Chapter 501 405 Gu Yuan Chunqiu Has Taken the Game to a Level that Does Not Belong to It! !
As soon as the game "Mushishi" came out, the forums were all blown up.
"Wow, this time, Furuhara made me feel his charm again.
So touching.
I can't really describe what it feels like. The game "Mushishi" seems to be nothing, but it can touch people's hearts.
It's even more powerful than when I played CL and LL before."
"It should be a different feeling. The story of CL and LL is touching. The tear gas exploded after layers of foreshadowing, making people cry heartily.
But when playing Mushishi, I always feel a sense of transcendence, but also a feeling of great melancholy.
Whether it's the touching feelings between the grandmother and grandson in "Green Seat", or the misunderstanding and longing between the husband and wife in "From the Sea", and the theme of what love is...
It's worth pondering and makes people Aftertaste.
Sometimes when I stop and close my eyes to recall, my heart will calm down, and it will drizzle, just like a light rain in my heart.
Mushishi is clearly about insects, but it makes people see rain for some reason. This is really a magical thing. ”
“From the game "Mushishi", it can be seen that Furuhara Tsubaki must have been deeply influenced by Hayao Miyazaki. Many art resources, including landscape painting style, always remind me of the time when I played "Princess Mononoke".
Moreover, as long as you observe carefully, you can know that many resources are actually reused from "Princess Mononoke".
I am not saying that this production method is not good. From the perspective of the company, it is definitely understandable that resources can be maximized.
What's more, this game reuses the resources of "Princess Mononoke". After the source, people do not feel the slightest sense of disobedience.
It seems that everything is so natural, so natural that you will feel how harmonious and unified it is, and the world of Mushishi is natural.
It is even more admirable that Furuhara Tsubaki can not only make good games, but also save costs. If I were the boss, I would definitely use him. "
"I like the task [Sea Dragon Palace] very much.
There is a sea abyss called "Dragon Palace" in the middle of the sea of the fishing village. Sinking the dying people into it can achieve "sea reincarnation". The reincarnated person has the same appearance and no memory of the previous life.
Mio's daughter Yongyu is the reincarnation of her mother Mana. As Yongyu grows up, her appearance, personality, and habits are more and more like her mother Mana.
Such a child can't help but make Mio confused and frightened, and she can't accept this abnormal relationship.
Because in this place, many people in the small fishing village are reincarnated through the Dragon Palace and gave birth to their own [mother]
So I was actually a little scared when I played to this point.
However, as the mission progressed, the truth was revealed bit by bit--
Gin Gu discovered that the "Dragon Palace in the Sea" is a kind of insect, absorbing living things until the red particles discharged by the full moon are the initial embryonic form of living things.
Mio accidentally fell into the Dragon Palace, and her daughter's desperate act to save her shocked her greatly. She finally realized that although this daughter looked the same as her mother, they were completely different people.
This is her daughter.
When I saw her hugging her daughter, I really cried like a tearful person.
The continuation of fate and true love is more worthy of cherishing.
Death is a natural law, and reincarnation is an energy cycle.
The fate of the real world is only in this life, there is no afterlife, and true love can only be protected and cherished.
This is what "Mushishi" wants to tell us, right? ”
“I like every story in Mushishi very much. After completing the mission, I always stop to savor and chew carefully, one fresh life after another, one touching story after another, and one journey after another.
It's like an ordinary but memorable meal. When eating, I just feel the fragrance, without too much feeling.
But after a long time, I feel endless aftertaste.
These warm and warm stories are really touching.
I am willing to buy a few more CDs for Mushishi, and I must let my friends around me experience it. ”
“These little stories in Mushishi are like one illusory dream after another. Everything is so unreal, as far away from us as a fairy tale.
But the stories in it are so realistic, because people's emotions are common.
No matter what kind of life you have experienced, how many absurd and helpless things you have encountered.
But your feelings for this world and your thoughts as a person are all the same. No matter who you are, you will be full of awe for life.
"Mushishi" is the production team's unique view and understanding of nature, life and life.
Originally, insects were single-celled organisms without wisdom and unable to think.
Although their abilities vary, they can bring happiness to people as well as pain. The reason why people regard insects as evil is that it is precisely because of people's selfishness and evil thoughts that insects become evil.
If you always have happiness and kindness in your heart, then insects will also give you happiness.
Through one insect after another, Tsubaki Furuhara deeply analyzes the complexity of the human heart, allowing us to not only integrate with it emotionally.
It can be said that this is a game full of love. Although there are too many tragedies, ugliness and sins in it, there is also innocence and beauty, warmth and healing..."
"I think "Mushishi" is definitely a work full of kindness and love.
