Chapter 264: Counterattack, the Battle of Tianwang Mountain!
Chapter 264 - Counterattack, the decisive battle!
"Too daring, I can only say TheShy is too daring, this guy is really reckless! He can find any opportunity. I don't understand how IG won this wave."
After the five-kill team battle, when the director cut out the slow-motion replay video, Miller said with emotion.
"Without Kassadin from Central Asia, why dare to start a team fight like this? Look at this replay, R flash AWAEQ, this series of fine operations, all performed in just one second. If there was an operational error, Uzi would not be killed in one second, and Kassadin would be in danger."
"Ah, I can only say that this is IG's style, this is TheShy, competing in operations, when has IG ever been afraid!" Wawa said with a smile: "He is not afraid at all, he is the kind of player with a big heart in the game, he is not afraid of taking the blame, dares to show off and dares to fight, so he has created so many amazing operations, and has been caught many times. There is nothing he can do."
PDD, who had been silent for a long time, interrupted:
"To be honest, Ming also contributed to this wave. He predicted that the Ice Girl would flash R Kassadin, and made the operation of flash Q in advance... If this prediction was not successful, or Xiaohu was a beat slower, it would be a bit embarrassing."
Xiao Ming came from PDD's team, so PDD would naturally speak for his family more.
By the way, Xiao Ming and Ning Wang, one became IG's starting support, and the other was loaned to IG some time ago. His YM has become IG's youth training team...
Haier Brothers imagined the embarrassing scene of Titan flashing Q in the air, and nodded in agreement.
Netizens also madly brushed 666 in this wave of replays.
"The team battle is as beautiful as a picture!!"
"Is Kassadin too confident in killing people in this wave?"
"Turtle, Xiao Ming has been getting stronger recently."
"Tsk tsk tsk, RNG went far in the first game."
As the barrage said, RNG had no hope in this game, and went far.
After this one-sided team battle, Kassadin got a pentakill, plus the big dragon buff, and the economic gap instantly widened to nearly 10,000.
There was no turning point in the lineup, and faced with such a huge economic gap, the point that should not be fattened was fattened.
Never give up until the base is destroyed is a good e-sports spirit. No one knows what will happen in the future. What if the five opponents all want to go to the toilet?
However, recognizing reality is what professional players should do.
What the RNG players are thinking about now is the same as the commentator. They have begun to think about how to play the next game.
Two minutes later, facing the IG army that took the dragon buff to the high ground, RNG retreated step by step, and was defeated in a team battle with a huge economic and equipment gap, and the main base of the base exploded.
The score between the two sides came to one to zero, and IG temporarily led.
After a short break, the second game started immediately.
What no one expected was that RNG actually released the core of the climbing combination-Taliyah!
Moreover, RNG on the blue side directly grabbed Taliyah in the first hand.
When everyone thought they were using grab instead of ban, they showed a different idea.
They actually used the climbing combination.
However, unlike IG's Pantheon mid-lane and Taliyah jungler, RNG did the opposite.
They adopted the BP idea of Xiaohu using Taliyah in the mid lane and Pantheon in the jungle.
Pantheon is a hero with simple operation, but the simpler the hero, the more and more complicated the laning details are.
Because the simple hero mechanism is two-way, and the opponent is also very clear about what Pantheon can do. If the details are not in place, it is meaningless to force Pantheon out, and the opponent can predict every move.
The climbing combination will only appear in the semi-finals. It is almost impossible for Xiaohu to train Pantheon to the level that can be moved to the professional arena in a short time.
Rookie has used the most unconventional mid laner so far.
Therefore, RNG did the opposite.
Pantheon's laning details?
If I use him to play jungle, I don't need to pay attention to this.
Taliyah can be said to be one of Xiaohu's best heroes, and Pantheon's ferocity in the jungle just fits the style of Mala Xiangguo.
Mata even took out his champion skin Thresh.
The rhythm of the second game is focused on the early stage!
Jack used Syndra, the core of the mage, in the bottom lane again.
This hero who should have been strong was trained by the climbing team. The rhythm of the mid and jungle was suppressed, and the bottom lane was constantly targeted. Jack was killed by the tower dive several times in a row. Jack's face was black.
With the collapse of the bottom lane, Yuan Shen and Rookie could only go to the upper half to target Looper.
But Looper's Poppy was unusually stable in this game. Even if he didn't eat soldiers, he didn't give IG the opportunity to kill by the tower dive.
The bottom lane tower was destroyed in nine minutes.
The first fire dragon was also controlled by RNG.
In just ten minutes, the economic gap between the two sides widened to three thousand.
