Super Dimensional Wizard

Section 2857 Numerical Range

Angel smiled and nodded, without commenting on it. He really didn't have to worry about these negative effects, because he didn't plan to use Sweet Dreams at all.

The reason why he showed a serious look was not because he was thinking about the impact of the negative effects on himself, but because he was trying to calculate the Hoopa coefficient of Sweet Dreams.

The three negative effects currently announced by the Wise Lord are like arsenic mixed in honey, which makes people uncomfortable. However, the so-called negative effects are just the definition of wizards.

From a dialectical attitude, whether it is the so-called positive effect or negative effect, it is the nature of Sweet Dreams as a mysterious object.

As long as he knows the nature of the mysterious object, combined with the Hoopa coefficient calculation method left by Kuroli, he can probably infer the Hoopa coefficient of Sweet Dreams.

The high or low Hoopa coefficient is generally determined by the frequency of disordered rhythms, the intensity of disorder, and the breadth of the overall nature.

And the disorder of Sweet Dreams, judging from the current three negative effects alone, is definitely lower than 40.

The higher the Hoopa coefficient, the more dangerous and unsolvable it is. On the contrary, the lower the Hoopa coefficient, the safer and more stable it is.

Generally speaking, the range of the Hoopa coefficient can be divided into three categories. 0-39 is controllable, 40-69 is semi-out of control, and above 70 is completely out of control, that is, disorder. Above 100, it is basically unsolvable.

Sweet dreams can be preserved for a long time and do not actively affect the surrounding situation, which means that it is generally controllable. Then, its Hoopa coefficient will definitely not be high, and it is inevitable to be below 40.

After getting the approximate range, we will analyze them one by one.

The first negative effect is that when you are addicted to sweet dreams, you need someone to wake you up. This effect is actually not big, and it is somewhat similar to the effect of a mysterious object that Angel saw in Kuroli's notebook.

Mysterious object: "Carefree Fluid"

Hoopa coefficient: 5

Belongs to: An unknown Karabit person

Effect: When lying on the fluid, the heart will be extremely stable and all worries will be eliminated. But as the body sinks into the fluid, it will eventually be slowly swallowed by the fluid in peace and disappear into an unknown place.

Note 1: If you are alone, never use this thing.

Note 2: It is currently unknown where the living life swallowed by the worry-free fluid will go. It is somewhat similar to "germination". The vital signs cannot be judged. It is possible to be alive or dead.

Note 3: There is also an interesting story about this mysterious thing, but it is difficult to judge whether it is true or false.

The above is Kuroli's record of this mysterious thing.

Its negative effect is a little similar to sweet dreams. Once you are in peace, you will forget all your worries and become lazy and unwilling to move.

Peace can stop extreme emotions. However, if you are too peaceful, you will be swallowed by the fluid and disappear without a trace.

Therefore, when using the fluid, at least two people should go together, one person uses it, and the other is ready to pull him out at any time to avoid being trapped in the fluid without realizing it.

Although Kuroli's third note on this mysterious object is not recorded in the original book, it is recorded in the supplement.

It is said that the first appearance of the Worry-Free Fluid was at an auction, and it was finally bought by a Karabit. The reason why this Karabit bought the Worry-Free Fluid is ridiculous.

He bought the Worry-Free Fluid because he did a lot of biological experiments, and many biological materials were difficult to handle. He couldn't just throw them away casually, because these useless biological materials had traces of his experiments. If they were seen by outsiders, they might be able to reverse his research topic; if they were seen by the enemy, it would hurt him even more.

Although it can also be thrown into the exile space, the exile space is actually connected to the void. Even though the void is very large and the space has countless layers, it seems difficult to be locked, but if there are positioning-type alchemical props, or even positioning-type mysterious objects, it is not impossible to be discovered.

So, the reason why he bought the Worry-Free Fluid appeared... in order to perfectly handle these useless biological materials.

As long as the biological material is placed on the Worry-Free Fluid, as the fluid slowly engulfs the material, everything disappears without a trace. And no one can lock the whereabouts of these biological materials.

Just like so far, no one can lock where the person swallowed by the bud has gone.

It means that this Karabit people regard the Worry-Free Fluid as a "trash can".

