Starting From Zero

Chapter 159 Additional Skills

"Hey, isn't this the opportunity to load skills? This thing is invisible but not tangible. How do you want us to take it away?" Looking at the final reward in front of me, I was really a little crazy.

The computer didn't hesitate at all, and said directly: "This thing is like this, and there is nothing I can do about it. Players who come to follow the normal process should bring the mission scroll here, and then use the scroll to absorb this light group here, and then The scroll will become a skill scroll and can be attached to the equipment at any time. But for me, because it didn’t come in according to the normal route, you don’t have this scroll.”

"What should we do?"

"Actually, it makes no difference whether there is a scroll root or not." The voice said: "The scroll is just a temporary carrier, which is convenient for transferring this skill to the equipment. Although it cannot be taken away, this thing is actually in an activated state now. As long as you use If any piece of equipment on your body comes into contact with this thing, the skills will be automatically attached to the equipment, so the only difference from normal players is that you have to add skills on the spot, and you can’t wait until later.”

"Is that so? That's really not a problem. Okay, I'll just find some equipment and add skills."

When adding advanced skills to equipment, there are only three key points that need to be paid attention to. The first is that it cannot conflict with the skills of the equipment body. Everyone knows what this is without explaining it. The second is to choose an equipment that matches the skill effect. This is also very simple. The main thing is to note that if it is an attack skill, it is best to be attached to a weapon. For defensive skills, it is best to be attached to armor. Of course, auxiliary skills are better to be placed on jewelry. In addition to the above two points, another thing to note is that when adding skills, try to choose high-end equipment. Because as the player's level increases, many imported equipment need to be replaced. You wore this equipment when you were at level 100, but you can’t still wear this at level 1,000, right? Therefore, try to choose more advanced equipment to ensure that this skill can be used for a longer period of time.

The third of the above three items can be ignored for me, because the whole thing on my body is a suit, and it is a top-level artifact, and the body is a growth-type equipment, and it is also a suit. In addition, it will be The system adds a third country device. There is no possibility of replacing such a thing, because there is no equipment that can surpass it. Even if it can really be surpassed, it won't be by much. If I take into account the usage habits, even if there is equipment that surpasses it, I won't be able to replace it. Otherwise, not only will the combat effectiveness not be improved, but it will also cause Strength declines. Of course, although I won’t be changing equipment, I don’t have to worry about equipment becoming obsolete. The characteristic of growth-type equipment is that it will grow with the owner. You upgrade it to increase its attributes. And with the accumulation of levels, the growth-type equipment will become more powerful than the equipment of the same level in the later stages.

To use an analogy. When I was at level 200, if I didn’t look at how I could grow this attribute in the future, the Magic Dragon suit at that time could only be regarded as having the best attributes among all the equipment that had appeared, and it was better than it in terms of attributes alone. There is a lot of equipment. However, by the time I reached level 500, it was very rare for other players to have equipment that could match it. By the time I reached level 1,000, the number of equipment that could surpass it could be counted. And after I surpassed level 1,500, there was no equipment with better attributes than it. Moreover, as my level increases, it will become more and more exaggerated in the future.

It can be said like this. The equipment level of growth-type equipment is not actually used to measure its current attributes, but to measure its growth rate. Before level 200, growth-type equipment can only be regarded as white equipment, after level 400, growth-type equipment is attribute equipment, at level 600, growth-type equipment is gold equipment, and at level 800, growth-type equipment is basically peaceful. Sharp-level equipment has remained the same. After level 1,000, growth-type equipment will be Holy Spirit-level equipment. And for growth-type equipment after level 1,500, even if its equipment level says white equipment, its basic attributes will not be lower than ordinary artifacts. It's just adding the number of attributes.

Since I don’t need to change equipment, I don’t have to worry about which piece of equipment can last longer. I just need to pay attention to the first two.

The first thing to note is that it cannot conflict with the attributes of the equipment, but Time Recall is a law-type skill. I have a total of six pieces of equipment with law-type skills. The first is eternity, which has the law to cut off everything, and can cut off all matter, energy, and even cause and effect in the world. There is also a ring of commandments with laws behind it. However, this thing is just like luck, its function is completely unreliable, and some rules may pop up. Of course, there are generally no rules that will trick you, and at most they are useless. However, since the rules of this thing cannot be determined, that skill definitely cannot be attached to this thing. As for eternity... In fact, it's best not to be attached to it. Laws are too powerful. One piece of equipment with one law is enough. Too many are sometimes not a good thing. Moreover, eternity is a weapon, and sometimes I will throw it away. In order to prevent the situation where I want to use Time Recall but find that eternity is not in my hand during combat, it is best not to add this skill to eternity. In addition to the above two pieces of equipment, I also have four rings with the law abilities of the four high-ranking gods. However, these are special equipment, and it is best not to add attributes.

After excluding six pieces of equipment, there are still a lot of things left, but the only rule that needs to be paid attention to is the second rule, which is to choose equipment that corresponds to the skill effect.

The skill "Time Recall" is obviously not an attack skill, and it seems a bit reluctant to talk about defense. Of course, it doesn't seem right to classify it as an auxiliary skill, but it still feels like this skill is mainly auxiliary. So, according to this situation, the most suitable equipment for it should be jewelry equipment.

Although the range is determined to be jewelry equipment, the range of choices is still very large, and the most important point is that the jewelry equipment on my body is actually not complete. In addition to a set of rings with good attributes, necklaces and bracelets, etc. In fact, the attributes are very average, so I don’t really want to attach myself to these things. Finally, after checking the equipment list, I suddenly found that there was something very suitable for this attribute, and that was the Ring of Love, also commonly known as a wedding ring.

Strictly speaking, this equipment is not a regular equipment, but because it is not a regular equipment, it is particularly suitable for this attribute. Because in terms of combat attributes, it actually has no attributes, so there is no conflict. Moreover, unless I plan to change my wife in the future, this ring of love will not be replaced under any circumstances, so it is most appropriate for this attribute to be attached to the ring of love.

Chapter 2419/3436
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Starting From ZeroCh.2419/3436 [70.40%]