And this work has only one eternal theme, that is, what is the meaning of life? "
"By the way, about the man named Shirou at the beach, when I saw his name, I really laughed to death. Could it be that pokeni is connecting to other games in this way?
Isn't Shirou an Easter egg? "
"Hahahaha, it seems to be true, but he looks nothing like Shirou. It's probably just a name deliberately designed by the official.
But in a game like this, it's really touching and funny to see Shirou who is familiar to Fate. "
"Especially the story behind this Shirou is quite heartwarming and will always make people think of something else."
"I think it's just a similar name that brings back memories. Shirou is still different from that Shirou. This story is actually quite touching.
I can’t tell you what it feels like, but when I see my wife disappearing into the fog because she lost her way, I feel as if my heart is being gently grabbed and pulled.
Especially after hearing Yin Gu tell the truth——
If you don’t have someone you miss, you won’t be able to remember the way home, and you will never be able to return to land again.
At that time, my heart sank to the bottom of the sea.
I wish I could scold Shirou all over.
It was because of the quarrel between the newlyweds that Shirou ignored his wife's complaints and misunderstood the tragedy that had happened to her.
However, when I finally saw Shirou going out on a boat to find his wife, I was moved by him again.
I am really not a firm person at all.
Judging from the description in the game, the misunderstanding between the two people is actually a very small matter. Shirou and his wife also truly love each other, but it was because they failed to communicate well that this happened. Really It makes people uncomfortable. "
"Insects themselves do not have any emotions, they just live according to their own established rules, but humans are entangled in them. More often than not, instead of watching the bizarre stories of insects, we are actually watching Gu Yuan Chunqiu describes the emotions between humans in this way.
The intention of Mushishi is very high. Greatness can be found in ordinary places, and emotions can be found in ordinary places. At the same time, after the game is over, it is thought-provoking and thought-provoking. It must be said that it is truly a masterpiece. "
"It's amazing. Furuhara Chunqiu is really amazing. The last movie 86 made me completely collapse, but when I came to "Mushi Master", I felt——
The godlike man he once was is back.
Although "Insect Master" is not a galgame.
It’s not even a game in the traditional sense, it’s more like a [journey of life]
However, it perfectly integrates Gu Yuan Chunqiu's spiritual world and his philosophy and life thinking during this period.
I would like to call him God! "
“A task is a story, and a story is a life journey, and what a life journey brings is a period of thinking.
Chunqiu Furuhara can integrate many philosophical thoughts into the storyline through games. He is really the god of games.
In the past, everyone thought he could only do galgames, but this time I want to say that Chunqiu Furuhara is also good at non-galgames.
He can even create a new game type, which has to be admired. "
"It's amazing! Gu Yuan Chunqiu is really amazing!
This game is completely a very different existence in the history of games. There is no battle and it is not like a galgame. It is a brand new experience presented to us by Chunqiu Gu Yuan in a creative way.
However, in this game, people can really feel real life.
The world of "Insect Master" is like a picture scroll, displayed in front of you.
After removing those complicated game experiences, the subtle feeling between insects and humans became more prominent.
How can one not like a game like this? When you first play "Mushishi", you may find it difficult to get started, but after playing it——
Isn’t this a masterpiece?
ah……
When will the second part be released? "
"Me too, I'm already looking forward to the next work of the old thief Gu Yuan."
…
This time even Ayase Akane was surprised.
"President, the number of blades I received this time is actually the fewest in history. Considering the previous works of Chunqiu Furuhara, at least ten boxes of blades were received."
Qing Zhiyuan frowned fiercely.
"What do you think?"
Do I want to receive blades every time?
But if you think about it carefully, you seem to be a little lucky. To put it bluntly, the story of the insect master is actually no less touching than other games.
However, there are several tricks:
First of all, the male protagonist Yin Gu himself is not mentioned as the theme object in the game. In other words, he is the protagonist of the game, but not the protagonist of the story.
Therefore, in terms of emotional substitution, players will naturally not have the heart-wrenching first-person experience of CL.
At the same time, "Mushishi" itself does not pursue emotional fluctuations and sensationalism. It uses a plain tone and nonchalant description to observe these characters and stories from a more [metaphysical] perspective.
However, such stories are not necessarily superficial and plain. On the contrary, such descriptions can heal people's hearts and touch their hearts.
This is where Mushishi is great.
In the end, it will return to the peace between humans and insects, humans and humans, and humans and nature.
Passing through a sea of flowers without getting a single leaf on you is probably a similar feeling.
If it were another way of expression, Qing Zhiyuan would probably have blades flying all over the sky.
