Chapter 692 Thanks for Sharing (17)
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What kind of game is this?
Is such a high difficulty designed to make players uncomfortable?
When Murakami played for a whole day, he was in deep thought as he was slumped in the office at night looking at the ceiling.
During the game, this game was really annoying. You would die and fail at any time, and the gains after failure would disappear. This was really frustrating.
But he couldn't get angry at the game. He was more angry that he died again and again because of some mistakes. He could have done better, but he failed because of some small negligence.
Difficulty should not be the reason for the bad review of this game.
He closed the game in a trance and clicked into the sales page of the game, where he could see the reviews of the game.
Most of them were bad reviews?
Murakami began to look at every review about the game seriously.
Among them, the bad reviews were almost all because of the high difficulty and wanted to refund the game.
The players who gave good reviews had different reviews of the game.
Some praised the game matching, and they seemed to have found some wonderful equipment matching.
"This game is awesome, I tell you. At the beginning, I died frequently, and I almost doubted my life. But in one of the games, I suddenly found a super powerful equipment combination, hunting traps and turrets, plus the bleeding special effect, there is a weapon that can cause multiple damage to bleeding monsters, I rely on this to kill everyone, it's so cool!"
Huh? There is such a way to play?
Murakami Kazuo was stunned when he saw the first comment, and then he directly forgot that he was going to continue reading the comments, and quickly switched to the start page of Dead Cells, opened the game, and entered the game!
The equipment that can be used in each game of Dead Cells is random, and it can't always be a panacea because of the assembly combination you specify, but the equipment combination mentioned in this comment is the easiest to find.
Murakami Kazuo quickly found the corresponding equipment, and then tried it, and finally found that it was really similar to what this person said, and it was no longer so difficult to deal with monsters.
At this time, Murakami Kazuo felt that he seemed to have opened up a new world.
Before, he only tried to match one or two pieces of equipment, and never thought that the combination of more equipment could increase the damage geometrically.
Although he died at the final boss, a sense of satisfaction filled his whole body.
This was completely different from the feeling of being angry all the time before.
At this time, he had only one thought in his mind, that is, to find a better way to match. Next time, next time, he can definitely cause more terrible damage, and it is just around the corner to kill this boss!
Then at that moment, he felt that he seemed to have discovered some key points.
But at the same time, his brain was urging him to enter the next game quickly.
Undead, work hard towards the next more perfect equipment match!
His eyes gradually became hot.
Originally, he was a little tired just now. He must be tired after playing for a whole day.
But at this moment, something in his body was secreted quickly, allowing his brain to return to an excited state.
He was not sleepy at all!
Murakami Kazuo felt that he could fight dozens of rounds now!
Wait? What did I want to do just now?
Forget it, let's play a round first!
In this way, Murakami Kazuo played for a long time in one breath.
When he came to his senses, he found that it was already past two o'clock in the middle of the night.
During this period, he tried countless ways to match equipment.
It was not until this time that he finally realized another advantage of this game.
That is, no matter what kind of equipment, as long as it is matched properly, it seems to have unexpected effects.
Under the linkage effect of equipment, sometimes a very explosive output effect can be produced.
When he successfully killed the final BOSS several times, the feeling of comfort could last for a long time without dissipating, which really made people unable to stop.
Looking at the clock, he remembered that he wanted to see the evaluation before, but why did he play the game again after reading the evaluation?
It was the influence of the good review on himself.
But the evaluation did not praise the game itself much. It was just a suggestion on equipment matching, which made people want to play it again.
He closed the game and immediately looked for the evaluation again.
When he found the evaluation, he found that there was a new comment under it.
"Thanks for your advice! I finally know how to play this game! I didn't know the core of this game before!"
"Ahaha, this combination is really cool, it's like killing Buddhas. In return, I will also share my equipment combination here. A large shield with anti-injury plus a fire effect. When the enemy attacks you, you only need to pay a small price to make the enemy lose blood. It works. You can try it!"
"Thanks to the above, this trick is super good. In return, I will also share my equipment combination, which is..."
Murakami Kazuo rubbed his eyes.
The last time he saw the evaluation of this game should be around ten o'clock in the evening.
After more than four hours, he found that there were seventy or eighty new comments under this evaluation.
And through this new review, everyone is really expressing the happy feeling of discovering new fun in this game.
Share.
Discuss together.
The fun randomness in the game.
These words immediately appeared in Murakami Kazuo's brain.
He suddenly had an idea. Isn't this the real fun of Dead Cells?
"Thank you for your good review, because your good review made me not miss a good game. I am willing to apologize for my previous bad review. I will buy two more sets of games for my friends to play, so that they can also understand the fun of this game. At the same time, it can be regarded as my compensation for my early bad review of this game!"
Murakami Kazuo read the reviews one by one, and he found that these reviews were simply a slap in the face.
Many guys who expressed malice towards this game before are slowly changing their attitudes.
When he saw the reviews of this game, most of them were bad reviews, and of course it is still the case now, but looking at the proportion of bad reviews, he noticed that the proportion of bad reviews is gradually decreasing.
It is obvious that more and more players have played the essence of this game and really know the fun of this game.
In the back, many of the players who commented were those who had played for more than five or six hours.
Among these players, the number of positive comments about the game is generally increasing.
This should be a good sign.