Chapter 132 Player Team
Ashford's reminder was too late. This undead army was transformed in batches using the undead transformation array, and I only relied on the synchronization of breath and the additional attributes of leading the undead to command these undead legions. Compared with magic pets or summoned creatures, these guys' Commanding is obviously much more difficult. If Ashford had told me from the beginning that there were NPCs ahead that I could not attack, I might have been able to give orders to change the target. But now that the vanguard has set off, even if I give orders here, the skeleton soldiers in front will not listen. Missing!
"Really, why didn't you tell me earlier?" As I said that, I spread my wings and jumped up. I flapped my wings suddenly and flew past the undead army at high speed to the front of the cave. Now all I can do is pray that the npc is located relatively far back and will not encounter the undead army so early. Of course, if that guy is pretty good, he might hold on until I arrive. After all, the vanguard troops are mainly skeleton soldiers. The real high-level troops are all behind. The only thing I have to worry about is the group of beast-shaped undead I sent out. I am very worried that they will attack that NPC, and if the NPC is very weak, it may have been killed. Maybe.
Flying over the undead army that was marching in this area, I quickly entered the slightly narrower passage ahead. Of course, the narrowness is only relative to the rock hall just now. The road at the back is actually quite spacious. At least the skeleton soldiers below me are running in ten columns, and there is still a large gap from the cave wall on both sides. If it is completely occupied, this road will be completely occupied. The passage is large enough for a queue of fifteen people to move forward side by side.
After flying over the heads of the undead and moving forward, I quickly caught up with the undead in front of me. Although the entire undead army was running forward, my two legs could not compare with my two wings. In less than a minute, I caught up with the leading troops, but it seemed that the situation here was a little troublesome. .
"The ones in front hold on." A knight on horseback used his sword to slash several undead bone beasts around him who were trying to throw them off their horses, while shouting loudly for the row of warriors in front to line up.
Less than five meters in front of this guy is a large group of warriors of various colors, and these warriors are currently fighting against my undead army. Many of the skeleton soldiers rushing at the front have been killed by those soldiers, and the broken bones on the ground are the best proof. However, although the skeleton soldiers lost a lot, the actual situation is that the front of this group of warriors is in danger. The undead don't know what fear is. When the average human army loses more than two members, it basically loses its combat effectiveness. An army that can survive the loss of more than half of its members and still not collapse is the best of the best, and it must be the kind of army with strong beliefs. The so-called fight to the last soldier is a slogan promoted by commanders. Basically, no troops can do that kind of thing. Of course, brainwashed troops may break this law, but that is a special case. From a global perspective, most troops cannot withstand more than 20% casualties, otherwise they will lose combat effectiveness and can reduce their number by 30%. If 40% of them don't escape, then they are basically well-trained.
However, that is the human army. The undead are not afraid of death at all. As long as the commander gives an order, they will really fight one after another until the last soldier is killed and will not stop. Because of this, once you confront the undead army, you only have two outcomes. One is to kill all the spirits in front of you, leaving no one behind, and the other is to have your own defense line destroyed. Defeating the enemy is common in wars between humans, but when fighting the undead, you basically don't expect that to happen.
Although the soldiers in front of them killed many skeleton soldiers, they had to say that the skeleton soldiers they killed were really just a drop in the bucket. Not counting the skeleton soldiers behind me who haven't come over yet, there are at least two to three thousand skeleton soldiers in the cave here alone. With such an exaggerated number, it is not possible to kill them all by just killing them all. However, even though those skeleton soldiers have very low combat effectiveness and all their attributes are rubbish. They can be said to be typical representatives of the Five Scums. However, the Skeleton Soldiers are also enemies, and you always have to work hard to kill them. Although it is impossible to expect this group of skeleton soldiers to wear down the defense of the group of warriors in front of them, it is very possible to exhaust their physical strength.
