Chapter 1553 Magic Bombing
Although the Twin Griffin's movements were half a beat slower, her speed and acceleration ability could fully make up for it. Soon, the airship entered the scheduled queue.
The airship unit that implemented the rescue plan did not go to the prison camp where humans were imprisoned from the beginning. Instead, they divided into two waves, arranged in a herringbone formation, and approached from the periphery of the large military camp next to the prisoner camp.
The speed of descent and approach was just enough to bring the ground target into the airship's magical attack range when it came into contact with the edge of the military camp.
The magicians who had been prepared for a long time input magic into their respective gun emplacements, and the amplifier device on the airship amplified the magic effect, projecting powerful magic attacks from the side of the ship to the ground.
This is an attack method that consumes the power of the airship's secondary energy pool, but the benefits are obvious. The increased magic power and extended attack distance allow each fireball splash to damage more than a small team of enemies, and ignite everything that can be burned.
The first wave of the rescue team plowed towards the enemy barracks, causing large-scale destruction and casualties.
The orc army stationed here did not suffer any hardships beyond the Wind Emperor Mountain Range. From the information they obtained, there had been no previous examples of airships being used in group attacks.
So even if someone witnessed the airship formation heading in their direction, no one realized what was going to happen next.
The orc army is violent, crazy, and cunning. But just like a crooked skill tree, there are advantages and disadvantages. Sometimes their brains can't wrap their heads around it when they see new things.
They didn't realize the words "airship" until the formation in the sky got close enough to see the emblem of Emperor Haider. However, before he could figure out what these airships were for, rows of magic attacks rained down from the sky like divine punishment.
Magic that attacks the ground, a mixture of fireballs, acid mist, arm-thick lightning, rain of stones, and all kinds of magic that are prone to splashing will wreak havoc in the surroundings the moment they hit something.
Even so, the orc soldiers' reaction was still as slow as a beat. It was only after the magic came upon them and they suffered damage that they seemed to wake up, yelling and running around, trying to get rid of the flames, acid erosion, or various strange effects on their bodies.
It wasn't just the soldiers who were injured, either. The clothes and tents that were relied upon to keep warm in the winter were all destroyed, ignited, or corroded under the attack of magic. And these injuries will further spread to those who touch them.
Just one attack caused casualties and damage to a large area of the Orc military camp. Thanks to the fact that the Orcs were inferior to the Karlsruhe Empire, they had some experience in dealing with airships. The panicked actions of the Orcs further expanded the scope of damage.
However, the magic attack cannot last only one round. The Haider Empire, which has had an army of airships for a long time, has long developed several sets of tactics that have been in practice for many years, including the rapid casting of magic attacks. Simply put, how could everything be over in just one round!
There is a lack of experience and the orc camp is very densely laid out, with no regard for fire protection or access. Everyone just wanted to stay close to the location of the prisoner camp, for fear that they were too far away and would not be able to supervise those who were closer to eat.
The result is that after the first wave of airship formations plowed through it, at least half of the troops in this large barracks were scrapped! Even if it could be rescued, it would probably be without arms and legs. According to the values of the orcs, these cripples are no different from dead people.
The problem is that there is still a second wave of attack queue including the Twin Griffins!
However, it is estimated that the first wave of attacks was too effective, and the second wave of queues did not plow through the same path again. The leading ship of the second queue immediately pulled up, raised its bow, and released three-color fireworks at the same time.
[In view of the general environment,
Seeing this, the other airships also made the same move; except that the fireworks were not set off, they all raised their altitude and turned in different directions. Immediately, all the airships scattered like bombs blooming.
The Twin Griffins were only half a beat slower to keep up with the movements of the entire formation. Also because her position is at the edge, this time the bomb explodes
, the Twin Gryphon is basically like maneuvering the boat diagonally upward at a large angle. Everyone in the boat has to hold on to the handrails to stabilize their bodies.
The reason why it's half a beat slow is not that Noah, a young man from the Karlsruhe Empire, doesn't do his duty. He actually said that the leading ship of the second formation gave instructions for the formation to disperse and hunt freely. But Ezio couldn't figure out what to do specifically.
It was only after seeing the actions of other airships that the Twin Griffins caught up. As for the order to hunt freely, everyone in the command room said they understood it.
The first wave of queues had been plowed through, and there were basically no intact people at the bottom. Fighting in the second wave would just be a waste of the power of the magicians. It would be better to expand the attack range and completely paralyze the Orc barracks.
However, although it is said to be free hunting, each airship does not do its own thing. Either two or three, they all formed into smaller teams, using the same attack method, plowing towards the still intact part of the barracks with magic attacks.
