Magic Tower Starry Sky

Chapter 1532 Rescue or Not

Two rival empires, the Haider Empire has an airship army, and the Karlsruhe Empire certainly cannot give up its dominance in the sky and let the airships run wild overhead. Therefore, the latter also developed another air combat system.

It originates from the tradition of naturalized barbarians taming or cooperating with monsters.

In this tradition, humans and beasts are equal, and humans must be strong enough to control monsters. It's not like some brat can just sign a contract with a giant dragon, and then command the dragon to sweep through thousands of armies while sucking a milk bottle.

Those knights who have an alliance with flying monsters are generally called sky knights. The most powerful person among them is the one who has made a covenant with the monster with dragon blood. That is, the ace legion of the Karlsruhe Empire, the Dragoon Legion.

The Sky Knights are not just pilots in the sky; they are also liaisons and weapon supports holding weapons several meters long in order to coordinate the collective actions of the Warcraft. The aerial knights have a complete set of aerial combat methods and combat skills.

Man and beast separated, swooping down with their spears to attack. Or use the riding beast as a foothold, jump horizontally, jump upwards, swap mounts in the air, etc. All kinds of acrobatic acrobatic aerial movements are familiar to aerial knights.

Similarly, landing from a height of hundreds of meters, or jumping tens of meters to meet the mount in the air, such riding and landing movements are as easy as eating and drinking. If you don't reach this level, you won't be able to become a member of the Sky Knights.

In addition to being unable to fly on their own, the three-dimensional combat methods of the Sky Knights are definitely a nightmare for opponents when used against ground troops. The only one who can compete with them is the magician under the protection of the airship, who can make these sky knights suffer.

When the dragoons of the Karlsruhe Empire mastered weapons such as ship-cutting knives, the advantage of the airship corps of the Haider Empire was weakened to a very low level. If it were not necessary to maintain sufficient countervailing force in the air, the Haider Empire would even give up the idea of ​​continuing to establish an airship corps.

This is why the Hydel Empire attaches great importance to someone's new airship design.

The old airship was as slow as a tortoise in front of all the air cavalry of the Karlsruhe Empire. If they weren't thick enough and couldn't be beaten by ordinary flying monsters, they would have withdrawn from the stage long ago. And the siege-level weapon like the ship-cutting knife changed the strength and weakness of the enemy and ourselves.

The advantage of the new airship is that it is fast! Fast enough to get rid of those magical birds that are known for their speed, not to mention those flying magical beasts that can be organized into an army. The selection of the latter focuses on large load capacity and flexible flight movements, but speed is not the key.

It can be said that sky knights and airships have always been in opposition regardless of their professional divisions or the positions represented by this profession. One is a warrior, the other is a magician; the other is the Karlsruhe Empire, and the other is the Haider Empire.

The skills of the Sky Knight are both secretly passed down by families, and some are made public. And as long as you are a man, how can you not have the dream of becoming a dragon knight? Therefore, people from the Karlsruhe Empire will be more or less familiar with this aspect of combat skills.

The best among them is, of course, a qualified Sky Knight. He led the monsters with whom he had made a covenant and came to this battlefield to fight against the demons.

But just like the history of my hometown, setting up a cavalry is very expensive. This is not only a question of whether there are good horse breeds, but also daily feed and care. It is really not just a matter of letting the horses out and letting them chew the weeds on the ground.

Raising horses is so troublesome and expensive. Would it be cheaper to raise a magical beast that can carry people and fly here in Lost Land?

This is a World of Warcraft! If they are not fed well, it is normal for them to eat humans. Just because they are intelligent doesn't mean they have any scruples about eating humans. When one is hungry, it is not impossible for it to bite its owner back.

Therefore, there are really not many people who bring Warcraft from the south to the North to participate in the war. And as long as there are people, they all come with a team, not alone. The number of Warcraft and humans is definitely not one to one, but only those with higher status have the opportunity to bring them.

Most young people in the Karlsruhe Empire can ensure that they have their own weapons and armor, servants, and pack horses, and they are considered to be from a wealthy family.

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After these people come to the front line, of course they need to find a team and an organization. Some people stick together with fellow villagers, while others cooperate with like-minded and congenial people.

Among the team that Ezio gathered, there were many good guys from the Karlsruhe Empire. Most of these people were comrades who fought together during the retreat of the Southern Front.

They boarded the airship at Ezio's request. They were not responsible for the air battle, and of course they did not care about operating the airship. The task of these sky knights who do not ride beasts is to airborne and fight at specific locations. After the battle is completed or when they find a disadvantage, they will be picked up by airships and leave.

The Sky Knight's combat skills allow them to break away from a moving airship in the air and land without any injuries.