This was actually the case when a high-level warrior in ancient times was surrounded by a group of soldiers and then killed. Each of those warriors was a being with outstanding martial arts. As long as he could still move, the soldiers around him could not get close to them, but even with martial arts No. 1 in the world, there will always be times when you get tired. When these generals are so tired that they can't even lift their weapons, a random soldier can still pick them off with a single shot.
The wartime defenses of the group in front of them were very high. The skeleton soldiers almost never broke through their defenses when attacking them. However, if they continued fighting like this, their stamina would be exhausted sooner or later. According to the system settings, when the player's physical strength drops below 60%, a mild fatigue effect will occur. At this time, the player's critical hit probability will drop to almost zero, which means that there will be no burst damage. . Moreover, in this state of mild fatigue, the player's actual attack power will also tend to be on the left side of the attack power range, which is the lower output range. If there is no rest, when the physical strength drops to only 30%, the player will enter a general fatigue state. At this time, the player's agility will begin to decrease, and the dodge, block, and hit points will also decrease. Moreover, this time At this time, the player's physical consumption will begin to accelerate, and the vision will decrease, the hearing will decrease, the perception will become dull, and even the failure rate of skill activation will increase. If there is still no rest, the player will enter a state of excessive fatigue when the physical strength drops to 10%. At this time, the player's various attributes will be significantly reduced, especially the agility and strength output will be reduced to a very low state, and the player's health will also begin to slowly decrease at this time, which is basically equivalent to running out of gas. The lamp has dried up.
Based on these settings, players will generally try to control their physical strength above 60%, which is within a completely normal range. Even if they are participating in actions that require a lot of physical energy, such as large-scale battles, players will try to keep their physical energy ratio above 40% to ensure their own safety.
In fact, the player's physical strength in "Zero" is one of the most difficult attributes to increase. The reason for this may be mainly due to the intentional guidance of the system. On the one hand, because there are no professions that particularly emphasize high physical requirements, at the beginning, the extra points usually do not add valuable basic attribute points to endurance, which determines that the physical fitness of players in the later stages will not be too exaggerated. On the other hand, in-game attributes such as strength and agility can be improved in the later stages through various mission rewards, equipment, extra attribute points, etc. However, this attribute of endurance seems to be rarely added by equipment. The equipment that adds endurance that I know of so far is either an artifact or a growth-type equipment, and both of these equipment are notoriously rare. Therefore, for ordinary players, the equipment basically does not increase endurance.
There is no endurance bonus in the mission rewards, and the equipment does not add endurance. The initial endurance setting of the players will not be too high. In this way, the endurance of the players in the later stage will basically be the same. Moreover, as the level increases, the players The physical strength consumption of physical skills and skills used in combat will also continue to rise. This increase in physical strength consumption, to a certain extent, basically offsets the increase in physical strength caused by player upgrades. The result is that if a battle occurs, advanced players They can't last much longer than low-level players.
If you want to maintain a high endurance in battle, there are only two ways. The first is not to be a warrior, and the second is to find a way to prepare more physical potions. The battle between the mage and the trainer consumes very little physical energy. Of course, it is not completely unnecessary, but it is not used much. However, the endurance of the mage is limited by magic power, and you will often find that the mage is usually consumed first in the battle. The warrior's physical energy will be exhausted only after the light magic is used, which means that the endurance of mages is actually not as good as that of warriors. Generally speaking, the battery life of animal tamers is better than that of mages and warriors. However, animal tamers are inherently a profession that requires quality. A beast tamer without a good magic pet is equivalent to driving a civilian car in the Formula 1 competition. Even if you are the world champion, you cannot expect to win this kind of competition, because the gap between the cars is so large that it cannot be bridged with technology. Moreover, even if you are lucky enough to become a beast tamer with a good magic pet, your endurance will only be slightly longer than that of the average player. Although the magic pets can fight on behalf of the beast tamers, the magic pets themselves also have endurance. Of course, the endurance of the magic pets is generally higher than that of the players, so the endurance of the animal trainers is much better than that of most professions, but again Even good endurance can't withstand the brutal impact of the undead army. If you compete with these bone sticks for endurance, any profession or race can only squat in the corner and draw circles.
