Chapter 500 404 Gu Yuan Chun Qiu Once Again Stands on the Altar!
There are no particularly intense emotional expressions in Mushi Master, and there is not even a decent battle in the game, which is completely different from all games on the market.
It's more like you have to experience it personally. As Yingu, as an insect master, you can walk in this world of interaction between insects and people, explore, discover and feel about the things in this world that seem mysterious and unpredictable, but There is a heartwarming and touching story behind it.
Furukawa Hirosawa and Setsutake Junna immersed themselves in the world of Mushi Master whenever they had time, constantly exploring it. Whenever they completed a mission and experienced the stories of these [NPCs], they would always be touched.
There is a magical power that flows directly into your soul.
I had never had such a magical experience before playing Bug Master.
Each story is so delicate and moving, although the pace of the insect master seems to be quite slow and lacks enough temptation:
For example, when it comes to rewards, there are no good rewards after completing many tasks in the game, or even no rewards at all. So far, the only task reward item that Furukawa Hirosawa has received is the one he got after completing [Green Seat]. Wine cup.
In addition, there may be some remnants left after the insects left.
Or [Light Quality Clothes], which are clothes knitted by mothers for their children to grow up. When the children grow up, these clothes will only make them more irritable.
Because the quality of light is not suitable for humans.
So Yin Gu took it away.
Yin Gu feels like a gentle teacher, and he is separate from humans and insects.
We have always adhered to the principle that people and insects should live according to their own trajectories, so the things produced by insects often bring unnecessary trouble to humans, and the gentle Yingu will take the [troublesome] insects away at this time. Take things away.
That's why Yukitake Junna said that Gingu is a gentle person, just like Furukawa Hirose.
The time span among the insect masters is the longest that Furukawa Hirosawa and Yukitake Junna have experienced so far.
Some game tasks even take as long as 10 years.
However, there are also ways to speed up time in the game. For example, in the fog in the sea, time flies almost 10 times faster than outside.
However, when you come back from the sea, you have a feeling that the sea has changed and things have changed.
pokeni has implanted the concept of time very clearly in the game:
Human beings have a life span, including birth, old age, illness and death, as well as joys and sorrows.
It turns out that those characters you may be familiar with, have experienced, and helped will also change and grow over time, and will eventually die due to lifespan or accidents.
For example, there is a brewing master. When you last visited, he might have invited you to drink the rich-tasting [fake light wine] he made. However, if you visit again after a few years, you will find that this is not the case. The master has passed away.
Only a child named Asuke was left to inherit his legacy and become the new winemaker.
In the Green Seat, the girl Lianzi who turned into a bug will not grow old or die because of time.
But her grandson [Five Hundred Zang Senluo] is an ordinary human being who will grow old and die.
So when Furukawa Haosawa and Seizhu Junna returned to the starting point and saw Lianzi sitting alone in front of the grave, when she raised her head to greet you and the loneliness on her face eased a little, they both couldn't bear it. I couldn't help but shed tears.
Oh shit……
It seems to be a very ordinary story, and there is no forced sensationalism, but it will make you cry non-stop.
Damn Gu Yuan Chunqiu! ! !
Isn't this guy very good at it?
…
Guo Letong's report and analysis of "Chongshi" once again put Gu Yuan Chunqiu on the altar:
[The game "Insect Master" is more than just a game.
It gives players a new and real experience through the open world.
In this game, you can feel that this is a real world where humans and insects coexist.
Instead of calling it "The Insect Master", it's better to call it "Journey of Life"
The male protagonist Yin Gu is a bug master and a traveler. He will never stop walking from one place to another to solve various strange events caused by bugs.
But he is also a participant and witness. While solving the strange events that happened to the insects, he also leads the players to experience the lives of these NPCs.
The stories behind the lives related to insects are often moving and have the power to touch the soul.
Not violent tears, but nectar that nourishes the heart.
And the most touching and magical part is——
Even if you leave this place and come back after a long time, you will find that everything is so familiar, but has changed.
The production team has given each character in the world its own life from the beginning of the design.
