Chapter 1551: Forward
After all, the threat of the strong beastman and half did not attract enough attention.
First, the opponent's own reputation is not obvious, even if the White Sword Master endorses it. But there are also many people who question whether William Greco made such an evaluation. After all, those words were not widely circulated.
Secondly, the other party is the enemy. If there are strong men of this level among the enemy, then the battle plan is arranged in a nondescript and timid manner, then is there still a need to fight? Everyone brings out their trump cards to compete, and the weaker party can just admit defeat.
Therefore, everyone holds the idea that no matter whether the opponent is tough or not, they just bet on themselves and see if they can hit their head. Besides, facing such a strong man, as an empire's ace army, of course it is not without means to deal with it.
Ezio's reminder made them mentally prepared, and that was enough. The pride and methods of the dual identities of empire and ace are beyond the comprehension of ordinary people.
Of course, Ezio, as an outsider, couldn't comment on this. After receiving permission, he returned to the Twin Griffins.
During this period of waiting, he also blocked many temptations and solicitations from the old general.
He had never thought of working for the nobles, but it was not impossible to understand the nobles' desire to take advantage of their talents when they saw them. But just because you understand, doesn't mean you can compromise. People who would agree to join the Turtle Dove Alliance are not good people who live under others.
However, the fact that the Haider soldiers did not take this threat seriously did not mean that Ezio could not take it seriously as well. He is commanding an airship.
The Twin Griffin is not responsible for the mission of landing and rescuing people. She will always stay in the air as an escort. Ground attack and defense against possible attacks from the air are the mission of the Twin Griffin. Sniping a strong orc is just right.
Ezio didn't think there was anyone in the Marine Corps or anyone else who could even remotely compete with the Orcs. Even if they formed a siege, they would have to pay a large number of casualties before they could threaten the opponent. Such a reckless approach is too stupid for an airship combat force.
[In view of the general environment,
So he bluntly said that if he appeared, he would let the Twin Gryphons fire up as many of the multi-barreled machine guns on the ship's side as they could and use them directly. It doesn't matter even if the secondary energy pool is drained.
If a strong man of that level could be replaced at the cost of losing an airship, that would be a huge gain. Even if it fails in the end, machine gun attacks can delay half of the threat and create more opportunities for our own side.
No matter what you do, you just can't get close to this strong orc easily or give him a chance to invade the airship.
It was not without this reason that he half-deliberately tried to bring the airship to the ground. This strong orc is very confident. As long as he is allowed into the boat, the airship will still be intact in the end, and no one will be able to pilot it.
In melee combat, Ezio actually didn't think he would lose. But in the previous battle, the mistake was a slow step, which resulted in a slow step. In the end, he was wounded and fled, unable to even make a comeback.
Now that his hand injury has not fully recovered and he has found another primary weapon, he cannot win with the Dragon Teeth Hidden Blade alone. That's why Ezio set the tone of long-range attacks and never close combat.
As for the route to the target prisoner camp, although the route was provided by the Twin Griffins, it was not led by her. The airships of the Haider Empire have their own formations and tactics. The addition of an airship unfamiliar with all of this will only destroy the existing tacit understanding.
This is why the empire's airships are basically used intensively. Don't break it up easily, and don't let others join in casually.
Therefore, as the only non-imperial fast airship, the Twin Griffins' formation mission is like a free sentinel, moving freely on the periphery of the formation.
Don't look at it. All the airships that the Haider Empire participated in the war had external propellers and built-in engines, and their speeds were increased compared to the past. Compared with the real new fast airship, it is still far behind. Even if the engine is overloaded, it cannot shorten the gap much.
And this speed difference ensures that even if the Imperial airship formation advances at full speed, the Twin Griffins can still fly like butterflies.
Move freely around the formation without being left behind.
However, Ezio did not show off and asked the Twin Griffins to fly around the entire formation like satellites. This kind of arrogant action can easily make people hate you. And honestly it’s not necessary.
As long as there are no unexpected changes in the route provided by Ezio, it is quite safe. There are no gathering points along the road, whether it is the demon alliance or the remaining humans.
And this land has just been conquered, and the orcs haven't had time to manage it properly. Of course, there are no warning means such as beacon towers or watchtowers.
Unless they really encounter a lone ranger like a strong orc, and they happen to look up and see them casually, the covert infiltration of the entire airship team is guaranteed.
You must know that before the invention of radar, like the World War II that traveled through many hometowns, the Eagle Country's way of warning the independent country about bombing the mainland was to set up outposts along the coastline.
While it consumes a lot of manpower and material resources, the effect is not very good compared with radar. It happens too often that something is missed or knocked out at the first opportunity.
