Chapter 290 Dragon's Rampage
The second situation is to hold the giant axe with both hands in the red dragon form.
At this time, if the magic giant axe is used, its size will automatically increase by one level, the basic damage dice becomes 2d12, and the attack radius increases to 15 feet!
Obviously, launching "Whirlwind Slash" in this situation can cause the largest range of damage!
After reaching the plot milestone, Jiang Feng's monk also upgraded to a higher level, HP+8, and the perception attribute increased to 22 points.
The 10th-level Yangyan monk's fighting spirit attack has a new "Adamantium" feature, which can be used to penetrate the damage reduction armor of high-level constructs such as "Iron Golem".
"Vajra Body" has also been upgraded to a high level. In addition to immunity to diseases, it can also be immune to all toxins, truly achieving immunity to all poisons.
Eve was promoted to a level 9 earth druid, HP+8, proficiency modifier +1.
The newly acquired professional abilities include "immunity to toxins", and "Wild Transformation" has also been enhanced.
Now she can transform into large water element and fire element, medium wind element, and super large earth element.
As the level increases, the spiritual connection between Eve and her natural partner is also strengthened.
From now on, Eve and Mu Ning can be the starting point of each other's spells.
For example, Mu Ning's innate spells "Door" and "Blink", which were originally only cast on himself, can now also be cast on the mistress - as long as the distance between him and Eve does not exceed the upper limit of the "Partner Link", which is 9 miles.
Conversely, the spells that Eve is good at can also be cast through Mu Ning.
When a druid reaches level 9, he can comprehend the first 4th-ring natural divine spell.
Eve chose "Stoneskin", which is cast on herself or her companions to temporarily gain 10/Adamantine damage reduction armor.
Adamantine is the hardest and most precious metal in the game, and the number of Adamantine weapons is far less than that of magic weapons.
So far, Gao Fei has only seen one Adamantine weapon in the game, which is Olaf's Holy Axe, which shows how rare it is.
Because of this, the damage reduction armor provided by "Stoneskin" is very practical.
As long as the opponent is not a high-level monk like Jiang Feng who is good at fighting spirit attack (fine gold) and does not have fine gold weapons, every time he hits a character with "Stone Skin", 10 points of damage will be automatically deducted.
Mu Ning's life dice increased to 7, HP +6.
Ai Er and Wu Shi were also promoted to level 8 bear warriors, with life points +10, strength attribute +1, and they also comprehended "Wild Intuition", further enhancing their survivability.
This time he passed the level perfectly and got two bonus professions.
One is General Schroeder's "Frost Rager", and the other is Joseph Cooper's "Magician".
If we look at the strength and rarity of the profession, "Frost Rager" is better.
But Gao Fei already has "Berserker" and "Dragon Warrior", and taking another "Frost Rager" is a bit redundant.
Moreover, he couldn't let go of Uncle Joseph's sacrifice, and under the influence of emotional factors, he finally chose the Magician.
As a permanent ally of the module, Jiang Feng got the "Frost Rager", a reward profession with the characteristics of both a monk and a berserker, which was worth the trip.
Finally, there was the reward feat, "Robust", "Perseverance", "Tenacious" and "Rampage".
Seeing "Rampage" appear in the candidate column, Gao Fei's low mood finally lifted.
"Damn! This perverted thing is actually a reward feat?!"
...
Rampage (prerequisite: master any "Rampage" type ability): When you are raging, you can enhance the agility attribute instead of the strength attribute.
...
The magic of "Rampage" was experienced by Gao Fei himself when he fought with the resurrected corpse of King Olaf, which left him with painful memories.
Fighting a berserker who can switch between the "Rampage" and "Rampage" modes at will, sometimes you have to fight against the opponent's tyrannical strength, and sometimes you have to guard against the opponent's super high agility, which is simply torture!
Now, Gao Fei can also learn "Rage", and it will be his enemies' turn to experience the torture in the future.
After getting this bonus expertise, Gao Fei can't wait to turn on "Rage" and select "Rage" mode.
When he opened the status bar, he saw that the strength attribute was still 22, and the agility attribute increased from 15 to 19!
Great!
Gao Fei was excited, and then he thought of another possibility.
The prerequisite for "Rage" is "mastering any kind of Rage-type ability", and it is not limited to the classic "Rage" mode of the Berserker.
Based on this logic, the "Bear Warrior" turns into a bear after going berserk, and the "Dragon Warrior" turns into a dragon after the strength attribute is improved. Can they also use the "Rage" mode to switch to agility bonus?
This conjecture is too exciting!
Gao Fei couldn't wait for a second, and immediately stimulated the magic of the "Dragon Warrior's Heart" and turned into a red dragon.
Under normal circumstances, after turning into a dragon, the strength attribute is +10, the constitution attribute is +6, and the agility attribute remains unchanged.
Gao Fei opened the status bar again with great excitement...
Wow! It's time to witness a miracle!
As expected, the "Runaway" mode is also applicable to Dragon Warriors: Strength remains at 22, and Agility increases to 25!
This is so cool!
There are three bonus feats left, among which Jiang Feng has already learned "Perseverance" in his Berserker module. He will definitely have to learn "Tenacity" later, so he chose "Sturdy" here first, which immediately increased his HP by 20 points, which is quite comfortable.
After a series of bloody battles, Gao Fei and Jiang Feng's magic devices also improved their synchronization progress.
Jiang Feng's monk has been upgraded to level 10, and the "Agile Gloves" have completed the final synchronization, increasing the agility attribute by 6 points.
The frost giant warriors killed by Jiang Feng in the Royal Tomb are all creatures that are good at using shields, which meet the synchronization requirements of the "Shield Ring".
The "Shield Ring" that has completed the 3rd-level synchronization has +4 defense, and can also spend the bonus or reaction action to perform "Full Cover", blocking the enemy's attack effect line, and has an advantage in the reflection immunity of range attacks, which is counted as a double proficiency correction.
Jiang Feng also has an "Anti-Cold Ring", which has also completed the 1st-level synchronization by hunting frost giants, and the cold resistance has increased to 20.
Gao Fei completed the first-level synchronization of the "Dawn Horn Helmet" obtained from the dwarf uncle, and the "Dark Vision" evolved into "Seeing Through Darkness", and the vision can penetrate all natural or magical dark areas.
Finally, Gao Fei can finally settle down to identify Olaf's Holy Axe.
This artifact can indeed be synchronized.
The synchronization requirement is to hunt giants or evil creatures. If the opponent happens to be a giant in the evil camp, the most typical one is the frost giant, then you can accumulate double synchronization bonus.
No wonder this artifact axe has been hailed as the "nemesis of evil giants" since ancient times!