Even without Yin Gu's participation, they would still get by.
So when you go back to where you were after going through vicissitudes of life, you will find that some of the people you were once familiar with may no longer be there.
Some people are still there, but have experienced a lot in their own lives.
This kind of world setting and character setting are really amazing.
Just like the real world we live in, everyone has his own life.
Everyone is a passer-by in life to others.
Being able to gain insights into life through the lives of others, perhaps this is the greatest extraordinary thing that Mushishi brings us. 】
…
For Mushishi, Famitsu gave a very high evaluation:
[First of all, Mushishi is a work full of oriental charm and aesthetics.
Its background is set in an era that blends the styles of Edo and Showa. The screen is full of beautiful scenery like landscape paintings, and the color is dominated by elegant green, creating a fresh and timeless atmosphere.
Every story in Mushishi Ginko's journey is so meaningful, whether it is joy or sorrow, it is the human heart.
The developer uses a delicate and timeless style and simple and straightforward narration to show stories about love, faith and determination, which is thought-provoking.
Secondly, Mushishi is a work that explores the theme of the relationship between heaven and man and humanistic care.
Insects are a mysterious and dangerous existence. They are closely related to all things in nature and also affect people's lives and destinies.
As a Mushishi, Ginko is a microcosm of human efforts to explore the laws of nature and change people's lives and destinies.
He is both a transcendent of the times and a sufferer of the times.
He uses a relatively wise vision to witness the various forms of life of all living beings under a limited level of cognition, and uses a simple heart to experience the mutual understanding and respect between different lives.
He not only has to face the various troubles and crises brought by insects, but also has to face his own inner thoughts and pursuits about insects, nature, humans, and the meaning of his own existence.
Finally, "Mushishi" is a work with unique artistic value and cultural connotation.
It does not cater to popular trends and commercial interests, but insists on its unique and elegant style and theme.
It does not focus on expressing the unique clear and gentle atmosphere of neon culture, but shows a more Chinese or generally oriental Zen-like high and simple meaning.
It does not seek twists and turns, but tells a thought-provoking story in a straightforward manner.
What touches the heart is not the dramatic appearance of the floating human heart, but the eternal and profound pursuit of thinking; it does not cater to a kind of tender and beautiful innocent emotion, but seeks the transcendent realm that a simple heart reaches after realizing the worldliness of "the world is not kind".
In short, "Mushishi" is a work worthy of appreciation and understanding by everyone who likes games and loves life.
It can not only bring you visual enjoyment, but also bring you spiritual touch.
It can not only make you feel the charm of oriental culture, but also make you think about the meaning of life.
If you haven't played "Mushishi", then I strongly recommend you to play it, I believe you will not regret it. 】
【"Mushishi" is really an unexpected game.
This year's best should be him.
"Mushishi" tells the story of some strange creatures called "insects", which are actually closer to the origin of life. In certain specific circumstances, after overlapping with the human world, the changes and influences brought about.
Players play the role of Mushishi Ginko, travel in this world, and help people solve insect-related events.
The game uses a very groundbreaking open world gameplay.
In "Mushishi", there is no so-called battlefield division, game scene jump, or the open mine method used in turn-based games.
Even if you explore in the room, there is absolutely no additional scene built.
Everything is truly presented in front of the player.
This world has only one big map, and you can walk to any corner of it.
From the top of the mountain to the seaside, from early morning to dusk.
By the way, in this game, the design team not only developed such a novel and exciting game mode of seamlessly connecting the big map.
At the same time, it also pioneered the use of a time system that changes day and night.
The time in the game is constantly passing. When you get up in the morning and the moonlight at night, the scene you see is different from the light and shadow changes outside.
In addition to providing players with a more realistic game experience, giving people the illusion that the world of Mushishi is a real world.
It also shows us the different styles of the game world under different light and shadow.
The woods in the day and night present different beauty.
But they are all beautiful.
When you stop under the bamboo forest and look up at the sky, you will find that at this moment, your whole heart has calmed down.
It is difficult to say what is so good about such a game, but it has a special magic that makes people unable to stop.