This is an interesting story noted by Kuroli.

Putting aside these interesting stories, the solution to the negative effects of the Worry-Free Fluid is similar to that of Sweet Dreams.

One requires someone to pull you out of the fluid to prevent you from being swallowed. The other requires someone to wake you up to prevent you from falling into eternal sleep.

The Hoopa coefficient of the Worry-Free Fluid is very clear, only 5.

In other words, the Hoopa coefficient of the first negative effect of Sweet Dreams should also be around 5.

The second negative effect tests both human nature and concentration. From a certain perspective, it is similar to the "Lonely Cabin", but the Lonely Cabin has a larger range of influence. It will move randomly in several worlds and change its appearance, making it impossible to judge its true identity. Sweet Dreams, on the other hand, will hardly expand its influence and is an extremely stable mysterious object.

The Hoopa coefficient of Lonely Cabin is 14.

If we only look at the second effect, the Hoopa coefficient of Sweet Dreams should be lower than it.

After Angel's calculation, the answer is about 6.873, which is about 7, which is in line with the estimate.

However, adding the Hoopa coefficient of the first negative effect, the Hoopa coefficient of Sweet Dream will be about 13.

The third negative effect of Sweet Dream is actually the most influential. From self-control to madness, the difference in the middle is "addiction". Once Sweet Dream is overused and leads to addiction, it will directly change a person's personality, and because of the existence of the second negative effect, it will make the user fall into an irreversible situation.

Angel did not find a similar mysterious object in Kuroli's notes, but the lack of supporting cases did not hinder the calculation of the Hoopa coefficient. The answer he calculated himself was 11.7, which is about 12.

In this way, the Hoopa coefficients of the three negative effects are obtained, and the sum is about 25.

However, this does not mean that the Hoopa coefficient of Sweet Dream is 25. It is generally lower than 25, because the three negative effects have overlapping effects, and the Hoopa coefficients of the overlapping places are public and cannot be directly superimposed.

The specific overlaps depend on the overall effect, that is, the positive effects of Sweet Dreams should also be taken into consideration.

At this time, the wise master also talked about the positive effects of Sweet Dreams.

"After talking about the negative effects, let's talk about its positive effects." The wise master: "Its positive effects are not so amazing for wizards."

"When you enter the beautiful dream woven by Sweet Dreams, you will recover all the consumed physical strength, energy and energy in a very short time. Moreover, this recovery is not limited to the environment, the situation you are in, and the type of energy you practice."

In other words, even in an energy vacuum environment, even if your energy is sealed, you can break through the restrictions and restore energy.

For example, when Gruzdewald's clone was trapped in the Pure White Chamber by the Dalmatian, he had the prop Sweet Dream, so he would not be afraid of the energy seal of the Pure White Chamber.

And most importantly, the energy restored by Sweet Dreams is not limited to types. In other words, wizards can restore magic power, telepaths can restore telekinesis, demons can restore the power of the abyss, barbarians can restore blood power, demons can restore demon power... and so on.

This makes the scope of application of Sweet Dreams very large.

Moreover, Angel once heard that there are some extraordinary races in this world who have very special energy. This energy is extremely powerful, but their energy is fixed from birth and it is gone after it is consumed.

Can Sweet Dreams also restore this energy?

Angel asked this question.

The Wise Lord did not hesitate at all and said firmly: "Yes."

After a pause, the Wise Lord continued: "Although I haven't tested it, as long as you use Sweet Dreams once, you will understand that its effect of restoring energy is simply... unreasonable."

This is why Sweet Dreams is a mysterious thing.

If it is just to restore energy, in fact, many means can do it, but the energy recovery of Sweet Dreams goes beyond logic, beyond legal principles, and beyond rules, and is completely unreasonable.

Of course, if it is only used to restore magic power, then using Sweet Dream is still a bit extravagant.

Although Sweet Dream fell into the hands of the Wise Lord, it was not "mysteriously covered", but it did not play its greatest effect.

Even if Angel got Sweet Dream, it was actually similar to the Wise Lord.

However, because Angel and the Wise Lord have many ways to restore energy, they are more likely to get rid of the temptation of Sweet Dream.