Looking at the precarious line of defense in front of me, and then at the players who are fighting hard, I feel a little hesitant now.
Ashford means that there are NPCs here that cannot be killed, but the group in front of him is obviously players. Ashford and the others have said before that they have done this task many times, and each time they failed to complete it because of other players causing trouble. Therefore, judging from the general situation, it is actually better to kill all these players. It's just that I don't know where Ashford's so-called npc is. If he is also in the crowd, the defense line collapses and the npc is also killed, it will be terrible.
Fortunately, Ashford and the others also knew that this matter was very important, so they did not dare to delay behind. I had just arrived and saw Ashford and the others running along the side of the passage. Thanks to the orderly formation of the undead army and a gap left on both sides of the passage, otherwise they would not be able to get through if they were blocked at the back.
"What's going on now?" Ashford asked from below, looking at me flying in the sky.
Upon hearing Ashford's question, I directly turned Eternity into a whip shape and threw it around Ashford's waist. Then with a sharp pull, I directly pulled Ashford up. After catching him, I held his belt and asked, "Is the NPC you mentioned here?"
Ashford simply scanned it and said immediately in less than five seconds: "These are players, kill them all. That NPC is not here."
I felt relieved when Ashford said this. He used his command skills directly on the undead below, and then began to take over the control of these undead.
This undead army transformed by the transformation circle has the ability to act independently, but I can also use other methods to command it. Commanding through language is the most effortless and can issue macro orders. However, this method is not very easy to use on a melee battlefield, and is generally only suitable for issuing combat missions before the war. On the battlefield, there are two most suitable command methods. One is the whisper of the soul, and the other is the command skill I am using now.
The whisper of the soul is actually the language of the dead, but it does not need to make a sound, it just vibrates the soul directly. This method will never be disturbed as long as the opponent has no undead units, and it has a wide range of manipulation and high efficiency. However, it requires more magic power and cannot be too precise.
The command skill I am using now is not specifically aimed at the undead. It can also be commanded by other creatures, but it can also be used on the undead. The benefits of this skill are efficiency, uninterruptibility, and precision. The disadvantage is that the command range is quite narrow and can only be used in local areas.
As I took over control of a small group of undead at the front of the battle line, the tactics of this group of undead immediately changed. In the past, these undead basically relied on instinct to fight, and the instinct of the undead is to go straight. Otherwise, with the current number, they should have defeated the group of players in front of them long ago.
After I took over, I naturally couldn't rush in like the undead instinctively. As a player, the most important thing is to learn to use your brain. I saw a group of skeletons suddenly stopping some distance away from the line of fire. Then they formed a group of two and overlapped their hand bones to form a tic-tac-toe structure. Then I saw the skeletons following these groups of two skeletons suddenly separated into two or three meter long passages, and then the skeletons standing at the end of the passage suddenly accelerated forward, and suddenly took off when they reached the two skeleton groups. , and then stepped on the overlapping palms of the two skeletons with one foot. The two skeletons squatted down according to the gravity of the jumping skeleton the moment they were stepped on. Then, after offsetting the impact of the fall, the two skeletons suddenly stretched their waists, stretched their legs, and raised their hands upwards. The skeleton that stepped on their palms had already bent its body and was ready to take off. At the same time as the two skeletons exerted their strength, the skeleton above also suddenly exerted its strength and jumped up, with the help of the two skeletons below. The skeleton soldier above flew directly up, and then passed the skeletons and soldiers in the front row in the surprised eyes of the soldiers on the opposite side, and flew directly into the center of the defense line.
As the first skeleton soldier took off, the skeleton soldiers behind him jumped like a bunch of fleas, while a large group of skeletons fell down from the opposite defense line. The originally stable defense line was now in complete disarray. The soldiers in the crowd didn't dare to chop randomly for fear of hurting their own people, but the skeleton soldiers didn't care. They just waved their weapons and slashed randomly, and the results came out immediately.