Online Game Warcraft: Continental Hegemony

Chapter 470 New Skills, Part 2

Compared to Fireball, the basic damage of Fierce Wind Thunder is higher, and the cooldown time is the same, the shortest is five seconds. The control effect seems to be a little worse, with a one-third triggering probability, and the control time is only one second.

But! Fierce Wind Thunder is a range skill! It will hit as many units as there are in a straight line! The difference is huge! Fireball is indeed very practical, but its practicality is more often reflected in PK, or when dealing with a single monster. When facing the BOSS, the control effect of Fireball is discounted, and the damage is also average. On the other hand, Fierce Wind Thunder can cause damage to the surrounding monsters while fighting the BOSS!

Overall, Fierce Wind Thunder is more powerful than Fireball when there are many units; and if it is a single unit, Fireball is stronger.

With such a powerful skill, Chen Fei's mind has already emerged with the scene of himself PKing with others in the future, and the fireball ice cone plus Fierce Wind Thunder will be thrown out in turn. The output will definitely be greatly improved! Even if the operation is strong enough, it is completely possible to release skills and then follow up with normal attacks like Feilai to maximize the output!

Suppressing his excitement, Chen Fei continued to choose new skill combinations. After the wind system, the earth system followed. Stone wall and ground fire have always been the skills that Chen Fei often uses. As auxiliary, the effects of these two skills are quite useful. Chen Fei has relied on these two skills to resolve crises along the way.

However, this time Chen Fei wanted a more different skill. So, his final combination was - earth, wind and fire.

This combination can be said to be quite messy. The choice of the three elements seems to be chosen at random. In fact, Chen Fei really has a sense of randomness in it. Of course, it is not really that random. In his opinion, since the game gives him the right to choose, then corresponding skills will definitely be generated! The only difference is how this skill will be used in his hands.

Meteor Shower: Earth, Wind, Fire, consumes 200 mana, summons a rain of fire from the sky to cause continuous damage to enemies and buildings within the range, each wave of meteor shower causes 150 damage, and an additional 75 points of burning damage to units, the burning lasts for 3 seconds, and the meteor shower lasts for six rounds, 1.5 seconds per round, with a cooldown of 20 seconds.

After reading the introduction of Meteor Shower, Chen Fei immediately reacted: Isn't this an enhanced version of Fire Rain? However, in terms of power, Meteor Shower still satisfies Chen Fei. He has never had a skill that can cause damage to buildings. With Meteor Shower, this problem is solved.

The earth-related skills still make Chen Fei quite satisfied. Next, it is the light-related skills. The two skills of this attribute are both recovery-type, and Chen Fei still combines the third skill in the direction of recovery, light water light.

Medical Mist: Water light, consumes 100 mana, releases a mist with a recovery effect, and treats friendly units within a thousand yards. When the mist is released, it instantly restores 300 health to the unit, and then restores 50 health points per second, lasting 20 seconds, with a cooldown of 60 seconds.

The effect of the new skill made Chen Fei excited again! The effect of this medical mist is quite powerful! Although the initial treatment amount is not high, if the subsequent continuous recovery is fully effective, it will be a full thousand lives! When continuous fighting is required, it is definitely the first choice as a sustaining force! In addition, the range of this skill is really large! One thousand yards, this is the same range as the wind and thunder formation!

After choosing the light system, the next is the dark system. The dark system skills, the initial curse is quite unpopular in Chen Fei's hands, and I have not seen it used many times so far. The subsequent exile is quite powerful, and it will appear every time I fight the BOSS. Even in PK, when it is used to kill the enemy instantly, exile is also very effective as a first-hand assistance and control! So, which direction should I choose for this upgrade?

In terms of output, Chen Fei has no shortage of output skills, but when it comes to control or assistance, Chen Fei really can't think of any suitable dark skills.

In the end, Chen Fei chose Dark Light, which was a gamble on his luck. Not to mention, the skills that came out surprised Chen Fei again.

Flash: Dark Light, consumes 100 mana, the hero teleports to a certain place, the maximum distance is 800 yards, and the cooling time is 15 seconds.

Looking at the flash, Chen Fei was surprised and a little amused. When I took the elemental ball before, if I had flash, it would definitely be quite easy! As one of the strongest displacement skills, flash is what mage players have always dreamed of in PK! Mages with low health and low defense are often easily killed once they are close to melee units, and the mage hero's movement speed is relatively low, which increases this possibility. Therefore, having a displacement skill can greatly increase the mage's operating space! Even using kite tactics to win perfectly.

As for the comparison with Pushing Technique, both can only be said to have their own advantages.

Okay, next is the Thunder System that Chen Fei is most looking forward to. As the most powerful skill in his body, whether it is Thunderstorm Technique or Thunderstorm Flame, the number of times Chen Fei has used them is simply countless! And now, whether he can combine a skill that is more powerful than the previous two, this makes Chen Fei quite excited!

Thunderstorm Flame is a combination of thunder, thunder and fire, so thunder, fire and fire or thunder, fire and thunder should also be able to combine into a powerful skill. However, Chen Fei was thinking about whether there was a possibility of combining more powerful skills. For example, if thunder and light or darkness were combined, what kind of skills would it be?

Looking through all the skills known in his mind, it was really hard to think of a skill that belonged to the thunder system and could also be combined with the light system or the dark system.

So, should I take a gamble?

Chen Fei really wanted to take a gamble in his heart. After all, there was nothing wrong with having one more powerful skill. The key was just how likely this skill was to meet the power he wanted.

Double thunder with light and dark? Or single thunder with double light and dark? Or double thunder in front and back, light and dark in the middle? Or thunder, light and dark?

The last combination made Chen Fei think it was worth considering. The skills combined by mixing the three elements seemed to be more special. So, just choose this one?

Chen Fei did not hesitate too much. After having this idea, he decided to choose this one. Immediately, the mouse clicked twice in a row, and the combination was Lightning and Darkness.

The last skill was generated as soon as the selection was completed, and the name was quite domineering: Holy Lightning Dark Thunder.

Chapter 470/543
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