Ezio didn't know such an example, but it didn't stop him from understanding the advantages of airships in Lost Lands. In a land where aerial force is not routine, not many people really care about the boundless sky all the time. And this is the airship's opportunity.
From the initial meeting point of the mission to the target location of their detachment, if the Twin Griffins acted alone, it would take more than an hour in standard time. But considering that there was an entire formation of short-legged turtles, it still took them a whole morning to finally arrive.
However, after arriving, they did not take action immediately. Considering that the rescue mission was carried out by multiple detachments dispersed throughout the country, the veteran general who directed the rescue operation considered the possibility of simultaneous operations when he chose to conduct the rescue in detachments.
However, the distance from the rendezvous point to the target location may be long or short, and the speed of the airship may also be fast or slow. If we want to act at the same time, it is inevitable that some airships will arrive at the destination first and then wait for a while. Then take action at the same time.
According to the original arrangement, the detachment where Ezio and others were included would spend a lot of time on the road because the target prisoner camp was located far away from the Wind Emperor Mountains. It was originally expected to arrive in the world in the afternoon, almost before the agreed time for action, and there was not much margin.
But this prediction is based on the speed at which the airship unit is advancing while conducting reconnaissance. Even though the airship is flying at a high altitude, everyone will still maintain the principle of covert action if it can avoid attracting the enemy's attention.
After all, we are trying to save people and can carry out surprise attacks. There is no need to remind the enemy to prepare.
However, what was different from the original plan was that the Twin Griffins, who had been there once before, were leading the way, and their excellent reconnaissance capabilities allowed this detachment to be basically composed of the Heidel Empire's short-legged turtle airships. , arrived at the destination much earlier.
The airship detachment stranded at high altitude is quite conspicuous due to their number. But at this time, the Haider Empire demonstrated a technology. They used magic to condense water vapor at the bottom of the airship.
This makes people on the ground look up and see only white mist similar to clouds floating high in the sky. And no one has a way to confirm whether it is clouds or something else.
This camouflage technology has not been disclosed to the outside world. Even the Karlsruhe Empire, an old rival, had only heard about it, not confirmed it, and certainly not warned about it. Now that they have seen it with their own eyes, the young Imperial boys on the Twin Griffins are all amazed.
The Twin Griffins had not considered camouflage technology, and of course they would not do this. And this is not a technology that can be temporarily installed and modified at high altitude.
However, it is not difficult for them to hide their figures. They can directly control the airship and fly directly above the entire formation. It looks like there is just a cloud underneath. Who can see through the whole disguise from a higher position.
And during the short pause before the action, everyone on the airship was not idle. If you are hungry, go eat first. Once the war starts, you don't know what will happen next, and you are not sure whether you will have time to eat.
In addition, it is to use the arcane eye for final reconnaissance, before checking
Check whether there are any errors or omissions in the intelligence and determine the details of the final rescue operation.
Ezio was certainly not idle either. After much consideration, he still invited the ship’s doctor who was on board the boat.
By this time, they had already dealt with the dying comrades and pulled them back from death. However, since the airship was still on the battlefield, there was no way to evacuate it, so it was placed in a protected cabin.
The ship's doctor was invited, and Ezio also asked them to treat his hand injury as soon as possible.
The beastman half was like a shadow, always shrouding his mind. Who knew that the previous encounter place was not far from the prisoner camp in front of him. If he was unlucky, he might bump into this talent again.
As for the main weapon that is in hand, there is nothing you can do about it. The only standard weapons left in reserve on the Twin Griffins were standard weapons. If he had to fight with a sword master's sword with such a popular weapon, Ezio felt guilty, but there was nothing he could do.
But after getting rid of his hand injury, he still armed himself.
On the airship, in addition to the differences in responsibilities between Marines and others, their weapons and equipment are also different. After all, under normal circumstances, the crew of the airship would not have the opportunity to engage in close combat with the enemy; but the Marines came to the door themselves and took the initiative to engage in close combat with the enemy.
As for the standard armaments of the Sky Knights of the Karlsruhe Empire, in addition to the extremely long weapons, the armors are also made of special magic materials. What matters is sturdiness and lightness! Especially the latter.
Among ground infantry, heavy infantry is undoubtedly the most powerful melee unit. They protect themselves with thick armor and then slash at their enemies without hurting them.
Of course, it is impossible for the Sky Knights to wear full-face armor without restraint that even they themselves would find difficult. Not to mention that their physical strength is not enough to cope with the entire battle, and their mounts may not be able to carry warriors wearing heavy armor.
Besides, most of the Sky Knight's combat skills involve jumping left and right and up and down in the air. Wouldn't it be troublesome for him to jump through so much? Therefore, the Sky Knight's armor is more focused on lightness than strength.