Rebirth of Fortune Soars

Chapter 886: The Hard Work Is Not in Vain

"Holy shit, my house collapsed! I cried so much~~~" a player wailed.

"Oh, what are you doing? I've been defeated by zombies several times!" Some players were a little frustrated.

After all, it would be too sad to keep failing in challenges.

"Haha, who asked you to build such a big door? It was for the sake of grandeur, but now you are dumbfounded. Look at me, the door is so big, zombies can only come in one by one." Some players laughed.

.....

Through constant exploration, many players have gradually figured out the rules and experiences on how to defeat zombies.

First of all, don’t make a big door at your home. Many players make some doors that can allow cars to enter and exit. This will naturally attract more zombies.

So, you have to modify it. Make the door less lavish.

Of course, if you want to be so generous, that's fine. Then set more things to block.

For example, you can have a pool in front of the door, which will divert the zombies away from them and prevent them from rushing directly towards you.

In other words, build a bridge in front of the door with running water under the bridge, so zombies can only walk through the bridge.

Wait, various strategies began to emerge with the wisdom of the players.

Fortunately, for now, all zombie levels are free for players to challenge and are not mandatory.

Therefore, this also gives players time for all kinds of whimsical ideas, allowing players plenty of time to resist zombies.

Of course, every time the style of the house is changed, it will take some time to wait for the database to be updated.

Now, Jiang Yong's game development department also has a very important task, that is, once players change their house styles, they need to classify their house styles into different levels.

At present, although this is also controlled by AI intelligent computer, there are some weird shapes that can only be divided manually.

Otherwise, there may be various incompatible levels, which may make it either too difficult or too easy.

After a fierce battle, "QQ Farm: Plants vs. Zombies" was launched at 8 o'clock in the evening, which was after the one-hour robot war time every day.

At 12 o'clock in the evening, a player finally succeeded in challenging the first 10 levels and entered the farm area.

At this time, all QQ client windows popped up - Congratulations to the players for successfully completing the first level of the "once in a lifetime" challenge.

"Whoa!" Everyone received the news.

Obviously, this player called "Only Go Once in a Lifetime" has become the envy of all players.

"Damn, I actually made the QQ headlines!" the "once in a lifetime" player said in surprise, and then laughed.

Keep up the challenge!

The second level is the farm area.

This level is obviously more difficult.

For players, this level is significantly more difficult.

Because the area is too wide, the zombies can't reach it, and they can come from all directions.

It is too unfriendly for players entering this level for the first time.

Especially, once zombies enter the farmland, they will cause havoc.

After the zombies, not a blade of grass will grow.

Not to mention that crops will be completely destroyed, including farmland, which will be abandoned.

Once it is abandoned, players must spend money to repair the farmland again and start over.

It can be said that this price is also very high.

Of course, the only good news is that player robots will also participate in the attack.

This was something Qin Feng had racked his brains to design.

It is very simple for robots to participate. The main thing is not to occupy too much of the player's CPU performance to avoid game lags.

No matter how fun the game is, if it freezes, it won't be fun. For all players, no matter how fun the game is, if you are always stuck one card at a time, and the cards are flying, not many people are willing to play.

Therefore, Qin Feng racked his brains to design.

In the end, it is about optimizing the character modeling as much as possible. All character modeling is optimized to make it simpler.

Reduce some details. After all, players have limited computers.

Although it is a 2D game, a pure 2D game, the chips used in most players' computers today are still China Loongson 233 or 266. In terms of performance, this is a bit difficult.

If players increase the CPU performance to China Loongson 333 or 366, the gaming experience will be much better. Of course, if it is Pentium 2, let alone that.

However, you cannot ask players to improve computer performance. You can only make the game simpler, more streamlined, and better optimized.

Therefore, for players, the most intuitive feeling is that the zombies' movements are slightly sluggish and not flexible enough.

Of course, if this requires changing to other games, it goes without saying that you have to be sprayed by others. But this is a zombie. The characteristics of zombies are sluggishness and inflexibility.

If it were flexible, it wouldn't be a zombie.

Therefore, players are more accepting of it.

"It's so damn difficult!" complained the player who "only goes once in a lifetime"!

He was the first to challenge, but failed at the beginning.

All farmland was destroyed. Although it is said that the loss of reclaiming farmland is much smaller than the destruction of the home, it only costs a little money. But, I feel unhappy.

Challenge again!

Still failed.

There is no way, the farmland area is too large, and the challenge is quite confusing for everyone.

However, as the number of players entering the second level increased, many players began to share their gaming experiences and gradually found out the secret to passing the game.

The most important and core secret is the three robots trained by the players themselves.

These three robots can not only be upgraded, but also learn skills. Moreover, skills can also be upgraded. So if you want to defend farmland, you must be able to control robots.

It turns out that the game does not require controlling robots.

The robots will attack automatically to prevent players from having to perform too many operations, which would make a casual game too tiring.

However, this has now evolved into a smart tower defense casual game. This makes it essential for players to use their brains and even their hands.

What the player has to do is to control the robot to attack the zombies, defeat the zombies at critical moments, and prevent the zombies from breaking through the defense line. In particular, choosing different skills at different times will have different effects.

This is why Qin Feng worked hard to connect the players' hard work with the latest copy.

Because only in this way will players feel that the time and energy spent before is worth it.

Many games completely ignore these, which will make players feel that all the time and energy spent in the past have been wasted. In this way, players will have a feeling of resistance to the game, and may even feel that the game is nothing more than that, what's the point?

All his hard work was suddenly in vain.

What a joke! It’s better to go back to the real world and make more money!

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