At this time, the Twin Griffins, which did not belong to the Haider Empire, were really alone, not knowing who to form a team with.
At this time, we rely entirely on the tacit understanding we cultivated in normal times to act. Ezio is on a different path from this group of soldiers who have been hanging around for who knows how long. Even if he follows a small team, there is no telling what their next move will be. If there is some misunderstanding or misjudgment, a mid-air collision is not impossible. .
So Ezio simply commanded the Twin Griffins and flew in the direction where there was no formation to visit.
The magician on the airship used the method of attacking the ground through the gun emplacement window. In the previous defense battle of the Wind Emperor Mountain Range, everyone had become extremely proficient in it. They were fighting orcs again, and they were not at war with the human army. It can be said that if you see something moving, you can use magic to move over it.
In terms of attack efficiency, the Twin Griffins, which looks like a small to medium-sized airship, has no fewer guns than the Haider Empire's main large airship. This is due to the multi-layer layout designed by a certain time travel agency, which makes the gun windows and magician positions more densely packed.
However, the multi-barreled minigun was not used. It consumes too much power of the airship, and it is not worth using it to kill the orcs scurrying around.
Moreover, the accuracy of several machine gunners was too poor. Realistically speaking, it is estimated that the damage they can cause is not as great as the magic that magicians cast that produces splash. So just continue to hide your stupidity.
But don’t think that after the second wave of queues dispersed, the momentum was much weaker. The damage caused by the first wave of airships, as well as the orcs who narrowly escaped from the magic attack range, all advertised a scene comparable to the furnace of hell, as if they would be devoured if they stayed inside for just a little longer. There is no residue left.
This wave of bloody propaganda allowed the scattered second wave of airships to create a panic effect without having to project magic onto the ground. And unlike the first wave of attacks, which was a large herringbone formation, no one was sure where the scattered airships would fly. No one could catch the orcs on the ground, and everyone was running around like headless flies. .
The chaos on the ground, although to a certain extent, caused the number of enemies injured by each hit of the airship to be much reduced compared to the previous dense state, but it also made it more difficult for organized enemies to counterattack in the air.
Besides, the scattered second wave of airships are not just scary. They also project magic towards the ground, causing as much damage as possible.
However, the first wave of airship formations did not pull up and circle back after drilling through the orc barracks, trying to plow the already messed up barracks from different directions and different routes. They headed straight for the prisoner camp and began landing in the clearing.
It doesn't matter if there's something or someone down there. The airship in Lost Land is not like someone's hometown airplane, which cannot withstand bumps and bumps. Especially the airships of the Haider Empire, which are rough-looking air fortresses.
If there was any unevenness where they landed, it became smooth afterwards. If someone just stands there and doesn't run away, don't expect compensation based on "humanitarianism".
Therefore, there is no need for anyone to direct, let alone shouting. A large open space is automatically cleared where the airship lands.
But being held captive
The humans in the camp don’t know what kind of experiences they have experienced. Even if something as huge as an airship landed, they would just numbly get out of the way. In other words, they are still confused and don't know what happened.
The airship that landed opened its hatch and shouted in extremely standard Midland Common Tongue: "We are the Second Airship Corps of the Haider Empire. We are here to rescue you. Everyone boarded the aircraft in order. Empty boat. If there are too many people waiting, go to one with fewer people. Don't worry, everyone. After this wave of airships is full, they will exchange with the airships in the sky and continue to carry people until everyone is rescued. "
Maybe it's because the Haider Empire's reputation is too loud, or maybe they have a chance to be saved. The dull eyes of the humans in the prison camp gradually regained their luster.
When the first child, who was as hungry as skin and bones, was pulled onto the airship's pedals, everyone's desire to survive instantly burst out. Everyone yelled and rushed to board the airship.
Also because the prison camp was not very large, the sound of the airship landing alarmed everyone. Even those who had been hiding in the crowded barracks to avoid the cold ran out and tried their best to squeeze forward and board the airship.
And if this turbulent scene continues to develop, it will definitely be a terrible stampede. Don't think about how many people will be saved in the end. I'm afraid many people will die today due to the pushing and trampling of others.
But those who come to save people are not kind-hearted people, and there is no belief in the people's army in Midi these days. If this mess of a crowd attacks the airship and causes damage, the crew members will be devastated when they return.
The military regulations of the Hydel Empire's airship corps are to prioritize ship protection above all else. Only the military commander is qualified to require an airship to carry out a suicide mission with no return; only the captain can issue the order to abandon the ship. Until then, boats were more important than people.
What's more, those who can serve on airships must have a certain level of status and strength. They didn't take ordinary people seriously, so how could they endure a group of beggar-like refugees attacking their ship.