The snowball was too big in the early stage. Even if Yuan Shen and Rookie stood up several times in the mid-term to start several beautiful first-hand team battles, they could only equalize the situation and could not gain an advantage.
But it would be disadvantageous for IG if it dragged on like this.
Although Pan Sen on RNG is a super soldier in the later stage.
But their lineup is average.
Economic disparity is one.
The most important thing is the gap in the lineup.
The French core Syndra failed to gain an advantage in the early stage, but in the middle and late stages of the game, its decline became apparent.
IG lacks the presence of ADC. In the middle and late stages of the game, when the frankness of the front-row heroes of both sides has taken shape, they lack continuous output and it is difficult to kill the opponent's front-row.
IG's defeat in this game exceeded many people's expectations.
"Steal, just steal and that's it!"
"RNG used stolen tricks to win. It's so shameless. It doesn't count as a win!"
"What about those people who previously advocated that ADCs are useless and French cores are invincible?"
"Rock climbing is still fierce. This is a hero combination that can become a mainstream routine."
The most embarrassing thing at this time is the media and netizens who have been advocating that the French core bottom lane has become a new era.
Sometimes people are always too extreme, choosing black and white, and always like to praise and criticize others.
The core bot lane has advantages, but it also has shortcomings.
When IG uses the magic core bottom lane, they will choose Lucian, or aircraft, or EZ in other positions to ensure their teamfighting ability in the late game.
In the second game, the reason why I didn't choose a shooter hero was entirely because I didn't expect that the bottom lane would collapse like this in the early stage, and I didn't expect that the opponent would have a rock-climbing combination, and the BP was completely calculated.
With RNG banning Lucian and Aircraft, it will be difficult for IG to come up with shooter heroes in the mid and upper ranks.
Looking back at RNG, although IG has banned the policewoman, Uzi still has a small cannon and can still push the tower rhythm.
Back in the lounge, Xiao Ming sighed and said angrily: "Damn, they are very clever at stealing."
"Who says it's not..."
Rookie was also frustrated in this game. The climbing team was too strong in the early stage. Their midfielder couldn't beat the opponent at all, and their rhythm was completely suppressed.
Sometimes he clearly understands that he should protect the bottom lane, but he just doesn't have the will.
The climbing combination's unreasonable instant bursts and stable control at fixed points caused IG's midfielder to lose the initiative in the early stage.
This is what professional e-sports competitions are all about.
Operational show and deep routines are nothing.
All the techniques and routines can only lead you for a while.
Other teams will immediately follow the trend to learn and research, and even outperform others. Even passer-by players will immediately learn from it.
Insec roundhouse kick, it is said to be shocking to everyone when it debuts, and it can determine the outcome with one kick.
Now it is an operation that even the Bronze Blind Monk knows how to do. I don’t know how many high-end players have used it to perform more advanced operations.
The LOL Professional League has been formalized since S3, and it has only been less than three years.
During this period, every player and team is constantly improving.
The championship will always belong to the team that constantly innovates and always makes the fastest progress.
"We must be careful in the next game. Don't think about it after the battle. Next, we will play a BO3 and win them! We have already entered the World Championship anyway. What we should be anxious about is that they are not us. We have a psychological advantage."
As a veteran player who has been playing for many years, he clearly understands what the third game means after 1-1.
Now both sides know each other very well, and the current version seems to be more beneficial to RNG, which can't help but make him worry about the next game.
If they lose the third game, it is very likely that they will be defeated and lose the entire series directly.
IG's advantage lies in the confrontational nature of the midfield and upper jungle, as well as the endless routines and sharp play styles.
RNG, on the other hand, is more traditional and more inclined to the LPL style.
Coupled with the Korean operating ideas brought by Mata, the current RNG has almost no shortcomings.
If I have to say there are any flaws...
"We still have to fight for operation. If we fight for operation with RNG, we will fall into their trap. That style of play is the most comfortable for them." Rookie said.
"Yes, we'd better choose some heroes with strong early matchups. As long as we can get the early advantage, Mata's command will be chaotic, and we can win in the chaos."
Yuan Shen nodded in agreement.
As mentioned before, Mata, as the core commander of RNG, has a fatal flaw.
That means not playing at a disadvantage.
His advantage is that his early rhythm is explosive.
S6's RNG will be very powerful once it gains an advantage in the early stage.
But when it comes to disadvantages, there are almost no examples of comebacks.
KT in S7 and S8 is famous for not playing at a disadvantage.
Even SSW in S4 had this problem.
It's just that no one could put SSW at an early disadvantage.
