Chapter 246 Twelve Magic Masks
The second magic mask of the mimic is the "Berserker Mask".
At level 1, you can learn "Rage", at level 2, you can learn "Taunt", at level 5, you can learn "Earthquake", at level 8, you can learn "Wild Intuition", at level 10, you can learn "Great Rage", and there are no more.
The third magic mask of the mimic is the "Thief Mask".
At level 1, you can learn "Trap Expert" and "Use Magic Device", at level 2, you can get the core ability of the thief "Sneak Attack", at level 4, the sneak attack damage is increased to 2d6, and then each even level +1d6 sneak attack damage, and finally at level 12, it reaches the upper limit of 6d6.
The fourth one is the "Poet Mask".
At level 1, you can learn "Inspiration Song", at level 2, "Courage Song", at level 4, "Ecstasy", at level 6, "Bewitching Song", at level 8, "Sedative Song", and at level 9, "Requiem", and the higher-level performance abilities cannot be imitated.
Gao Fei then looked at the "Priest Mask". At level 1, you can choose a type of "divine weapon" and "spontaneous healing". At level 2, you can awaken 30 feet of "channeled energy" and choose positive energy or negative energy attributes. At level 4, the channeling energy rises to 2d6. After that, the channeling effect increases by +1d6 for each even level until it reaches a maximum of 6d6 at level 12.
The sixth mask is the Holy Knight. At level 1, you can learn "summoning mounts". At level 3, you can comprehend the Holy Knight's signature martial arts "Holy Slash". At level 5, you can obtain a 30-foot "Aura of Courage", and allies within the range are immune to fear. At level 10, you can learn a 30-foot "Aura of Determination", and allies within the range are immune to control.
The seventh is the "Monk Mask". At level 1, you can learn "Martial Arts". As the level increases, the damage dice of unarmed attacks and monk weapons will also increase in stages; at level 2, you can comprehend "Protective Qi", and at level 4, you can learn "Fighting Qi Strike". Unarmed and monk weapons are equivalent to magic weapons.
Starting from level 7, "Battle Spirit Strike" adds cold iron and silver refining effects. At level 10, "Battle Spirit Strike" has magic, cold iron, silver refining and gold refining effects.
The next one is "Ranger Mask". At level 1, you can choose one type of "enemy", at level 2, you learn "Survival Expert", at level 4, you get "Emerald Sight", at level 5, you choose the second type of enemy, at level 8, you learn "Walk Through the Forest", and at level 10, you can choose the third type of enemy.
The ninth one is "Druid Mask". At level 1, you can comprehend "Wild Identity", and at level 3, you can learn "Wild Transformation", which can transform into small or medium-sized animals and plants.
At level 5, "Wild Transformation" includes small and medium-sized elements; at level 7, you can transform into large animals and plants; starting from level 9, you can transform into large elements; and finally at level 11, you can transform into extra-small or extra-large animals and plants.
Wearing the "Mage Mask", you can "summon a familiar" at level 1 and copy and learn 0-level magic; starting from level 3, you can learn 1-level magic, and every 3 levels thereafter, the level of the spells you can learn increases by 1 level, and finally at level 18, you can learn 6-level spells.
The function of the "Warlock Mask" is almost exactly the same as that of the "Mage Mask", which is also to obtain a familiar + learn up to 6-level magic, the only difference is the way to learn magic.
The last one is the "Warlock" mask.
In Gao Fei's view, the "Warlock" is a priest in the arcane field.
Just as a priest must believe in a god or a philosophical concept to gain the ability to cast spells, a warlock must also choose a "master" for himself and provide services for him in exchange for the ability to cast spells.
However, the relationship between the warlock and his master is not as close as that between the priest and the god he worships. Rather than saying that the relationship between the two parties is a believer and an idol, it is better to say that it is a worker to the boss, and he does as much work as he is paid.
The master of a sorcerer can be a true god, or a demigod, an ancient dragon, a demon lord, or a devil duke, etc.
Depending on the master, sorcerers can be divided into several types.
However, these have nothing to do with Gao Fei's "imitation master". After all, wearing the "sorcerer mask", he is not a real sorcerer. He can only get some marginal professional abilities for free. The advantage is that he does not have to care about the will of the master.
Starting from level 1, the imitation master wearing the "sorcerer mask" can choose a "magic contract" to represent the contract between the sorcerer and his master.
A real sorcerer has at least three types of magic contracts to choose from - magic pet contract, weapon contract and book contract.
I don't know why the design team did not provide the option of "book contract", so Gao Fei can only choose one of the two contracts of magic pet and weapon.
The magic pet of a sorcerer is similar to the magic pet of a mage or warlock, so there is nothing much to say.
Contract weapons are quite interesting. They are similar to the "divine weapons" of priests. The contracted weapon has an advantage in attack rolls, and the damage can be counted as a charm modifier.
A warlock can only have one contracted weapon, but during a short rest, he can change a new weapon and re-conclude a contract.
Starting from level 3, the mimic wearing the warlock mask automatically learns one "witchcraft", learns the second witchcraft at level 5, learns one "advanced witchcraft" at level 9, and learns the second advanced witchcraft at level 11.
"Witchcraft" is the unique ability of the warlock profession, and some archetypes also call it "witchcraft".
The biggest difference between witchcraft and magic is that it does not consume mana points. After learning it, you can use it as a flat attack at will.
As the saying goes, cheap goods are not good.
Don't ask too much for free things.
The power of witchcraft is mostly ordinary, which is equivalent to the level of low-level magic, but considering that nothing needs to be consumed, it is still quite good.
Gao Fei carefully read the 12 magic masks, recalled his first draft, and found that there were many changes.
The core mechanism of the magic mask is to imitate the abilities of other professions, but you can't take all the good things from others, otherwise this profession will definitely be banned by the design department because of its high strength.
The draft of the mimicker designed by Gao Fei can actually imitate divine arts.
However, when it came to Inanna, this series of settings were all cut off, and only the function of imitating arcane arts was retained.
Gao Fei was inevitably a little unhappy, but it was understandable. After all, he couldn't take all the good things for himself.
Even this castrated version of the mimicker, to be honest, has exceeded the standard in strength, and even the dragon warrior has to admit defeat.
The extraordinary profession launched by Tiangong is not just for fun in the game, but can also be projected into reality, as a secondary profession of Tiangong special police, and transformed into real combat power.
This means that a profession that is too strong must consume a lot of resources and magic to maintain, just like everyone else is riding a small electric donkey, but you drive a big Hummer. The energy consumed per unit time must be much higher than others.
The energy that extraordinary professions rely on in the real world comes from the magic delivered by the Tiangong maze, and the total amount of magic is limited. If someone takes more, others will get less.
The main mission of the Tiangong special police is to rescue and provide disaster relief.
Disasters accompanied by magic tides always break out at multiple points. It is impossible to take care of which cloud will rain, and a single person cannot take care of it.
The principle of Tiangong disaster relief is "saturation rescue".
You are not the only hope of the whole village, but you have to go.
Because of this, whether for fairness or efficiency, Tiangong cannot pile all resources and energy on a so-called "superhero", otherwise, even if you are made of iron, you can only hit a few nails.