If a special race that "cannot restore energy by itself" gets Sweet Dream, even if it can play the greatest effect, it may eventually cause the whole race to sleep forever due to excessive use of Sweet Dream.

There is also a need to weigh gains and losses.

The positive effect of Sweet Dream is generally quite good, and its scope of application is quite wide. It is a mysterious object that anyone can use.

Unlike the Dream Conch, at present, only Angel can use it, and it is useless for others to take it.

And the value of this mysterious object is relatively high. Even if there are strong negative effects, it does not affect its strategic value.

Because of this, Angel never thought of asking the Wise Lord to buy Sweet Dreams... He might not be able to afford it, and even if he could, the Wise Lord might not sell it.

Overall, the positive effect of Sweet Dreams has an impact on the Hoopa coefficient, that is, the Hoopa coefficient of Sweet Dreams is likely to exceed 25, but Angel does not know the specific impact.

Unless he uses it once, he can make a judgment.

However, because Sweet Dreams is controllable, the range of its Hoopa coefficient has been determined, which is between 25 and 39.

Generally speaking, the value of the Hoopa coefficient has no effect on the value of the mysterious object itself.

However, the closer the mysterious object is to 39, and the closer it is to 69, the higher the public rating will be within the Order Guild.

The reason is actually very simple, because there are many wizards who are dedicated to studying "disorder" and even take the initiative to make mysterious things "disordered", and the number 39 is only one step away from semi-disorder, and the number 69 is also one step away from absolute disorder, so they have higher "research" value.

But according to Kuroli himself, the Hoopa coefficient itself is not a "fixed value". If it really meets the disorder condition, it will not change from 39 to 40, and the fluctuation may be greater. It is even possible to jump directly from the Hoopa coefficient infinitely close to 0 to the Hoopa coefficient above 70.

Therefore, 39 and 69 are actually a kind of superstitious value, so don't worry too much.

While Angel's mind was running, the wise master gently tapped the wall. As the wall surged, a hole like a dog hole appeared on the wall.

Angel's thoughts were also interrupted by this big noise. When he looked back, he saw the dog hole on the wall.

Angel was stunned for a moment and asked curiously: "Which one of the three treasures is this?"

Before the wise master answered, a familiar voice came from the dog hole: "Thank you very much for keeping your promise and not causing harm to my mother. I am Dabao."

Angel: "Oh, it's you, Gengar."

"It's Dabao."

Angel said seriously: "Genggui."

The voice in the dog hole was silent for a moment, and sighed: "Okay, Gengar."

Angel smiled and looked at the wise master: "What is Gengar doing here?"

The wise master sat aside and said with a smile: "Xiaobao told you before that Sweet Dreams actually don't have a fixed form. It is sealed in a special mirror space, and I can enter it from any mirror."

Angel nodded, he did remember this.

Therefore, when the wise master said "Sweet Dreams are placed in the secret room", Angel subconsciously felt that the wise master had something to say to him alone, instead of really thinking that Sweet Dreams were placed in the secret room.

"Actually, what Xiaobao said is wrong. I just have the key to that special mirror space, but the one who can really take me to that space is Geng Gui or Erbao."

"Sweet Dreams was sealed by Laplace. She divided the key to enter the special mirror space into two parts, virtual and real. I hold the physical key, and I gave the mirror key to Geng Gui. Only when the virtual and real keys are combined can the mirror space be opened."

In other words, if you want to find Sweet Dreams, you not only need the consent of the Wise Lord, but also need to cooperate with Geng Gui or Erbao.

The so-called "Wise Lord can enter from any mirror" depends entirely on which mirror Geng Gui or Erbao pulls the Wise Lord in from.

After a pause, the Wise Lord took out an earring from his arms.

The earring is composed of four geometric silver ornaments, two rectangles, a triangle, and a circle.

The triangle is the outermost outline, and the two rectangles are constantly interlaced inside the triangle, while the circle is in the rectangle, slowly rotating with the breeze.

"This earring is the physical key." The wise master: "I will give it to you now, and Geng Gui will take you to that special mirror space."

Chapter 2857/3978
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Super Dimensional WizardCh.2857/3978 [71.82%]