At this time, the airship orbiting in the sky can be used as fire support. And serve as a response platform at any time to pick up all the sky knights jumping from the ground and evacuate quickly.

Not only has Ezio become extremely proficient in using this type of guerrilla warfare in the near future, he can even participate in this airborne special operation. Instead of staying obediently on the airship, Hikari spoke up as a commander.

Many children from elementary school, like Ezio, quickly learned the combat skills of Sky Knight suitable for airships.

Because it does not involve air-to-air combat, it is just simple landing and jumping skills, the young people of the Karlsruhe Empire are not stingy enough to say nothing.

If it weren't for those children who specialize in magic and can better utilize their strengths on airships, I am afraid that the new unit of airborne magicians would have been developed by a group of older children like Ezio.

The unique performance of this team will certainly attract the attention of others, and those with the resources will begin to operate the same model.

It is said that war is the period when any technology advances the fastest. New ideas are constantly being tried. As long as they are confirmed to be useful, they will be promoted as quickly as possible. Sometimes there is no need to actively promote it. Those who want to save their lives or build meritorious deeds will learn it themselves.

But to what extent a new tactic can be applied is difficult for non-parties to judge. This is why old Mr. Kawei wanted to seduce Ezio, instead of turning his thoughts into orders and issuing them directly to these promising young children.

At least using an airship for reconnaissance was something the old man had never thought of before. In addition to the consumption of airships, the fact that the Gwana Empire does not have such expensive big toys is also one of the reasons.

Now that Ezio has mentioned it, taking into account various factors such as distance, search range, timeliness, and safety, sending airships for investigation is indeed better than simply sending ground personnel. And the consumption compared with the income is not too large to be accepted.

Especially in terms of public opinion, when ground intelligence personnel are dispatched to infiltrate the areas occupied by the devil alliance, in addition to not knowing when they will get the news, they may also have to send a second or third wave of personnel to verify or respond. This will require a lot of waiting.

In comparison, sending an airship for reconnaissance takes much less time. Comparing the two, it is self-evident which excuse can better suppress those emotions that require military rescue.

What makes the old Grand Duke and other people with military backgrounds scruple about the rescue operation is not just because they don't dare to risk sending troops to die because of insufficient intelligence.

Then using airships for reconnaissance can effectively suppress those emotions seeking war and rescue, and there is also a chance to obtain accurate information. If it is really confirmed that someone is waiting for rescue somewhere, and there is a possibility of rescue, then why not rescue them.

What everyone is afraid of is not difficulties, but traps.

So the old man immediately discussed this idea with several veterans attending the meeting. The content of their discussion was not about feasibility, but how to make the best use of this idea.

If the use of airships for reconnaissance is feasible, then sending just one out is not a wise move. When it comes to sending intelligence agents to infiltrate, we all know that we need to send several at once to reduce the risk of any one being discovered. If it were an airship, it would be impossible for the old man to send only one to end the problem.

But except for the Twin Griffins, which Ezio and his family commissioned to be built by the Automobile Center and designed by a certain magician, there were not many airships qualified to carry out reconnaissance missions. One of the key points is the flying height of the airship.

In terms of design, the hull and structure of traditional airships and new airships have no flight height restrictions. When the driver can't think anymore, he can directly ascend to outer space.

But the cabin of the airship is not designed to cope with various environmental conditions. The people who stay inside are quite weak.

Low temperature is the most obvious problem. The higher the altitude, the lower the temperature. This is a situation all airship crews know. To improve the low temperature, wearing a coat, adding a heating device, or simply burning a stove can solve the problem.

However, as the altitude of the airship increases, the crew will have a series of symptoms such as difficulty breathing, accelerated heartbeat, chest tightness, headache, and confusion.

What is the cause of these problems, the Midi people have no clue. The solution is for a magician to enter various strange areas, or to add auxiliary adaptive magic to himself when entering an alien plane.

However, the difficulty and duration of adapting to the magic, and the fact that this magic only applies to individuals, make this magic unsuitable to become a normal and standard auxiliary magic for airship crews.

If you enter the water and apply water breathing to yourself, a magic apprentice can do it. There are many advanced levels of magic that can adapt to abnormal environments, but not all magicians can do it.

All the above factors have caused the traditional airships of Midi to be limited by the physiological problems of the crew, resulting in invisible restrictions on the flying height. Basically, the height at which the crew can tolerate it and can move normally is also the height at which magical beasts and magical birds can move.

If the airship sent to the north side of the Wind Emperor Mountain Range for reconnaissance missions can only operate at such an altitude, then not only will the operation be exposed early, but the airship will also be within the enemy's attack range.

Chapter 1532/1815
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Magic Tower Starry SkyCh.1532/1815 [84.41%]