Thinking of this, Qing Zhiyuan couldn't help but pat his chest in relief.
Fortunately, he chose "Mushishi" this time.
It was also because of Mushishi that Furuhara Tsubaki's reputation was brought back.
Otherwise, he would have to continue to bear the infamy and live in the pain of the collapse of 86's reputation.
...
As time goes by, even without the gimmick of "Open World", there is no need for much advertising. Word of mouth among players alone is enough to make the game "Mushishi" popular all over the world.
Not only Japanese players love it, but European and American players also love this game very much.
The faint sadness, oriental charm, and poetic pictures like landscape paintings in "Mushishi" have all made European and American players amazed.
Rather than saying that this is a game, it is better to say that it is an artwork with oriental charm that Guyuan Chunqiu polished through the game.
A freehand work that makes people want to come again after experiencing it, and it is endless aftertaste.
A big work with profound connotations, and at the same time an oriental sense, a great work that integrates oriental culture into it, allowing the whole world to see its brilliance.
So such a game not only brought the open world theme to the fire, but also made the world feel the charm of oriental culture, playing an important role in cultural communication.
This oriental culture is not a simple neon culture. It is based on Chinese culture, and then developed and integrated with neon's own characteristics to become a unified oriental culture.
It makes people love it and have endless aftertaste.
It is both life and philosophy, oriental philosophy, the unity of man and nature, the harmony of all things, and the natural laws of following the principles of heaven...
These are all very precious ideological wealth.
This time, Pokeni used the game to show the world a profound truth -
Games are not just toys that bring happiness to people, but also a very important carrier of cultural and ideological expression.
It is even more in-depth than film and television and literary works, because players do not get the experience through reading and watching, but get the experience of traveling as one of the characters in it.
This kind of perception will become more profound and more touching.
…
So, it is precisely because the quality of "Mushishi" itself is good enough, coupled with the connotation of oriental philosophy and culture, that players are full of praise. Under such circumstances, the reputation of "Mushishi" continues to ferment and has a great degree of spread among the player group.
And the sales performance is also very popular.
At the end of the first week, the global sales volume has exceeded one million.
And then at the end of the first month, it has exceeded 6 million copies.
It has directly become the fastest-growing game product in Pokeni's history. If nothing unexpected happens, it should exceed 10 million copies next month.
Maybe by the end of this year, "Mushishi" can even break the 50 million mark.
Countless friends and business partners sighed:
"It's too scary! Pokeni is too scary! Such a game can actually sell such a terrifying sales volume. Is there any miracle that Pokeni can't create?"
"It turns out that slow games, without combat, without upgrading and fighting monsters, can also achieve this level? It seems that we have to change our established thinking mode in the future."
"Mushishi" brings the world and the entire game industry the greatest impact, not only because of the open world setting.
More importantly, it provides a new idea for game development-
Maybe sometimes, slowing down the pace of the game and using a plain narrative method can also create an extraordinary experience, even better than many passionate games?
Just like the variety shows of the future, it is not necessary to be hilarious and exciting to have super high ratings. Some slow variety shows can be deeply rooted in the hearts of the people and let the audience feel the power of tranquility and depth.
Furuhara Tsubaki is using a brand new way and expression to make a very new game.
This foundation is not something that everyone can do.
So although many game manufacturers can see the charm of "Mushishi", can also feel the connotation expressed in it, and know why this game is so popular and so loved by players.
However, when they are really asked to make similar games, countless producers can only sigh in despair and have a headache.
"Fuck, such a game can't be copied. If it is a combat core, it can be changed and improved through numerical design and mechanism. How can you copy a game product with a cultural core?"
"If I have the ability to develop "Mushishi", I can also become a master like Hayao Miyazaki."
"It's really hateful! Furuhara Tsubaki.
Does it have to be to this extent?
What's the point of making a product that others can't learn?"
"That's right! You have to criticize it severely. Furuhara Tsubaki, you have become a god, but what do you let the latecomers do?!
What can we do to surpass you?!"
...
Not only is there a lot of pressure from the outside world, but members of Pokeni, especially the god-level script writers, are under a lot of pressure.
Urobuchi Gen and Maeda Jun both sighed, "Teacher Furuhara is worthy of being Teacher Furuhara. He easily did what we couldn't do."
What should we do in the future?
To what extent can we get praise from players?
"President, can't you leave us some room for growth? If Teacher Furuhara Tsubaki really retires in the future, what will Pokeni use for subsequent game development?"
Urobuchi Gen complained jokingly.
Qing Zhiyuan blinked and couldn't help but feel a little nervous.
Yes, how can I surpass myself in the future?
……
……
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There is another chapter in the afternoon (end of this chapter)