Hogwarts Everything Is Three

References Dungeons and Dragons Advanced Class Shadow Tutor

Some spellcasters discover the Shadow of the Shadow under the guidance of the goddess Shar or through their own research.

Weave), some of these spellcasters carefully and slowly guide the energy of the Shadow Magic Web to change their spells; however, there are also impatient spellcasters who recklessly throw themselves into the vortex of the Shadow Magic Web . Spellcasters who take the risk of dedicating themselves to the Shadow Demon's Weave will find that they receive great benefits and many previously unknown secrets. These spellcasters are shadow mentors, and they sacrificed part of their original spell attainments in exchange for greater benefits.

Most of the shadow teachers are mages and warlocks, and they have gained great power through the shadow magic net. However, some bards, druids, and rangers are said to have embraced the Shadow Fiend, since the Shadow Fiend can provide the energy needed by any type of spellcaster. Most of the clerics who choose to become shadow mentors are followers of Shar.

Hit Dice: d4

Professional conditions:

Alignment: Any non-good

Spellcasting Ability: Can cast 3rd-level arcane or divine spells

Skills: Arcane Knowledge 8 ranks, Spellcraft 8 ranks

Feats: Shadow Weave spell and any metamagic feat

professional skills:

Those with agility as the key attribute: hide

Those with physique as the key attribute: focus

Those with Intelligence as the key attribute: Craft, Knowledge (calculated separately for each sub-item), Spellcraft

Those with perception as the key attribute: professional

Those with Charisma as the key attribute: Bluff, Disguise

Skill points per level: 2 + Intelligence modifier

Occupational characteristics:

Proficient in weapons and armor:

A shadow mentor does not gain any weapon, armor, or shield proficiency. For armor heavier than leather, the armor check penalty will affect the skills of balance, climbing, escape, hiding, jumping, stealth, dexterity (Sleight

of Hand), and Acrobatics, and on Swim checks, the normal check penalty is doubled.

Number of casts per day:

The Shadow Instructor will continue his original spellcasting training, so when he gains a new Shadow Instructor level, his caster level of the class that can cast 3rd-level spells will also increase, but he will not receive the bonus of the original class upgrade (such as the number of times to turn undead per day, bonus metamagic feats or item creation feats, etc.). In other words, he can superimpose the shadow tutor class level with the caster level of the original spellcasting class.

If he has more than one spellcasting class capable of casting spells of 3rd level or higher, he is free to choose which class to add to each level to determine his spells per day and spells known.

Shadow Magic Feats:

At 1st level, the Shadow Teacher automatically gains the following three feats—Cunning Magic, Malevolent Magic, Fortitude

magic

low-light vision

Low-Light [Supernatural Ability]:

If the shadow master does not have low-light vision, he gains this ability at 2nd level.

Shadow magic resistance

Shadow Defense:

At 3rd level, the shadow master gains a +1 profane bonus on saving throws against all necromancy, enchantment, illusion, and any spells of the dark quality. This bonus increases by +1 at 6th and 9th levels.

Shadow Shield

Shield of Shadow [supernatural ability]:

At 4th level, a shadow master can use the energy of channeling shadow magic networks to condense into a force field sphere that glows purple-black (this requires a standard action). The effect of this shield is the same as that of the "shield technique" Shield, providing protection level +4 shield bonus, absorbing magic missiles fired at him,

And it can provide the user with a cover rate (the enemy's melee and long-range attacks have a 20% chance to miss). A shadow magician can see through this shield, and he himself can pass through it (no one but himself can gain the above effect—that is, enemies cannot use the shield to cover themselves).

Each additional level of the caster level of the shadow tutor can make this shield last for one more round, but the shadow tutor can be divided into several times (it can be divided into several times in a day), and the shortest time is 1 round each time, condensing and dispelling the shadow Shields are considered standard actions.

At level 8, the Shadow Shield will evolve into an Advanced Shadow Shield. In addition to the original effect, it will also have an additional spell resistance of 12+ Shadow Instructor level, just like he is in the "magic resistance" spell

Resistance under the protection of this spell.

dark vision

:

Beginning at 7th level, a shadow mentor can see through darkness, as does the darkvision spell.

shadow walking

Shadow Walk [magic ability]:

Beginning at 7th level, a shadow mentor can use this ability once per day (his caster level is equal to the shadow mentor's level).

double shadow

Shadow Double:

At 10th level, the shadow master has achieved such great success in his research that, as a standard action, he can use his shadow to create a copy of himself per day. The attributes, base defense level, hit points, saving throws, memorized or surviving number of spells that can be cast, the weapons and armors that can be used, and the basic attack bonus of this clone are all the same as those of the Shadow Tutor itself, but this ability cannot Copy your own equipment (clothes and equipment that look like they have no effect on the outside). With the "projection" project

The effect of the image is the same, when the avatar is in the sight of the deity, the avatar can use weapons or items (given to it by the deity) to attack the enemy, and the deity can also choose to use the avatar as the casting point of the spell when the deity casts the spell (so you can to increase range or to avoid obstacles). The deity can use the psychic link to command the double (this counts as a free action). If the deity uses the avatar as the casting point of the spell when the deity casts the spell, both the deity and the avatar must use the action required for casting the spell. If the deity and the avatar are not on the same plane, the avatar will disappear immediately.

The double lasts for one additional round per caster level. If the clone is destroyed, it will have no effect on the deity, and vice versa, even if the deity is killed, the clone will continue to exist until the end of the duration.

Schedule: Shadow Adept

Level Base Attack Bonus Fort/Reflex/Will Bonus

Occupational characteristics Number of spells per day / Number of known spells

1 +0 +0/+0/+2 Shadow Magic Feat +1 spellcasting level of current class

2 +1 +0/+0/+3 Low-light vision Current class spellcasting level +1

3 +1 +1/+1/+3 Shadow magic resistance +1 Current class spellcasting level +1

4 +2 +1/+1/+4 Shadow Shield Existing class spellcasting level +1

5+2

+1/+1/+4 - Current class spellcasting level +1

6+3

+2/+2/+5 Shadow magic resistance +2 Current class spellcasting level +1

7+3

+2/+2/+5 darkvision, shadow walk +1 spellcasting level of current class

8 +4 +2/+2/+6 Advanced Shadow Shield Existing class spellcasting level +1

9 +4 +3/+3/+6 Shadow magic resistance +3 Current class spellcasting level +1

10 +5 +3/+3/+7 double shadow

Current class spellcasting level +1

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