not do anything deliberately for you. In fact, more players will choose to ignore you. This is also a normal reaction. However, because the goals are different, even if they are not deliberately targeting you, other players are likely to cause you to lose parts of the task. As a result, you will often be unable to complete the task or the clues will be broken. Of course, it's actually okay if you don't talk to you. If you encounter a particularly bad player, not only will they not do anything for your mission, they will also intentionally cause trouble.
Never underestimate the bad nature of being a human being. It may sound silly to say that you are harming yourself, but unfortunately, there are many people who like this. For example, some players clearly know that you are doing a mission, and then they will arrest the forces that provide key clues in your mission. It can be said that they did not get any benefits and even got into trouble. But people love you so much. As long as you are unhappy, they will be happy, even if it costs them something.
Everyone who comes here is on a mission. Now that I want to find out more about the situation, it will inevitably cause others to be unhappy. But I need information about this situation, so I can’t control that much.