"And there is actually no solution for the rock climbing combination. As long as they can avoid their early strong period and ensure a balance of power, we will dominate the world in the middle and late stages."
Jack also expressed his opinion: "What we have to do is control the lower half of RNG and not give them too many opportunities to control the dragon."
"In other words, target Uzi and Mata in terms of BP and let them get a disadvantaged matchup?"
Fumanduo was thoughtful.
He has almost figured out RNG's BP idea now.
It's a bit like IG's style of play in the Spring Split.
The mid and jungle had an explosive rhythm in the early stage, and they were crazy about four-on-two ganking to ensure that Uzi developed ahead of time.
In this way, in the mid and late stages, they can also switch to a four-protect-one tactic.
As for the top laner...
After Looper's Vampire was killed by TheShy's Kassadin in the first game, it is estimated that there will not be too many carry heroes in the top lane.
"Yes, in this case, although Rock Climbing is very strong in the mid and jungle, if the bottom lane cannot come up with a perfect connecting hero, the game will likely be one-sided in the mid and late stages. What we need to do in this game is to drag the game into the mid and late stages, stabilize the development in the early and mid stages, and be absolutely invincible in the late stages."
"So the key is still in the BP of the line..."
After Yuan Shen finished speaking, Fu Manduo was also very entangled.
After the last game, IG's undefeated myth of the red side had been broken.
In this game, they can choose sides, and he still wants to choose the red side.
And this also means that they have no right to compete for the Rock Sparrow point. Either ban it or give it to RNG, and adopt the latter option.
If we really want to fight against Rock Climb in the early stage, it will be too difficult.
"Or... let me go to the top lane."
Yuan Shen shrugged.
"Since the bottom lane can't open up the situation, a single point breakthrough against Looper is also a way. Let's take the match point first."
"RNG will definitely not think of this move of ours."
After Yuan Shen finished speaking, everyone in IG had a strange feeling.
They had just lost a game, but in these ten minutes, they actually found three ways to deal with RNG?
Although the effect is still to be discussed, this can fully demonstrate IG's deep tactical reserves and hero pool.
The third game started soon.
When the players entered the field, the Haier brothers on the commentary desk also began to mobilize the atmosphere on the scene.
"We just discussed it in the backcourt and asked analysts from other teams."
"The early-stage ability of the climbing combination is almost unsolvable, and IG must target it in BP."
"Yes, I think IG should just ban Rock Sparrow. After all, the hero Pantheon only provides a stable point control and high burst ability in the early stage. There are still substitutes, such as Spider, and Xiangguo also played Rock Sparrow as a jungler during the Olympics. Xiaohu can completely use heroes like Ice Girl to provide early control."
Miller said.
Wawa also sighed: "But in that case, IG will suffer too much in BP!"
"It can only be said that RNG is more prepared?" Miller said, "We should be able to see IG's ability to deal with emergencies in this game!"
PDD: "I think IG will surprise us in this game."
PDD is still very confident in his old club IG.
And he vaguely feels that IG will make a fuss in the top lane.
Although it is no longer the version of S5 heavy warriors and the top lane is king, the IG team has always been different from other LPL teams.
That is, no matter what version, IG has retained a possibility of top lane carry.
From myself to Yuan Shen, and now TheShy, when has IG's top laner ever disappointed people?
Oh, Zzitai doesn't count.
Because PDD himself is also a top laner, he also understands some problems in the top lane more thoroughly than others.
Although it is very difficult for the top lane to control the game in the current version.
But just like Kassadin in the first game, he always feels that IG will not disappoint people!
Amid the cheers of the audience, the game officially began.
To the surprise of the Haier Brothers, IG still chose the red side, and in BP, they did not target the climbing combination, but banned Uzi's Tristana, who played well in the last game.
The hero, the policewoman, will naturally not be released.
And the third hand of the ban position, IG gave EZ.
"How could this be?" Wawa said: "Uzi's EZ is indeed very powerful. IG should be afraid that Uzi will use EZ to strengthen the mid-term advancement ability of the climbing combination?"
"But is EZ worth a ban position?" Miller questioned.
RNG was also somewhat puzzled, but still banned Lucian, Kindred, and Graves.
That's right...
When IG chose the mage core in the bottom lane, in addition to the shooter heroes Lucian and Corki in the middle and top lane, Yuan Shen's Graves and Kindred were also points that the opponent must consider.
Although these two heroes are slightly inconsistent with the trend of leading the rhythm in the early stage of the current version, for Yuan Shen, the winning rate of getting these two heroes can reach more than 90%!
This is the confidence that comes from the unique skills!