At the same time, you can experience all kinds of life in the game, and then your heart is touched by it.
"Mushishi" has achieved the ultimate in game graphics, music and story.
Even if there is no battle, no exciting gameplay, no horror elements and no deliberately created suspense...
However, Mushishi is definitely a good game.
In the game, it is not just the time system and large map mentioned just now.
In terms of interaction, it is also simple but not simple. Often, only one button is needed for interaction. However, when corresponding to different objects and things, the actions generated by pressing the interaction button and the corresponding triggering plot are also different.
This is the innovation and change made by Mushishi. The producer Furuhara Tsubaki uses an extremely special game method to convey beautiful stories to us.
And the world of Mushishi is so delicate and moving that people can't help but be shocked after experiencing it.
Such a game may be a little slow at the beginning, and the completely free open large map will make people feel a little helpless and at a loss, but once you are familiar with it, you can't help but experience it again and again.
Perhaps, many years later, when you think back, you will still turn on the game console again and return to the world of Mushishi as Ginko.
Take a look at the people and things that have touched you.
This is the best memory that Mushishi brings us. 】
【In the world depicted by Mushishi, there lives a wonderful creature. They are completely different from common animals and plants, but are closer to the origin of life, similar to the existence of spirits. Since ancient times, humans have called them with awe-inspiring-insects.
Insects have their own way of survival, which often exceeds human common sense and sometimes even endangers human survival.
So there came the profession of Mushishi, who studied the life forms and survival methods of insects and helped people solve the incidents caused by insects.
In fact, from the perspective of the setting of this world view, as long as the contradiction between humans and insects can be used flexibly, Mushishi has the potential to become a commercial game.
But in fact, the work does not deliberately exaggerate the horror brought by insects, but gives the audience a story system that goes with the flow and a quiet and comfortable narrative environment in a calm and quiet atmosphere.
Like a vicissitudes of life traveler, after seeing all kinds of things in the world, the story that should have been a thousand twists and turns is told in the most plain way.
Green mountains, blue sea, golden autumn leaves, white snow.
Every element in the work exudes the breath of nature, and with the elegant and simple color matching of the work, it seems to have a power to cleanse people's hearts.
Such a game seems a bit different.
However, even if there is nothing else, it seems that there is no big problem to browse it as a travel guide software.
Because you can see the game screens that are antique and extremely comfortable in the game.
It seems that every frame that stays in the game can become a beautiful picture.
Yes, beautiful.
This is probably the best adjective we can give to "Mushishi".
What is more commendable is the soundtrack of the work. Each soundtrack can render the quiet and deep atmosphere of the work just right.
In fact, if you want to understand the character of Ginko, you need to grasp the two tones given to him by the producer Furuhara Tsubaki, that is, "wandering" and "free".
Ginko, who has a physique that attracts insects, cannot stay in one place for too long... plus there is no memory of his hometown, Ginko will always be a wandering person.
Every mission in "Mushishi" is an independent story. Ginko acts as a passer-by in the lives of these characters, listening to their thoughts, sharing their troubles, and even taking risks for them, but at the end of the story he will definitely leave quietly, leaving only a faint loneliness for the players.
Ginko runs through everyone's life, but is outside every story, performing the so-called one-time encounter.
The story of Mushishi is not strong, and it can even be said to be a bit bland.
There is more than one way to be moved. Most works find an outlet for the player's emotions through the design of the plot and the creation of events, so as to achieve the effect of burning or tears.
The moving of "Mushishi" is a slowly flowing and immersive moving, which puts the player in a suitable atmosphere, infects the audience's emotions little by little with a simple narrative, and lets this deep moving overflow at the end of the story.
We can't say which kind of moving is more advanced, but after playing commercial works, this simple style is more precious.
The story of "Mushishi" is ultimately a story between people and people, and between oneself and oneself.
In the process of growing up, we will feel confused and hesitant, and even gradually lose ourselves in the noisy and complex noise.
At this time, instead of clinging to the past, it is better to stop, change a mentality, and change a way of looking at the world.
