Chapter 693 Our Mission Is Not over yet (27)
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Kazuo Murakami didn't sleep all night.
He first looked at the various positive comments one by one on the review page.
The negative reviews are the same, but the positive reviews are different, and as a game review organization, these reviews are also very helpful to him.
While reading the reviews, he also began to formulate a review about the game in his mind.
Now we have a rough prototype.
At the same time, Kazuo Murakami occasionally plays two games of Dead Cells. This game really keeps people motivated to continue challenging.
Obviously every scene looks relatively the same, but every game has a sense of freshness.
The map for each pass is roughly the same, but the details of the map change every time you pass the level, which makes the challenge that may have been boring more interesting.
Every map exploration seems to become more interesting.
Is this really what a 400MB game capacity can display?
He couldn't help but have some doubts.
The capacity of FC games in the past was indeed very small.
But that's a compromise made elsewhere in the picture.
Dead Cells is very strong in terms of picture expression and action feedback.
As a game review media, he is the group of people closest to game developers, and he also knows many details of game development best.
To allow such a game to be presented with so much content, 1-2GB is not enough.
I really look down on this triangular game studio established by three girls.
But there is another independent game producer here. This is a very powerful person, and his role in it should also be very important.
But this also made Kazuo Murakami even more curious about the identity of this mysterious benefactor.
Since he became famous, the other party has stopped contacting him, and later started his own business to create independent games. It can be said that one person has supported the new game industry category of independent games.
Without this mysterious benefactor to take the lead for small-scale game developers, I am afraid that many individuals interested in game development would have no place to use their talents.
Until then, he finally had a rough idea of how to write his own game reviews.
Before writing a professional game review, he first left his own positive comments on the game's review page.
In the review, he wrote: "This will be an interesting game worth playing, with novel equipment combinations, and battles that are like gambling again and again, with equal gains and losses. At the same time, I recommend a good equipment combination: balanced The blade combined with the shield, the exquisite shield blocking and counterattack, plus the balanced blade with explosive damage, allow you to experience the ultimate damage and the excitement of dancing on the tip of the knife!”
After the evaluation ended, Murakami Kazuo closed the evaluation page with satisfaction, but just two seconds later, a new comment message appeared in the background of his Battle.net platform.
He had no choice but to open the background message of Battle.net again.
It is his evaluation that has new comments.
He was a little surprised that someone commented so quickly?
"Good people live a safe life. I'm going to try out new equipment combinations!!"
I'm afraid this person has been squatting in the evaluation area.
But it is still very satisfying to be praised as a good person who has a safe life.
Kazuo Murakami suddenly felt very good.
So while you’re in a good mood, let’s write down the general content of this game’s review first!
Anyway, it's already two o'clock in the middle of the night, and it's not a few hours away. Being young means having confidence.
The next day, it was already afternoon when Kazuo Murakami woke up from his desk. He stayed up all night last night to complete the review, then published it on the homepage of the review website, and then fell asleep. Unexpectedly, he fell asleep as soon as he woke up. Come afternoon.
In a daze, he was about to go out to have some food, and when he walked out of the office, he found that the entire office building was much quieter than before.
Normally, most people should be busy with the work at hand, or playing games openly.
But today it was eerily quiet.
He suddenly looked at the office area in confusion and found that there were few people in the company at this time.
"President, when did you...come?"
At this time, a voice sounded. An employee was holding a cup of hot coffee and looking at Murakami Kazuo in surprise.
Kazuo Murakami turned around and asked, "These people didn't go to work today?"
Although the company's usual management is not very strict, as long as the designated work is completed, it still seems a little loose, right?
"Ah, you are saying this because of the game that the president played yesterday."
"The game I played?"
"That's right, it's a game called Dead Cells. You seemed very angry when you were playing it, so we were very curious. Then many people tried to play it, and then many of them didn't come today."
Kazuo Murakami blinked.
Is this still possible?
But when you think about it, it’s quite normal.
This game is not for you to play. If you play it seriously, you can easily get addicted to it.
Just studying equipment matching can take a whole day.
Half of his brain is still thinking about equipment matching.
"Forget it, let's just call it a day off today and go back early."
Kazuo Murakami waved his hand. He was still hungry and had no time to think about going to work.
After finishing his meal, he immediately went home to continue fighting.
…
"Aiko, Aiko! The reviews are getting better and better!"
That night, Kazumi happily ran to Aiko's room to announce the latest good news.
At first, she saw that the game's reviews were overwhelmingly negative, and she immediately felt her heart sink.
But Aiko insisted on maintaining the status quo and not panicking, so Yin-chan and Kazumi could only temporarily suppress their uneasiness.
But good news came soon.
From the second day, the reviews slowly changed.
In one day, the reviews went from only 10% positive reviews to 23% positive reviews, mostly negative reviews.
And the refund rate of the game is also slowly decreasing. Although the results are still not very good, everything is at least moving in a good direction.
Kazumi was no longer panicked, and when she saw the positive review rate reached 25% the next night, she couldn't help but want to report the good news to Aiko.
As soon as she entered the room, Aiko was also typing in front of her computer.
"Aiko, what are you doing?"
Aiko said without turning her head: "I'm trying to improve the experience of Dead Cells."
"Improve the experience? How can we improve the experience? Aren't we already doing very well?"
Aiko shook her head and said: "Of course that's not enough. Do you still remember what Mr. Takeyu said about the future expansion pack ideas for this game? I want to make it as soon as possible now. By the way, you should continue to work after you have rested. Our mission is not over yet."