Don't force yourself to give meaning to life, but slowly discover the meaning of life itself. Perhaps this is what the story of "Mushishi" wants to teach us. 】
【"Mushishi" is really a magical work.
If I told you before that there is a game that has no battles, and there is not much suspense that makes people feel scared, the rhythm of the whole game is slow, basically it makes you keep walking, find some characters to talk to, and then find some unknown "bugs"
There is no upgrade to fight monsters, and there is no reward.
The best reward is the story itself that can be experienced in each task.
And in the game, there are not many sensational clips, no intense emotional expression...
It has even been very plain, just like lukewarm boiled water.
Such a game will most likely be evaluated as boring by players, right?
But in fact, when you enter this game world and feel it with your heart as a Mushishi, you will find that——
These were actually done deliberately by the great designer Gu Yuan Chunqiu.
When the game removes the most common means to enhance the fun of the game, what remains is the true unpretentious essence.
At such times, all you can experience is real life.
In the game "Insect Master", you can see all kinds of bizarre and magical scenes. When insects and people interact, many strange events will occur.
These stories look a lot like ancient legends or magical stories...
After uncovering the puzzle and finding a solution to treat the bugs, you will find that when Yingu completes tasks one by one, the stories behind these tasks are so warm and touching.
A game that is enough to heal people's hearts.
It's more than just a game, it's more like a work of art.
Compared with other games, "Insect Master" feels dull, but it is this dullness that has powerful and magical power.
It can bring peace of mind to one's heart.
In such an impetuous society, in such a harsh world filled with all kinds of noise every day, it is possible to experience a work like "Mushishi".
It's really a rare thing.
Please cherish it, "Insect Master" is definitely a game worth experiencing once in your life.
Maybe, not just once.
It will become the most precious gift that can give you peace and make you feel beautiful when you are impetuous and feel that the world is not so beautiful. 】
…
The four editors of Famitsu all praised "Mushishi". They believed that this game not only has the best picture quality at the moment, but also has strong creativity. In the game, pokeni is the first to use With the 3D developed world, players can freely explore the world of Mushi Master.
And there is also a time system, day and night changes, light and shadow changes... all of a sudden the game's expressiveness has been raised to a new level.
In terms of game quality alone, it is well-deserved to be the best in the world.
At the same time, the game's plot, world view, game operations, and in-game gameplay... these are all very enjoyable. They may not necessarily make people feel fun or have strong action effects, but it is such a bland-looking game. The work has extraordinary power.
The game has cut out the complexities and simplified it. After returning to its original nature, it has a higher degree of humanity, contains rich philosophy of life, and is full of Zen...
These all make "Insect Master" unique.
So four people scored 40 points in one go.
And there is no controversy whatsoever.
This is already the fourth game in pokeni history to receive a perfect score.
In the eyes of the world, being able to create a work like "Mushi Master" in the game industry requires not only extraordinary imagination, but also great courage.
Because in the game "Mushi Master", the familiar combat mode is not used. Even exploration and solving puzzles are more used to pave the way and allow players to understand the truth behind each story in "Mushi Master".
There is no deliberate attempt to create a sense of suspense.
It's not like Pokeni's previous galgame, which moved people to tears through strong sensationalism or tear gas that directly hit people's hearts.
Even in the game, Gu Yuan Chunqiu has always been very restrained. Even if the story touches people's hearts, it can obviously use more violent expression techniques, but Yin Gu shows extreme restraint.
He always acts as a link between people and insects, watching everything with a calm attitude from a third party, helping to achieve a delicate balance between people and insects, insects and nature.
And from such a perspective, under restraint, it becomes calmer.
Therefore, although the stories in Mushi Master are very contagious, they are not violent, but slowly penetrate into your heart like the drizzle of spring.
However, after you have played this game, when you think back, you will feel the unusual and terrifying power.
After it is irrigated into your heart, it gradually flows out like the light wine among the insect masters.
I have to say that Gu Yuan Chunqiu is really awesome.
Furuhara Chunqiu once again stood on the altar because of "Insect Master".
…
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There is another chapter in the afternoon. (End of chapter)